Book picks similar to
Model City: Pyongyang by Cristiano Bianchi


architecture
non-fiction
north-korea
photography

Plenty-coups: Chief of the Crows


Frank Bird Linderman - 1962
    Linderman, the well-known western writer who had befriended him. Plenty-coups is a classic account of the nomadic, spiritual, and warring life of Plains Indians before they were forced onto reservations. Plenty-coups tells of the great triumphs and struggles of his own life: his powerful medicine dreams, marriage, raiding and counting coups against the Lakotas, fighting alongside the U.S. Army, and the death of General Custer. This new edition allows readers to appreciate more fully the accomplishments and rich legacy of Plenty-coups. A previously unpublished essay by Linderman tells of his meeting and working with the chief. An introduction by Phenocia Bauerle and Barney Old Coyote Jr., both members of the Crow Nation, speaks to the enduring importance of Plenty-coups for the Crow people in the twenty-first century; an afterword by Timothy P. McCleary, also of the Crow Nation, highlights the pivotal role Plenty-coups played during the early reservation years after the buffalo had gone; an essay by Celeste River examines the special relationship between the old chief and Linderman; a map of Plenty-coups's world highlights places named in the story; a glossary of Crow words and concepts found in the story draws upon the latest orthographic standards and contemporary translation; and a photo gallery showcases both Plenty-coups at different stages of his life and unforgettable scenes of his world.

Southern California: An Island on the Land


Carey McWilliams - 1946
    and It Does That By Looking At Personalities As Diverse As Helen Hunt Jackson To Aimee Semple McPherson, Huntington The Finan- Cier To Hatfield The Rainmaker.

The Imjin War: Japan's Sixteenth-Century Invasion of Korea and Attempt to Conquer China


Samuel Hawley - 2005
    His objective: to conquer Korea, then China, and then the whole of Asia. The resulting seven years of fighting, known in Korea as imjin waeran, the “Imjin invasion,” after the year of the water dragon in which it began, dwarfed contemporary conflicts in Europe and was one of the most devastating wars to grip East Asia in the past thousand years.The Imjin War is the most comprehensive account ever published in English of this cataclysmic event, so little known in the West. It begins with the political and cultural background of Korea, Japan and China, explores the diplomatic impasse that led to the war, describes every major incident and battle from 1592 to 1598 and introduces a fascinating cast of characters along the way. There is Hideyoshi, hosting garden parties as his armies march toward Beijing; Korean admiral Yi Sun-sin, emerging from a prison cell to take on the Japanese navy with just thirteen ships; Chinese commander Zhao Chengxun, suffering defeat after promising to “scatter the Japanese to the four winds”; the courtesan Chu Non-gae, luring a samurai into her arms and then jumping into the Nam River with him locked in her embrace.One nation fighting to expand, another to survive. Shockwaves extending across China and beyond. The Imjin War is an epic tale of grand perspective and intimate detail of an upheaval that would shape East Asia for centuries to come.

Attention Seeking


Adam Phillips - 2019
    There is our official curiosity and our unofficial curiosity (and psychoanalysis is a story about the relationship between the two) . . .'Based on three connected talks on the subject of attention, this pocket-sized book is a quirky and memorable introduction to the concept of our attention - how we spend it, and what it might tell us about ourselves. From Britain's pre-eminent psychoanalyst, this is an essential new addition to the Adam Phillips canon. 'The best living essayist writing in English' - John Gray

Composition of Outdoor Painting


Edgar Payne - 2005
    

New York Then and Now (Compact)


Marcia Reiss - 2006
    Today, it is America's densest urban environment and most vital city, boasting one of the most recognizable skylines in the world.• New York Then and Now places today's post 9/11 cityscape within the context of history, reflecting the changing and enduring aspects of life in the Big Apple.• Remarkable past-and-present photographs showcase Manhattan's development and the amazing architecture that defines the city. See side-by-side images of the lavish Waldorf-Astoria, Radio City Music Hall, Union Square, St. Patrick's Cathedral, Penn Station, Empire State Building, and the Chrysler Building.• The Twin Towers, part of the World Trade Center, redefined the Manhattan skyline when they opened in 1976. After the tragedies of 9/11, the skyline is defined as much by their absence.• New York continues to be one of the most popular destinations in the world-everyone who has experienced the energy and magic of the Big Apple will want this compact edition of New York Then and Now. It's the perfect souvenir or gift!

The Architecture of Happiness


Alain de Botton - 2006
    The Architecture of Happiness starts from the idea that where we are heavily influences who we can be, and it argues that it is architecture's task to stand as an eloquent reminder of our full potential.Whereas many architects are wary of openly discussing the word beauty, this book has at its center the large and naïve question: What is a beautiful building? It is a tour through the philosophy and psychology of architecture that aims to change the way we think about our homes, our streets and ourselves.

How the World Was One


Arthur C. Clarke - 1992
    From submarine cables to fiber optics to neutrino and tachyon (faster than light) communications, he traces the global changes these innovations left or will leave in their wake.

Affordable Excellence: The Singapore Healthcare Story


William A. Haseltine - 2012
    Singapore ranks sixth in the world in healthcare outcomes, yet spends proportionally less on healthcare than any other high-income country. This is the first book to set out a comprehensive system-level description of healthcare in Singapore, with a view to understanding what can be learned from its unique system design and development path.The lessons from Singapore will be of interest to those currently planning the future of healthcare in emerging economies, as well as those engaged in the urgent debates on healthcare in the wealthier countries faced with serious long-term challenges in healthcare financing. Policymakers, legislators, public health officials responsible for healthcare systems planning, finance and operations, as well as those working on healthcare issues in universities and think tanks should understand how the Singapore system works to achieve affordable excellence.

A Frame for Life: The Designs of StudioIlse


Ilse Crawford - 2014
    Studioilse, the award-winning design studio founded by Ilse Crawford, bridges the worlds of interior design, architecture, and product design with the philosophy of putting the human being at the center. Fascinated by what drives us and makes us feel alive, Crawford says: "When I look at making spaces, I don’t just look at the visual. I’m much more interested in the sensory thing, in thinking about it from the human context, the primal perspective, the thing that touches you." Featuring Studioilse’s work to date, from private residences to hotels, restaurants, and retail projects, this book illustrates the effectiveness of design grounded in human needs and desires. Layering materials and textures, combined with her understanding of human behavior, Crawford’s designs are sensual and accessible. A forerunner of the holistic design movement a decade ago, her humanistic approach has now become the norm. This volume illustrates why Crawford’s design philosophy is so seminal—her work has influenced not only a generation of Dutch and European designers, but also Americans due to her acclaimed Soho House New York. With new photography and essays by Crawford and design critic Edwin Heatcote, this inspirational volume is sure to be one of the most important design books of the year.

Cities


John Reader - 2004
    From the ruins of the earliest cities to the present, Reader explores how cities coalesce, develop and thrive, how they can decline and die, how they remake themselves. He investigates their parasitic relationship with the countryside around them, the webs of trade and immigration they rely upon to survive, how they feed and water themselves and dispose of their wastes. It is a sweeping exploration of what the city is and has been, fit to stand alongside Lewis Mumford's 1962 classic The City in History.

Government's End


Jonathan Rauch - 1999
    In it, Jonathan Rauch, a former correspondent for The Economist and a columnist for National Journal, showed with startling clarity the reasons why America's political system (and, in fact, other political systems as well) was becoming increasingly ineffective. Today, as Rauch's predictions continue to manifest themselves in a national politics of "sound and fury" and little effective legislation, and in increasing voter cynicism, this book has achieved renown as the classic and essential work on why politics and government don't work. In Government's End, Rauch has completely rewritten and updated his earlier work to reassess his theory, analyze the political stalemate of the last few years, and explain why sweeping reform efforts of the kind led by Ronald Reagan, Bill Clinton, and Newt Gingrich aren't the answers. He also looks ahead at what is likely to happen -- or not happen -- next, and proposes ideas for what we must do to fix the system. For anyone who cares about the health of American democracy -- and indeed of international security -- Government's End is a fascinating, disturbing, and vitally important book.

Daily Life in North Korea


Andrei Lankov - 2015
    Andrei Lankov is in a unique position to interpret North Korea's culture and society to a foreign audience. Accepted into the prestigious faculty of Oriental Studies at Leningrad State university during the declining days of the Soviet Union, Lankov had originally hoped to study Chinese. Instead, he found himself specialising in North Korean studies, an eccentric option even within the Soviet Bloc.The Faculty of Oriental Studies was world apart from the daily life of the average Soviet citizen, in which well-paid Professors avoided their students as much as they possibly could and took refuge from current political troubles in obscure corners of classical philology. Even within this world, North Korean studies were a minority interest. As Lankov himself put it: “Most of the time, Korean departments played host to undergraduates deemed not good enough to be accepted to more prestigious and competitive majors like, say, Japanese and Arab studies. This meant that interest in things Korean was present but not necessarily enthusiastic. It did not help, of course, that North Korea, with its bizarre political system, hysterical propaganda and crazy personality cult was seen as a laughing stock in the entire socialist bloc of the time.”Despite this, Lankov pursued his studies and was eventually dispatched to Pyongyang to study at Kim Il Sung University. Here he gained first-hand experience of life in North Korea: restrictions on movement, ideological proselitizing, corruption and black-market trading. After graduating he taught Korean history and language at his alma mater before moving on to the Australian National University and Kookmin University in Seoul and bringing his knowledge of the closed world of North Korea to a wider audience via a variety of media outlets, including NK News.In this volume we bring together a selection of Andrei Lankov's most popular columns for NK News, illustrated with luminous photographs by Eric Lafforgue.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design


Chris Solarski - 2012
    It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.  Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook

How to Render: communicating form and rendering a wide range of materials


Scott Robertson - 2012
    He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist.Written as an introductory book of rendering strategies and techniques as applied to a range of professions, this book will appeal to entertainment designers, industrial designers, graphic designers, architects and illustrators.Certain to become a required textbook for many university and high school rendering courses taught around the world, this book builds upon not only Scott’s 17+ years of teaching experience at the highest college level but also what he has shared within his previous bestselling books The Skillful Huntsman, Start Your Engines, Lift Off, DRIVE, BLAST and How to Draw Cars the Hot Wheels Way.