Book picks similar to
The Sun Shines Bright by Isaac Asimov
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Rude Astronauts
Allen M. Steele - 1993
In Steele’s universe, the stars are cold, space is big, and it’s the normal people who make things interesting.
Subterranean Scalzi Super Bundle
John Scalzi - 2012
Subterranean Press bundles together all of their John Scalzi titles into one easy-to-buy special this November:How I Proposed To My Wife: An Alien Sex StoryAn ElectionJudge Sn Goes GolfingQuestions for a SoldierThe Sagan DiaryThe Tale of the WickedThe God EnginesYou're Not fooling Anyone When You Take Your Laptop to the Coffee Shop
Where Do We Go from Here?
Isaac AsimovH. Beam Piper - 1971
WeinbaumNight by Don A. Stuart (John Wood Campbell Jr.)The Day is Done by Lester del ReyHeavy Planet by Milton A. RothmanAnd He Built a Crooked House by Robert A. HeinleinProof by Hal ClementA Subway Named Mobius by A.J. DeutschSurface Tension by James BlishCountry Doctor by William MorrisonThe Holes Around Mars by Jerome BixbyThe Deep Range by Arthur C. ClarkeThe Cave of Night by James E. GunnDust Rag by Hal ClementPâté de Foie Gras by Isaac AsimovOmnilingual by H. Beam PiperThe Big Bounce by Walter S. TevisNeutron Star by Larry Niven
Death from the Skies!: These Are the Ways the World Will End...
Philip Plait - 2008
This authoritative yet accessible study is the ultimate astronomy lesson. Combining fascinating and often alarming scenarios that seem plucked from science fiction with the latest research and opinions, Plait illustrates why outer space is not as remote as most people think. Each chapter explores a different phenomenon, explaining it in easy-to-understand terms, and considering how life on earth and the planet itself would be affected should the event come to pass. Rather than sensationalizing the information, Plait analyzes the probability of these catastrophes occurring in our lifetimes and what we can do to stop them. With its entertaining tone and enlightening explanation of unfathomable concepts, Death from the Skies! will appeal to science buffs and beginners alike.
The Book of Frank Herbert
Frank Herbert - 1973
Add to the names ofHEINLEINCLARKEBRUNNERALDISSand other titans of science fiction the name ofFRANK HERBERTwhose epic novel DUNE made SF best-seller history--along with his DUNE MESSIAH, THE SANTAROGA BARRIER, and others.DAW BOOKS proudly presents Frank Herbert's latest selection of his most outstanding fiction--ten mind-tingling tales of time, space and enigmas of man's future...THE BOOK OF FRANK HERBERT-----"Seed Stock""The Nothing""Rat Race""Gambling Device""Looking for Something?""The Gone Dogs""Passage For Piano""Encounter in a Lonely Place""Operation Syndrome""Occupation Force"
Tuf Voyaging
George R.R. Martin - 1986
So how is it that, in competition with the worst villains the universe has to offer, he's become the proud owner of the last seedship of Earth's legendary Ecological Engineering Corps? Never mind, just be thankful that the most powerful weapon in human space is in good hands-hands which now control cellular material for thousands of outlandish creatures. With his unique equipment, Tuf is set to tackle the problems human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way...and in every case the only thing that stands between the colonists and disaster is Tuf's ingenuity - and his reputation as an honest dealer in a universe of rogues...Tuf Voyaging features interior illustrations by Janet Aulisio. Included in it will be her original eight illustrations, along with 28 newly commissioned ones.
Storms of Victory
Andre Norton - 1991
Contains the two stories, "Port of Dead Ships" and "Seakeep."In the wake of their defeat of Pagin of Karsten, the Witches of Estcarp await news of those who have been lost or missing since the battle, and a young Sulcar woman awakens to her Power only to do battle with an ancient evil.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Minds, Machines & Evolution
James P. Hogan - 1988
Hogan here gives his thousands of readers a generous serving of high-quality SF, along with a look behind the scenes. Read how a young girl raised by robots learned her true destiny. Travel in time to learn that inventors are always misunderstood, even Og, the caveman. Worried about the idea of cloning? Hogan will really have you worrying. And much more.
Guide to the Hitchhiker's Guide to the Galaxy
Douglas Adams - 1999
Listen how the idea first came about and what it was like to be part of the production. This also includes an interview with Douglas Adams, the indispensable guide to the 'guide'.
A Really Short History of Nearly Everything (Young Adult)
Bill Bryson - 2003
It had an illustration that captivated him–a diagram showing Earth’s interior as it would look if you cut into it with a large knife and removed about a quarter of its bulk. The idea of lots of startled cars and people falling off the edge of that sudden cliff (and 4,000 miles is a pretty long way to fall) was what grabbed him in the beginning, but gradually his attention turned to what the picture was trying to teach him: namely that Earth’s interior is made up of several different layers of materials, and at the very centre is a glowing sphere of iron and nickel, as hot as the Sun’s surface, according to the caption. And he very clearly remembers thinking: “How do they know that?”Bill’s storytelling skill makes the “How?” and, just as importantly, the “Who?” of scientific discovery entertaining and accessible for all ages. He covers the wonder and mystery of time and space, the frequently bizarre and often obsessive scientists and the methods they used, and the mind-boggling fact that, somehow, the universe exists and against all odds, life came to be on this wondrous planet we call home.
Redemolished
Alfred Bester - 2000
body of work that will be continued to be enjoyed by generations of readers for all time. range of his genius: - The never before printed, complete 3,000 word prologue of his classic novel THE DEMOLISHED MAN - The extraordinary classic scienc-fiction tale, HELL IS FOREVER - Bester's shocking pre-cyberpunk stories, such as THE FOUR HOUR FUGE Included in this special edition are Bester's writings on such noted celebrities as Woody Allen, Rex Stout, and Isaac Asimov.
How to Survive a Robot Uprising: Tips on Defending Yourself Against the Coming Rebellion
Daniel H. Wilson - 2005
Robots have descended on us from outer space, escaped from top-secret laboratories, and even traveled back in time to destroy us.Today, scientists are working hard to bring these artificial creations to life. In Japan, fuzzy little real robots are delivering much appreciated hug therapy to the elderly. Children are frolicking with smiling robot toys.It all seems so innocuous. And yet how could so many Hollywood scripts be wrong?So take no chances. Arm yourself with expert knowledge. For the sake of humanity, listen to serious advice from real robotics experts. How else will you survive the inevitable future in which robots rebel against their human masters?
Why Does E=mc²? (And Why Should We Care?)
Brian Cox - 2009
Breaking down the symbols themselves, they pose a series of questions: What is energy? What is mass? What has the speed of light got to do with energy and mass? In answering these questions, they take us to the site of one of the largest scientific experiments ever conducted. Lying beneath the city of Geneva, straddling the Franco-Swiss boarder, is a 27 km particle accelerator, known as the Large Hadron Collider. Using this gigantic machine—which can recreate conditions in the early Universe fractions of a second after the Big Bang—Cox and Forshaw will describe the current theory behind the origin of mass.Alongside questions of energy and mass, they will consider the third, and perhaps, most intriguing element of the equation: 'c' - or the speed of light. Why is it that the speed of light is the exchange rate? Answering this question is at the heart of the investigation as the authors demonstrate how, in order to truly understand why E=mc2, we first must understand why we must move forward in time and not backwards and how objects in our 3-dimensional world actually move in 4-dimensional space-time. In other words, how the very fabric of our world is constructed. A collaboration between two of the youngest professors in the UK, Why Does E=mc2? promises to be one of the most exciting and accessible explanations of the theory of relativity in recent years.
Treason
Orson Scott Card - 1978
He is a "rad" -- radical regenerative. A freak among people who can regenerate injured flesh... and trade extra body parts to the Offworld oppressors for iron. For, on a planet without hard metals -- or the means of escape -- iron is power in the race to build a spacecraft. Iron is the promise of freedom -- which may never be fulfilled as Lanik uncovers a treacherous conspiracy beyond his imagination. Now charged with a mission of conquest -- and exile -- Lanik devises a bold and dangerous plan... a quest that may finally break the vicious chain of rivalry and bloodshed that enslaves the people of Treason as the Offworld never could.