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Stargrave: Science Fiction Wargames in the Ravaged Galaxy by Joseph A. McCullough
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wargaming
gaming
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Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
Mike's War: Sequel to Jesse's Starship
Saxon Andrew - 2014
Humans have been forced by Aliens to live in peace for fifteen years and things are not going well on the planet. Conditions have not improved and the Elected Leaders are doing little more than lining their own pockets with exorbitant taxes. The crazies are killing people, who no longer have a way to defend themselves and technology has stagnated. Now the Aliens have asked the unthinkable and Mike Sanders is faced with a decision that will divide Earth. Humans are going back to war against an enemy that the Aliens are unable to defeat. Will Earth decide to do their bidding or continue in peace? If they decide for war, it will be Mike’s war to win or lose. Excerpt from; Mike’s War Derek arrived with the three companies at the Gracken Barracks. The Gracken were rushing out of the barracks when he arrived and the companies were firing a barrage of slivers into the building. He shook his head at the speed of the huge Gracken. The ones still in the building were firing their blasters through the openings but slivers would be fired at the source of the beams and they would immediately stop. The large number of Gracken that had escaped before they formed up began attacking from the rear of their formation and from above as they jumped off the buildings on each side of the street. The leapers appeared to have no fear of dying as they dove on the human lines outside their barracks. Derek assigned fire zones to the officers and he watched the buildings. The Gracken actually fell slower than they could run. Derek kept his rifle aimed above the three companies and shot more than twenty huge Gracken who jumped at human formations. The giants would jerk as the slivers punched into their bodies and in a number of instances their dead body would hit one of the soldiers in ranks. The soldier’s personal force field would absorb the energy of the fall and push the huge body to the side but the soldier hit would be staggered by the impact. A Gracken came running at high speed, zig zagging as it approached; it accelerated and hit Lieutenant Patel standing behind Derek. Derek turned, drew his handgun and looked into the contorted face of the Gracken as it ripped Patel’s heart out his chest. The Gracken saw Derek’s face as he pulled the trigger and it knew there was no time to escape. Its head was blown off its shoulders and the Gracken collapsed. Ten Gracken had fallen into the companies while Derek was dealing with the Gracken and he ordered over the main frequency, “Move a platoon back here to hold off the Gracken coming from the rear.” Derek turned back and shot two Gracken falling in on their ranks. Crap, they were fast. “Sir, we’re seeing large numbers of Gracken moving over the roofs. Do we have permission to fire into the buildings?” Derek knew there were civilians in the buildings but the die was cast and hard decisions had to be made. “Take them out.” Derek saw bright flashes start appearing over the tops of the buildings on each side of the streets. Thank God he had taken the time to train a company to use the force fields to keep them in the air. The foils would flex and generate lift keeping the warrior flying. The Flyers were keeping the casualty rate down. Without them, losses would be incredible. This review is from: Jesse's Starship (Kindle Edition) From the beginning, I was glued to this story. I was intrigued by Jesse's tenacity and determination to see to the end the return of whoever or whatever took his family. This story only gets better as you continue to read it. Ten stars to Saxon Andrew for a wonderful story. If only we could live like this.... Visit us at on face book at www.facebook.
Universe Online - Rise of Rex: Part 2
Ryan 'Viken' HenningNata Valerio - 2016
Even with our modern technology, amyotrophic lateral sclerosis cannot be treated or cured. I've been bed or chair bound since I was a kid. The advent of Virtual Reality technology has given me a chance for a new life. Or rather dozens of them. Heh. I'm an avid gamer, and I wouldn't have it any other way. In the games I could be what I wanted to be, who I wanted to be. A mighty warrior, a powerful spellcaster, the charming rogue. The crafter. The builder. All of those and more have helped to greatly alleviated my problems. But a new game is coming out; one with the power to change the world. It uses a brand new technology, based around the first ever deep immersion Dive Pod. With it there is no more game lag or graphical limits. It is being heralded as the greatest breakthrough in Virtual Reality technologies since its founding. And the first and only game for it: Universe Online. No longer will players be stuck on a single large world to explore. No longer will there a limit to what you can do, what you can be. Fly spaceships between the stars, conquer planets, create custom technology. Mine, Build, Destroy. Explore. Rule. This is my story, and my path in Universe Online.
Cheat
P.S. Power - 2015
Take it, if you can. Mason Sims is a freelance three dimensional printing and nano design tech, one of the most complex jobs available. Most days he simply focuses on his work, his one friend, virtual reality, and lives a quiet life, untroubled by other people. Right up until his best friend, Sam, who lives life as a gender neutral person, gets him involved in a situation far more intense and dangerous than Mason would have ever dreamed possible. Ripped from his old life, he must now figure out how to save the world from certain destruction. Can he survive trying? Could anyone?
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Destiny: Union Station
E.M. Foner - 2021
Joe McAllister is a reluctant mercenary who's looking for a way out and family-friendly place to start a business and raise an orphaned boy. Will the choices they make in the next few months shape the rest of their lives, or is free will just an illusion in a galaxy managed by ancient artificial intelligence? Destiny: Union Station takes place two years before the start of the nineteen book EarthCent Ambassador series.
Oblivion Box Set: Books 1-4: Lost Mission, First Contact, Final Invasion, Star Fallen
Joshua James - 2020
Captain Lee Saito's massive new starship is sent to seal the uneasy truce. But a series of terrorist attacks on Earth and the mysterious acts of a strange cult threaten to derail the fragile peace. When the mission goes awry, Saito must try to salvage what he can in deep space while his estranged son must navigate a conspiracy back on Earth that could implicate the highest levels of government. As it all spirals out of control, the future of humanity hangs in the balance. Includes the first 4 books in the Oblivion series:
Lost Mission
First Contact
Final Invasion
Star Fallen
Five star reviews for Lost Mission, book 1 in the series: "Plenty of high octane action sequences ... Readers should expect a twisting and curving wild ride." "This is a fast moving book that you won’t want to put down." "A rip roaring tale that does a fine job of world building and character development."
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
XCOM 2: Resurrection
Greg Keyes - 2015
Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.
Universe Online - Enter the Game: Part 2
Ryan 'Viken' Henning - 2015
Even with our modern technology, amyotrophic lateral sclerosis cannot be treated or cured. I've been bed or chair bound since I was a kid. The advent of Virtual Reality technology has given me a chance for a new life. Or rather dozens of them. Heh. I'm an avid gamer, and I wouldn't have it any other way. In the games I could be what I wanted to be, who I wanted to be. A mighty warrior, a powerful spellcaster, the charming rogue. The crafter. The builder. All of those and more have helped to greatly alleviated my problems. But a new game is coming out; one with the power to change the world. It uses a brand new technology, based around the first ever deep immersion Dive Pod. With it there is no more game lag or graphical limits. It is being heralded as the greatest breakthrough in Virtual Reality technologies since its founding. And the first and only game for it: Universe Online. No longer will players be stuck on a single large world to explore. No longer will there a limit to what you can do, what you can be. Fly spaceships between the stars, conquer planets, create custom technology. Mine, Build, Destroy. Explore. Rule. This is my story, and my path in Universe Online.
Retribution Required
C.R. Daems - 2018
There smuggling, bribes, and a wild-west live-free-or-die attitude prevails and an eye-for-an-eye is the preferred method of retribution. For Zenaida, a child of the Rim, the death of her father requires retribution. But she must first learn how to survive while trying to track down her snow leopard's stolen litter and her father's killers. But unknown to her, her father's killers spared her for a reason—a secret that could mean her death if she discovers it.
Vornheim
Zak S. - 2011
Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
Itchy, Tasty: An Unofficial History of Resident Evil
Alex Aniel - 2021
Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
Halo Mythos: A Guide to the Story of Halo
343 Industries - 2016
The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.