Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Castle Amber (Château d' Amberville)


Tom Moldvay - 1981
    you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

Clanbook: Tzimisce Revised


Lucien Soulban - 2001
    The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

The Last Gunfighter Of Space


Ty Patterson - 2017
    IT FINDS A THIEF 5050 AD. Earth as we know it has been decimated. It is a radioactive wasteland. The few millions who survived, fled to Calara, a planet in the Icarus Galaxy, where they have established civilization. But, life on Calara hasn't turned out the way they wanted it. AI rule over them. Which wasn't the way humans saw how their lives turning out when they arrived on the new planet. They brought their ways and technology. They tried to colonize the other planets and stars in the galaxy. As humans have tended to do. Then, AI took over. But now, the humans are rebelling. Remember history? They need someone to rally around. To lead them. To show them the way. Enter Cade Stryker. Let's not glorify him. He is a thief. He sails Andy, short for Andromeda, his ship, in the farthest reaches of space. Trading with anyone, anywhere. Well, he calls it trade. Everyone else calls it smuggling. He thinks he is like Wyatt Earp. Because where he flies, is indeed like the Wild West. No rules. No borders. There's the small matter that Earp was a lawman. And Cade is a... let's not harp on that. So, Cade. He isn't in the hero business. No, sir. Cade is too smart for that. Because heroes have a short shelf life. And need to have noble intentions. Cade and noble don't go together. Nope. The fate of humans definitely Does Not lie in the hands of Cade Stryker. No way. Check out Ty Patterson's USA Today Bestselling Warriors Series The Warrior The Reluctant Warrior The Warrior Code The Warrior's Debt Boxset 1, Books 1-4 Flay Behind You Hunting You Zero Boxset 2, Books 5-8 Death Club Trigger Break Scorched Earth RUN!

Extraordinary Zoology


Howard Tayler - 2013
    His research demands he place himself in peril to directly observe and interact with his subjects, a peril his assistants must endure as well.Bookish Lynus Wesselbaum is the picture of a scholar-in-training whose days are often spent sifting through the vast stacks of tomes within Corvis University. Yet Lynus has earned his place as Professor Pendrake’s senior assistant professor, having accompanied his mentor in the field and survived countless encounters with the most dangerous flora and fauna of western Immoren. Lynus is fortunate to be joined by Edrea Lloryrr, a young but eminently capable Iosan arcanist who also assists Pendrake and brings a unique perspective. When word comes of a new menace plaguing the remote villages around Corvis, both Lynus and Edrea find themselves swept up with Pendrake in an adventure that will force them to confront a primeval force of absolute destruction.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Doctor Who: The Nightmare Fair


Graham Williams - 2009
    Now available to hear for the first time...The TARDIS has been drawn to Blackpool in the year 1985, where the Doctor intends to investigate a dangerous space/time vortex… while enjoying some local attractions along the way. But an old enemy is watching from his base deep within the amusement park, a timeless being who craves revenge.The Celestial Toymaker has returned. The game is on. And, should he lose, the Doctor will pay the ultimate forfeit...

Mistborn Adventure Game


Brandon Sanderson - 2011
    It features new official fiction from Brandon Sanderson and loads of never-before-seen material, making it the ultimate resource for fans of the novels and those who want to experience the Final Empire firsthand. Softcover Retail Edition This version of the Mistborn Adventure Game will be available in book and hobby retailers worldwide, but you're also welcome to purchase it here. It features the same contents as the deluxe hardcover edition in a compact, easy-to-carry and use format. It's perfect for that gamer on the go!

Mutants & Masterminds: RPG


Steve Kenson - 2005
    Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!

Torchwood: The Conspiracy


David Llewellyn - 2015
    And now Wilson is also talking about the Committee. Apparently the world really is under the control of alien lizards. That’s what Wilson says. People have died, disasters have been staged, the suspicious have disappeared.It’s outrageous. Only Jack knows that Wilson is right. The Commitee has arrived.

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Guide to the Camarilla


Richard Dansky - 1999
    It has been five centuries of secrecy, tradition and lies, five centuries of hidden elegance and terror. It has been five centuries since anyone knew the truth. Now, at last, the curtain will be drawn back. The lies will be exposed. And maybe, just maybe, the truth will be revealed to you. The Guide to the Camarilla contains:* All-new material, from Lasombra antitribu to anarch fashion tips;* Expanded Discipline powers, Merits and Flaws and additional tools for creating a Camarilla character;* The history, rituals, customs and secrets of the largest sect of vampires in the world.

Nobilis


R. Sean Borgstrom - 1999
    Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.

Doctor Who: Paradise 5


P.J. Hammond - 2010
    He was last sighted taking a shuttle to the holiday resort of Paradise 5, then never seen again.The Doctor's curiosity is piqued. They must investigate, but they must do so stealthily... Peri will go undercover on Paradise 5, while the Doctor hides in the shadows. Because paradise holds a terrible secret beneath the white marble and golden trimmings. The mute Cherubs have a story to tell. And the Elohim are coming.Beware.

Planes of Chaos


Wolfgang Baur - 1994
    Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.