Book picks similar to
Introduction to VLSI Circuits and Systems by John P. Uyemura
vlsi
engineering
electrical-engineering
dead-tree
Learning the bash Shell
Cameron Newham - 1995
This book will teach you how to use bash's advanced command-line features, such as command history, command-line editing, and command completion.This book also introduces shell programming,a skill no UNIX or Linus user should be without. The book demonstrates what you can do with bash's programming features. You'll learn about flow control, signal handling, and command-line processing and I/O. There is also a chapter on debugging your bash programs.Finally, Learning the bash Shell, Third Edition, shows you how to acquire, install, configure, and customize bash, and gives advice to system administrators managing bash for their user communities.This Third Edition covers all of the features of bash Version 3.0, while still applying to Versions 1.x and 2.x. It includes a debugger for the bash shell, both as an extended example and as a useful piece of working code. Since shell scripts are a significant part of many software projects, the book also discusses how to write maintainable shell scripts. And, of course, it discusses the many features that have been introduced to bash over the years: one-dimensional arrays, parameter expansion, pattern-matching operations, new commands, and security improvements.Unfailingly practical and packed with examples and questions for future study, Learning the bash Shell Third Edition is a valuable asset for Linux and other UNIX users.--back cover
R for Data Science: Import, Tidy, Transform, Visualize, and Model Data
Hadley Wickham - 2016
This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible.
Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You’ll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you’ve learned along the way.
You’ll learn how to:
Wrangle—transform your datasets into a form convenient for analysis
Program—learn powerful R tools for solving data problems with greater clarity and ease
Explore—examine your data, generate hypotheses, and quickly test them
Model—provide a low-dimensional summary that captures true "signals" in your dataset
Communicate—learn R Markdown for integrating prose, code, and results
The 3D Printing Handbook: Technologies, design and applications
Ben Redwood - 2017
The 3D Printing Handbook provides practical advice on selecting the right technology and how-to design for 3D printing, based upon first-hand experience from the industry’s leading experts. In this book: The mechanisms behind all major 3D printing technologies The benefits and limitations of each technology Decision making tools for technology selection Actionable design advice and guidelines Industry case studies from world-leading brands
Power Electronics for Technology
Ashfaq Ahmed - 1998
Reflecting the increasing demand for efficient conversion and control of electrical power, it considers the latest power devices, circuits, and control schemes that continue to extend power electronics technology to new applications areas. Presents material methodically - first establishing the background theory before going on to specific applications. Familiarizes readers with the analysis and operation of various power conversions circuits that have applications at high power levels, and formulates equations that govern the behavior of these circuits. Discusses the application of power electronic devices in uncontrolled and controlled single phase rectifiers, inverters, ac voltage controllers, cycloconverters, and dc choppers, and demonstrates voltage and current waveform analysis for the output, starting with a simple resistive load to more practical inductive loads. Includes many worked examples, basic formulas, and an abundance of illustrations and diagrams.
Principles of Foundation Engineering
Braja M. Das - 1984
Das' Sixth Edition of PRINCIPLES OF FOUNDATION ENGINEERING maintains the careful balance of current research and practical field applications that has made it the leading text in foundation engineering courses. Featuring a wealth of worked-out examples and figures that help students with theory and problem-solving skills, the book introduces civil engineering students to the fundamental concepts and application of foundation analysis design. Throughout, Das emphasizes the judgment needed to properly apply the theories and analysis to the evaluation of soils and foundation design as well as the need for field experience. The sixth edition contains many new homework and worked-out problems.
The C++ Programming Language
Bjarne Stroustrup - 1986
For this special hardcover edition, two new appendixes on locales and standard library exception safety (also available at www.research.att.com/ bs/) have been added. The result is complete, authoritative coverage of the C++ language, its standard library, and key design techniques. Based on the ANSI/ISO C++ standard, The C++ Programming Language provides current and comprehensive coverage of all C++ language features and standard library components. For example:abstract classes as interfaces class hierarchies for object-oriented programming templates as the basis for type-safe generic software exceptions for regular error handling namespaces for modularity in large-scale software run-time type identification for loosely coupled systems the C subset of C++ for C compatibility and system-level work standard containers and algorithms standard strings, I/O streams, and numerics C compatibility, internationalization, and exception safety Bjarne Stroustrup makes C++ even more accessible to those new to the language, while adding advanced information and techniques that even expert C++ programmers will find invaluable.
Calculus: The Classic Edition
Earl W. Swokowski - 1991
Groundbreaking in every way when first published, this book is a simple, straightforward, direct calculus text. It's popularity is directly due to its broad use of applications, the easy-to-understand writing style, and the wealth of examples and exercises which reinforce conceptualization of the subject matter. The author wrote this text with three objectives in mind. The first was to make the book more student-oriented by expanding discussions and providing more examples and figures to help clarify concepts. To further aid students, guidelines for solving problems were added in many sections of the text. The second objective was to stress the usefulness of calculus by means of modern applications of derivatives and integrals. The third objective, to make the text as accurate and error-free as possible, was accomplished by a careful examination of the exposition, combined with a thorough checking of each example and exercise.
C++: How to Program
Harvey Deitel - 2005
It teaches programming by presenting the concepts in the context of full working programs. The fifth edition reflects suggested improvements.
Unity in Action
Joseph Hocking - 2015
You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.About the BookThis book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.
Field and Wave Electromagnetics
David K. Cheng - 1982
These include applications drawn from important new areas of technology such as optical fibers, radome design, satellite communication, and microstrip lines. There is also added coverage of several new topics, including Hall effect, radar equation and scattering cross section, transients in transmission lines, waveguides and circular cavity resonators, wave propagation in the ionosphere, and helical antennas. New exercises, new problems, and many worked-out examples make this complex material more accessible to students.
How to Prove It: A Structured Approach
Daniel J. Velleman - 1994
The book begins with the basic concepts of logic and set theory, to familiarize students with the language of mathematics and how it is interpreted. These concepts are used as the basis for a step-by-step breakdown of the most important techniques used in constructing proofs. To help students construct their own proofs, this new edition contains over 200 new exercises, selected solutions, and an introduction to Proof Designer software. No background beyond standard high school mathematics is assumed. Previous Edition Hb (1994) 0-521-44116-1 Previous Edition Pb (1994) 0-521-44663-5
Foundations of Analog and Digital Electronic Circuits
Anant Agarwal - 2005
It will introduce a new way of looking not only at the treatment of circuits, but also at the treatment of introductory coursework in engineering in general. Using the concept of ''abstraction, '' the book attempts to form a bridge between the world of physics and the world of large computer systems. In particular, it attempts to unify electrical engineering and computer science as the art of creating and exploiting successive abstractions to manage the complexity of building useful electrical systems. Computer systems are simply one type of electrical systems
Rugby for Dummies
Mathew Brown - 2004
From drills and shape-up exercises, to helpful tips on safety and injuries, this book is packed with information for every rugby admirer. Explanations in plain English.The Dummies Way(R)"Get in, get out" information Icons and other navigational aids Tear-out cheat sheet Top ten lists A dash of humor and fun Get smart! @ www.dummies.comFind listings of all our books Choose from many different subject categories Sign up for eTips at etips.dummies.com