Book picks similar to
Thieves World Roleplaying Game (Boxed Set) by Greg Stafford


fantasy
fiction-fantasy
fiction-sword-sorcery
sci-fi-fantasy

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Sir Edge


Trevor H. Cooley - 2018
    He has spent centuries without a body, but now he is ready for his return. There is only one obstacle standing in his way. In the sixteen years since their marriage, Justan and Jhonate have gone through many adventures together. During this time, Justan has grown into the name given to him by the Bowl of Souls. He is SIR EDGE. He has the fame and glory that he had dreamt of as a child, but those things mean nothing to him anymore. He is now embroiled in a new conflict and driven by a deep pain within him, a pain fifteen years in the making . . . Join Edge and his bonded on an epic journey that will take them to places both holy and wrought with evil. Ogres and dragons, warriors and wizards are destined to clash, their fates guided by The Bowl of Souls. The Bowl of Souls series. THE MOONRAT SAGA 1. Eye of the Moonrat 2. Messenger of the Dark Prophet 3. Hunt of the Bandham 1.5. Hilt's Pride 4. War of Stardeon 5. Mother of the Moonrat THE JHARRO GROVE SAGA 1. Tarah Woodblade 2. Protector of the Grove 3. Ogre Apprentice 4. The Troll King 5. Priestess of War 6. Behemoth THE DARK PROPHET SAGA 1. Sir Edge 2. Half Breeds (2019)

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Curse of the Azure Bonds


Jeff Grubb - 1989
    

Cursed: Water Sorceress


D.L. Harrison - 2020
    At least, not until she vacationed in Chicago and ran into a Sorcerer of Air who sets her free.Her world is about to be turned upside down. Witches, dark covens, vampires, sorcerers, and good and evil are all coming for her, ready or not. She’s going to need a little help, if she’s going to survive it all.Note: This is the first book of a trilogy. No major cliffhangers but expect a few unresolved plot threads. This story is told in the first person, from Danielle’s point of view.

The Dark Elf War Trilogy: Books 1-3


William Stacey - 2019
     Reawakening the forces of magic... And letting in monsters of myth and their dark-elf masters. Now, the fate of all will fall upon two women gifted with magical powers and a veteran Special Forces soldier. If they fail, it won’t just be the end of the Dark-Elf War. It’ll be the end of all human life. *** Read the complete story now! Includes: - Book 1: Starlight - Book 2: Gunz - Book 3: Ranger The Dark Elf War trilogy by former army officer William Stacey is a thrilling blend of urban fantasy and military sci-fi. You’ll love these books for their breathless pacing, believable characters, and non-stop action. Get the complete Dark Elf War Trilogy, more than 1500 pages of magic, monsters, and Special Forces action. Grab all three now!

The Spires of Dasny: Dragon Riders School


Cheryl Rush Cowperthwait - 2020
    I scrambled up the Spires of Dasny, even though I knew it once was a haven for dragons and the old Dragon Riders School. The ground thundered. I trembled in the small niche tucked into the mountain. Had the knights returned? I caught my breath as an enormous green eye peered in. A dragon!I awoke in a deep, dark cavern. Staring at me through one opened eye lay a huge black dragon. I had been taught the stories of the dragons, of the days long ago when they ruled the sky and searched for their riders, but this wasn’t at all what I had been taught. Why was I there? Suddenly, pressure built up in my head. My eyes sprung wide in fear and... I heard him.What happens when three dragon riders come together as told in the prophecy? The Blind, the Healer and the Magician…There are secrets to be uncovered, but only if Seyra is brave enough. Discover the intriguing lives of the brash young Seyra and Dreyth, the one who rescues her--or is it she who rescues him?*I loved this story. It had shades of Anne McCaffery to it - and I loved her books.**This was amazing. I loved this line because it says so much. “One dragon eye slowly opened. It is possible. Sleep now. Sleep heals all things. We will talk later.” This has the beginnings of something grand. So good.**I thought of Anne McCaffrey while reading, so you must be doing something right. I liked the way you gave us all the information we needed without it feeling like an information dump. The section on the dragon riders felt natural.*

First Colony: Books 1-3


Ken Lozito - 2017
    Innocent lives have been lost. Escaping wrongful imprisonment wasn’t something Connor had in mind, but being put into stasis aboard Earth’s first interstellar colony ship was something he couldn’t have prepared for. For three hundred thousand colonists, the new colony brings the promise of a fresh start…a second chance. Connor might be the wrong man for the colony, but he’s the right man to see that it survives what’s coming. A new world with new challenges, but the mission has changed. Strap yourself in. First Colony - Books 1 - 3 includes the first three books in a bestselling military science fiction series. With hundreds of thousands of copies sold, First Colony has captivated science fiction fans around the world with an insatiable appetite to explore. This bundle includes the first three books of this bestselling series. If you loved Old Man’s War and Ender’s Game, you’ll love the First Colony series! Find out why hundreds of thousands of readers have fallen for Ken Lozito’s First Colony series! Buy the boxset to get three books you won’t want to put down!

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Bad Jack


Adam Moon - 2013
    These objects are dangerous to the touch, but not to Jack.When his superiors discover he can interact with the objects, he's brought even further into the fold.Soon he's introduced to bizarre creatures that just a handful of people have ever witnessed.His simple life has turned into a freak show.And it only gets worse.

Colony One


T.L. Ford - 2018
    She may be smart enough to create a battery that never needs charging, but can she outmaneuver those who don't share her vision of community and create something that really lasts? How far is Alex willing to go to achieve her goal? Accessibility featured: All graphics and illustrations have detailed descriptions in their alt-text so if you are reading using voiceover, you will not miss anything.