Book picks similar to
Warhammer: The End Times - Nagash by Games Workshop
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Wormwood
Kevin Siembieda - 1993
A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.
The Demon Awakens / The Demon Spirit
R.A. Salvatore - 2002
A. Salvatore was born in Massachusetts in 1959. His first published novel was The Crystal Shard. He has since published more than a dozen novels, including the New York Times bestsellers The Halfling's Gem, Sojourn, The Legacy, and Starless Night. He makes his home in Massachusetts with his wife, Diane, and their three children. "From the Paperback edition."
Gloomspite
Andy Clark - 2019
Can she and grieving warrior Hendrick Saul defeat the plans of the Gloomspite Loonking and save their people?READ IT BECAUSEAndy Clark tells a twisted and disturbing tale of the grots of the Mortal Realms, delving into darkness in more ways than one. Strap in – this is going to be a wild ride…THE STORYIn the dark corners of the Mortal Realms, the mysterious Gloomspite Gitz go to war, following the trail of their abominable deity. Nowhere is beyond the sight of the Bad Moon, not even those places under Sigmar’s protection, like the city of Draconium, sweltering beneath the scalding rain of Aqshy. In this boiling pot of tension, the regent prays to Sigmar for guidance while Captain Helena Morthan puts out fires: blades drawn in the streets, heretical doomsayers preaching the end of days, and insects eating watchmen alive.When the grieving warrior Hendrick and his warband arrive at the gates with a prophetic warning, Captain Morthan sees a way to save her people. But with Skragrott the Loonking plotting underneath Draconium, and the Bad Moon looming in the sky above, will there be a city left to save?
Man-Thing by Steve Gerber: The Complete Collection, Vol. 1
Steve GerberRon Wilson - 2015
Marvel's melancholy muck-monster, by the man who knows him best! With the Nexus of All Realities as the ultimate staging post,prepare for the wildest journeys of your life in this fi rst volume of a complete collection of Steve Gerber's Man-Thing tales! Join the most startling swamp-creature of all in encounters with the Thing, sorcerers Dakimh and Jennifer Kale, and the most far-out fowl ever created, Howard the Duck! Plus existential angst, clashes with the modern world, and the death of a clown! COLLECTING: ASTONISHING TALES (1970) 12-13, FEAR 11-19, MARVEL TWO-INONE 1, MAN-THING (1974) 1-8; MATERIAL FROM SAVAGE TALES (1971) 1, FEAR 10, MONSTERS UNLEASHED 5
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds
Legends of the Space Marines
Christian DunnPaul Kearney - 2010
Warhammer 40,000 universe. This short story collection focuses entirely on these superhuman warrior, telling high-action tales of heroism and savagery. Combining the talents of Black Library favorite authors such as Mike Lee and Nick Kyme with hot new talent, this collection is not to be missed
Green Arrow: Year One #1
Andy Diggle
But when he’s double-crossed and marooned on a desert island, he quickly learns he needs to care about one thing: survival! The origin tale of the Emerald Archer begins here!
Rynn's World
Steve Parker - 2010
Tragedy strikes when an errant missile destroys the Space Marine's Chapter monastery, killing most of their warriors. With a handful of Crimson Fists left, Kantor must fight the campaign of his life, to defeat Snagrod's orks and prevent his Chapter's annihilation.
Essential Werewolf by Night, Vol. 1
Gerry ConwayMarv Wolfman - 1947
Whether they came at him in committee, cult, or carnival, no nemesis was a match for Marvel's highest-ranking horror hero! With some of the most scintillating supernaturalism served out by the seventies! Guest-starring the hero who goes with everything, Spider-Man! Introducing Topaz of Witches! Plus: the deeds of Dracula, the transformation of Tigra, and more!Collecting Marvel Spotlight #2-4, Werewolf By Night #1-21, Marvel Team-Up #12, Tomb Of Dracula #18, Giant-Size Creatures #1.
Nightblade
Liane Merciel - 2014
Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold a magical weapon capable of slaying demons and devils by the thousands and freeing the world of their fiendish taint. Accompanied by companions ranging from a righteous paladin to mercantile mercenaries, Isiem will lead the expedition back into shadowed lands that are all too familiar. And what the adventurers find at the dungeon’s heart will change them all forever.From acclaimed author Liane Merciel comes a dark tale of survival, horror, and second chances, set in the award- winning world of the Pathfinder Roleplaying Game.
Complete Psionic: Mastering the Powers of the Mind
Bruce R. Cordell - 2006
Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.
Clanbook: Lasombra
Richard Dansky - 1996
Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.Clanbook: Lasombra includes:* The History of the clan and the foul diablerie of its progenitor;* Details on the clan's sinister rites and depraved games;* New Merits, Flaws and Obtenebration powers.