Tome of Battle: The Book of Nine Swords


Richard Baker - 2006
    What's Included? (1) Tome of Battle: The Book of Nine Swords Specs: Title: Tome of Battle: The Book of Nine Swords Published By: Wizards of the Coast Type: Dungeons & Dragons supplement Edition/Version: 3.5 Circa Year: 2006 Overall Condition: 8 out of 10 - While we feel confident in our grading, we do not make any guarantees about the official grading potential for this or any item.  - Slightly blunted corners - General wear on the covers - The pages are in tact and free of markings, “dog-ears”, or other damages/blemishes.

Patriot Games / The Cardinal Of The Kremlin / Red Storm Rising


Tom Clancy
    

Twist


Kevin J. Anderson - 2014
    The only witness is disabled vet Adam Lee—wounded in a Special Forces mission to Cuba to destroy Fidel Castro's secret Brilliant academy. Though wheelchair-bound and trapped in his seventh-story apartment, Adam Lee has a special skill, his ability as a Brilliant, that allows him to use hints and reflections to see around corners and through the smallest cracks. If he pushes his ability, he may be able to identify the murderer...but that also makes him a target.

Shadowhunters Short Story Collection: The Bane Chronicles; Tales from the Shadowhunter Academy; Ghosts of the Shadow Market


Cassandra Clare - 2019
    Now, for the first time, all thirty-one short stories set in the world of Shadowhunters are in one place in this beautiful, collectible boxed set. This boxed set includes:The Bane ChroniclesTales from the Shadowhunter AcademyGhosts of the Shadow Market

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Chronicles of Nick, Books 1-3


Sherrilyn Kenyon - 2016
    Being a teenager can be tough – and that’s even before you add all the werewolves, vampires, and paranormal goings-on that complicate Nick Gautier’s life. But when the world is in jeopardy, Nick has to take charge if he wants to keep his friends, and himself, safe from harm…and somehow find the time to do his homework too…InfinityAt fourteen, Nick Gautier thinks he knows everything about the world around him.. . .until he is sucked into the realm of the Dark-Hunters: immortal demon slayers who risk everything to save humanity. InvincibleNick wakes up to find himself enslaved to a world of shapeshifters and demons out to claim his soul. But more than that, he's being groomed by the darkest of powers and if he doesn't learn how to raise the dead by the end of the week, he will become one of them...InfamousNick is on the brink of becoming either the greatest hero mankind has ever known, or he'll be the one who ends the world. With enemies new and old gathering forces, he will have to call on every part of himself to fight or he'll lose everyone he cares about.

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

Chronicles of Ninjago: An Official Handbook (LEGO Ninjago)


Tracey West - 2014
    The book also includes a special sneak peek at season five of the TV show. It's everything kids need to master the world of Spinjitzu.

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

The Warrior Chronicles Books 1-3 (The Last Kingdom, The Pale Horseman, The Lords of the North)


Bernard Cornwell - 2013
    This is The Warrior Chronicles books 1-3.The beginning of the tale of Uhtred. Uhtred is born into the aristocracy of 9th Century Northumbria, but orphaned at ten, adopted by a Dane and taught the Viking ways. Yet Uhtred’s fate is indissolubly bound up with Alfred, King of Wessex, who rules over the last English kingdom when the Danes have overrun Northumbria, Mercia and East Anglia. So ends The Last Kingdom.The Pale Horseman takes place right afterwards in the fateful year in which the Danes capture Alfred’s kingdom and drive him as a fugitive into the marshes of Athelney. It seems that Wessex, and England, are destroyed, but Alfred is determined to make one desperate gamble that might save his kingdom.The Lords of the North sees Uhtred, having helped Alfred secure Wessex an independent Saxon kingdom, returns north to find his stepsister. Instead he discovers chaos, civil war and treachery in Northumbria. He takes the side of Guthred, once a slave and now a man who would be king, and in return expects Guthred’s help in capturing Dunholm, the lair of the dark Viking lord, Kjartan.

Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook


David Zeb Cook - 1993
    All players and game masters. Illustrations, some in color.

The False Sun


R. Scott Bakker - 2012
    A story set in the far antiquity of Bakker's fictional world world of Eärwa, the setting for his Prince of Nothing and Aspect Emperor series.

Ringworld Throne/Ringworld/The Ringworld Engineers (Ringworld #1-3)


Larry Niven - 1996
    

بازی تاج و تخت - جلد سوم از کتاب اول از سری نغمه آتش و یخ / A Game of Thrones (A Song of Ice and Fire, #1, Part #3)


George R.R. Martin - 2011
    His honour weighs him down at court where a true man does what he will, not what he must … and a dead enemy is a thing of beauty.The old gods have no power in the south, Stark’s family is split and there is treachery at court. Worse, the vengeance-mad heir of the deposed Dragon King has grown to maturity in exile in the Free Cities. He claims the Iron Throne.

Rage of a Demon King/Shadow of a Dark Queen/Rise of a Merchant Prince


Raymond E. Feist