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1970s Childhood: From Glam Rock to Happy Days
Derek Tait - 2011
Who could forget all the glam rock bands of that era, like Slade, Wizard, Mud, and Sweet, or singers like Alvin Stardust, Marc Bolan, and David Bowie? What about those wonderful TV shows like Starsky and Hutch, Kojak, Kung Fu, and Happy Days? Fashion included platform shoes (we all had a pair), flared trousers, brightly patterned shirts with huge collars, and colorful kipper ties. And everyone remembers preparing for power cuts and that long, hot summer of 1976? So dust off your space hopper and join us on this fascinating journey through a childhood during the seventies, with hilarious illustrations and a nostalgic trip down memory lane for all those who grew up in this memorable decade.
Toy Wars: The Epic Struggle Between G.I. Joe, Barbie, and the Companies That Make Them
G. Wayne Miller - 1998
Joe, the collapse of a $45 million virtual-reality game, and a takeover attempt by arch rival Mattel. 448 pp. Author tour. National ads. 30,000 print.
The Psychology of Survivor: Leading Psychologists Take an Unauthorized Look at the Most Elaborate Psychological Experiment Ever Conducted . . . Survivor!
Richard J. Gerrig - 2007
What has this pop culture phenomenon shown us — by placing a few hundred people on islands around the world — about the psychological make-up of the average American? In Psychology of Survivor, the third installment of BenBella Books's Psychology of Popular Culture series, leading psychologists — and fans of Survivor — unite to offer up their expertise on the show that started the reality show craze. From why macho alpha males rarely win to stress and body image, from situational ethics to the dreaded Rob Cestaries factor, Psychology of Survivor is a broad look at cutting-edge psychological issues through the lens of Survivor. The tribe has spoken — Psychology of Survivor is the best book for Survivor fans and psychology enthusiasts alike!
Harry Anderson's Games You Can't Lose: A Guide for Suckers
Harry Anderson - 1989
Now, Harry shares many of his hilarious insider tips.
How to Draw Awesome Figures
Neil Fontaine - 2014
Unlike a lot of how to draw books, this book teaches you the how and why so that you fully understand what you are drawing. In How to Draw Awesome Figures, you will learn proportions, mannequin, blocking in the figure with shapes, anatomy, poses, and more! Look inside and check it out.
10 Step Plan to Promote Your Book: Online Book Marketing on Any Budget
Scott Hughes - 2015
The plan works on any budget. It works for the wealthy busy professional as well as for the struggling artist short on funding. About the Author ~ As the founder of Online Book Club, Scott Hughes has spent over a decade in this new industry, working with thousands of authors to advertise books online. Scott Hughes has worked in the ebook marketing industry before the Kindle ever existed!
Kindle Fire Tips & Tricks
Tim Sievers - 2011
You'll get up to speed quickly with this straight forward guide, full of practical step-by-step visual instructions. Full color screen shots help you learn visually and quickly become productive. <br><br>From the best selling author of the Top 100 Tips for iPad.
Takedown Twenty: A Stephanie Plum Novel by Janet Evanovich -- Analysis
BookBuddy - 2013
Fans of the series know protagonist Stephanie Plum as a bond enforcement officer by day and bounty hunter on the side. In the latest addition, Plum tracks down neighborhood gangsters, a giraffe on the loose, and a notorious crime boss who may be her future father-in-law. With strong female companions at her side, Plum finds trouble at every turn in Takedown Twenty. Whether you are a long-time reader of the series or meeting these characters for the first time, this analysis is an ideal reading aid for the adventures within Evanovich's novel. The New York Times bestselling author provides more than just a suspenseful mystery; she entertains her readers with romantic drama and a touch of humor in Takedown Twenty. While facing dangers on the streets of present-day Trenton, Plum struggles to create a happy personal life. The female protagonist is adept at her job but cannot seem to choose between her two lovers. Janet Evanovich creates a fast-paced, entertaining story within a realistic setting featuring modern elements. Takedown Twenty is fun to read as an entertainment source, and this analysis takes you deeper into the characters and underlying themes.
Core Rulebook Gift Set
Wizards of the Coast - 2018
All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.
How to Make a Watercolor Paint Itself: Experimental Techniques for Achieving Realistic Effects
Nita Engle - 1999
Her method begins with action-filled exercises that demonstrate how to play with paint, following no rules. Subsequent step-by-step projects add planning to the mix, demonstrating how to turn loose washes into light-filled watercolors with textural effects achieved by spraying, sprinkling, pouring, squirting, or stamping paint. Engle's approach, and her results, are dramatic and dynamic; now watercolor artists can create their own exciting paintings with help from How to Make a Watercolor Paint Itself.
Kindle Fire HDX Guidebook: Getting Started, Tips & Tricks, and Finding Free Apps & Books
Jennifer Mason - 2012
We give you step-by-step instructions on how to do things that you won’t find anywhere else.In over 30 articles and over 18,000 words, this guidebook covers...Maximizing Battery LifeUsing the Camera for Taking Pictures and VideoReplacing the CarouselUsing Text-to-Speech for BooksParental Controls and Preventing Unintentional PurchasesSending free text messagesSetting up and using 4G LTE Wireless InternetSideloading apps and booksOrganizing your books into foldersSetting up EmailSending Documents to the Fire HDX...and much more! Don't miss out on your best chance to master your new Kindle Fire HDX!
The Skinnytaste Meal Planner: Track and Plan Your Meals, Week-by-Week
Gina Homolka - 2015
Get on the road to your best selfA meal planner companion to the New York Times bestselling The Skinnytaste Cookbook, this 52-week journal will help you take an organized, proactive approach toward the lifestyle you want. • PLAN MEALS: look ahead and decide to eat healthy all week; choose snacks to pack for each day • TRACK CALORIES OR POINTS: count what you take in so that you know what you’re really eating; compare tallies to your goals in ordeer to make progress • LOG EXERCISE: pick an activity to do each day; note the calories you burned With 20 Skinnytaste recipes, plus inspirational quotes and tips about superfoods, The Skinnytaste Meal Planner can guide you to becoming your best self.
20 Years of Tomb Raider: Digging Up the Past, Defining the Future
Meagan Marie - 2016
Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.
Learn Chess
John Nunn - 2000
No prior knowledge is assumed. The reader learns step-by-step, with each new point illustrated by clear examples. By the end of the book, the reader will be fully ready to take on opponents across the board, or on the Internet, and start winning.
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.