Midnight for Charlie Bone


Jenny Nimmo - 2002
    Charlie Bone has a special gift- he can hear people in photographs talking!The fabulous powers of the Red King were passed down through his descendants, after turning up quite unexpectedly, in someone who had no idea where they came from. This is what happened to Charlie Bone, and to some of the children he met behind the grim, gray walls of Bloor's Academy.His scheming aunts decide to send him to Bloor Academy, a school for geniuses where he uses his gifts to discover the truth despite all the dangers that lie ahead.

Delta Green: Countdown


John Tynes - 1999
    As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.

The Rising Force


Dave Wolverton - 1999
    After years at the Jedi Temple, he knows the power of the lightsaber and the Force. But he cannot control his own anger and fear. Because of this, the Jedi Master Qui-Gon Jinn will not take him on as a Padawan apprentice.Now Obi-Wan is about to have his first encounter with true evil. He must face off against unexpected enemies—and face up to his own dark wishes.Only then can his education as a Jedi truly begin.

The Book of Shadows


Phil Brucato - 1994
    We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!

The Vicious Vikings


Terry Deary - 1994
    A comical review of viking history.

Mighty Fizz Chilla


Philip Ridley - 2002
    When he is sent away to stay with an old family friend, Cressida Bell, Milo becomes obsessed with a tale that will change his life: the story of Mighty Fizz Chilla.

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

The Cat from Outer Space


Ted Key - 1978
    

Daniel Radcliffe: No Ordinary Wizard


Grace Norwich - 2005
    Since the age of eleven, Daniel has been the face of Harry Potter, bringing the beloved character and his hair- raising adventures to life on the big screen. Though sometimes it might seem like Daniel and Harry are one and the same, when Daniel takes off those famous round glasses he has a style that is entirely his own. From his favourite bands to his favourite cartoon, find out everything you ever wanted to know about this young star: how Dan got cast as Harry, what life is like on the set, and how he spends his time when he's not battling the dark arts.

Pathfinder Roleplaying Game: Ultimate Magic


Jason BulmahnRuss Taylor - 2011
    In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Ultimate Magic includes:- The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.- Words of power, an innovative and flexible new spellcasting system.- New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.- Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.- New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.- More than 100 new spells, plus detailed guidelines for designing your own.... and much, much more!Cover art by Wayne Reynolds

Pure Dead Magic


Debi Gliori - 2001
    Signor Luciano Strega-Borgia has been kidnapped. Signora Baci Strega-Borgia is struggling with her spells at the Advanced Witchcraft Institute.Titus and Pandora don’t like their suspiciously cheerful and fearless new nanny. Baby Damp has been accidentally shrunk, e-mailed, and lost on the World Wide Web. And to top it off, there’s a gangster in a bunny suit lurking about. . . .This seriously over-the-top, gothic romp is sure to have readers clamoring for the next Strega-Borgia adventure.From the Hardcover edition.

Journey to the River Sea


Eva Ibbotson - 2001
    She believes she is in for brightly colored macaws, enormous butterflies, and "curtains of sweetly scented orchids trailing from the trees." Her British classmates warn her of man-eating alligators and wild, murderous Indians. Unfortunately, no one cautions Maia about her nasty, xenophobic cousins, who douse the house in bug spray and forbid her from venturing beyond their coiffed compound. Maia, however, is resourceful enough to find herself smack in the middle of more excitement than she ever imagined, from a mysterious "Indian" with an inheritance, to an itinerant actor dreading his impending adolescence, to a remarkable journey down the Amazon in search of the legendary giant sloth.

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

The Star Wars Roleplaying Game


Bill Smith - 1992
    Struggle against the awesome might of the evil galactic Empire, fly faster-than-light starships, trade blaster shots with stormtroopers, fight lightsaber duels against dark Jedi warriors, and tap the mystical powers of the Force. Explore a galaxy of a billion suns, a universe of dire peril, where Rebels fight desperately against Imperial oppression. In the Star Wars roleplaying game you'll face overwhelming odds and impossible challenges — but if you meet them bravely, you will triumph, for the Force is with you always!You've seen the movies. Now live the adventure!The Star Wars roleplaying game features:° Simple rules that keep the action fast, capturing the spirit and excitement of the Star Wars universe.• A solitaire scenario that gets you into the game immediately.• An action-packed starter adventure that pits the players against the fearsome Pirates of Prexiar.• A detailed history of the Star Wars universe to help you design your own chapters of this epic saga.• Newly revised and indexed from Star Wars: The Roleplaying Game, Second Edition.

Animorphs


K.A. Applegate - 1997
    This power is granted them by a dying Andalite alien named Elfangor, who also warns the teens that Earth is being threatened secretly by a group of aliens called Yeerks. This high-interest series is currently a successful television show and will be sure to intrigue even the most reluctant readers.