Book picks similar to
Countdown to Millennium by Rodney Matthews


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fantasy
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Ultimate Star Wars


Tricia Barr - 2015
    The book also highlights key events from the saga and provides fascinating insights into the making of the Star Wars movies.

Views


Roger Dean - 1975
    Views (1975) went straight to number one in the Sunday Times bestseller list and went on to sell over a million copies. Magnetic Storm (1984) sold over 650,000 copies. These new editions, reworked to accompany the publication of the third book in the trilogy, Dragon's Dream, showcase the instantly recognizable work of Roger Dean. Views showcases the first seven years of Roger Dean's work after his graduation from the Royal College of Art in 1968. It includes paintings and graphics; branding such as the Yes typography and the first Virgin Records logo; groundbreaking stage sets; and album art including iconic early Yes covers such as the award-winning Tales From Topographic Oceans. The new edition streamlines the original square format and retains the combination of concept sketches and brilliantly displayed finished work. Featuring a new foreword, revised typography, and graphic openers and identifying icons, Views showcases and celebrates the art that defined an era.

Ultimatum: The Proving Grounds


Wade Adrian - 2016
    Toby has been waiting for years to finally get his chance to see the game, but after server problems and issues with the download he only has a few minutes to do so before real life calls. And nothing seems to go right. His first glimpses of the world leave him confused, and it turns out he isn’t alone. Someone has broken into the server and changed things to suit themselves. Everyone has only one character, one life, and an impossible goal: make it to the end in a week. Everyone is mortal, and everyone is a killer. It’s open season on other players. The man who usurped the world chose Toby to be the champion of this cause, despite his lack of knowledge of game… or perhaps because of it. He is given a terrible weapon, the only one capable of setting things right. Yet he is just as mortal as everyone else. Or worse, as his character remains in the world even if he logs out. But with the future of their hard work on the line, the developers are not about to sit out of this fight. Their game, their reputation, and their very company are on the line. With Toby’s help they take up the challenge and fight to reclaim their world.

Time Pebbles


Jerry Merritt - 2014
    Only Tekla cares enough to search for her over the years. As Ka Li survives fierce predators and scarce resources she leaves behind a series of signal cairns to help Tekla find her.Skipping forward 60,000 years, Helen Ryland, a mid-twentieth century archaeologist, unearths one of Ka Li's surviving signal cairns and realizes she has found trace of people who populated the Americas even before the Clovis culture. Helen's detective work tracking Ka Li's timeless signals across the Alaskan wilderness now intertwines with Ka Li's story. As Helen solves the puzzle of the signal cairns she finds universal fame and suffers devastating misfortune. In the end Helen discovers that science in isolation cannot answer all of her questions, for Tekla's devotion to Ka Li had not died even though six hundred centuries had passed.

The Art of Discworld


Terry Pratchett - 2004
    It's a world bursting with magic, a land of contrasts and extremes, from the bustling metropolis of Ankh-Morpork, the oldest city on the Disc (now ruled with an iron hand in a velvet glove by the Patrician, Lord Vetinari), to the ancient empire of Klatch, where there are fifteen words for assassination. There's the mysterious continent XXXX, or Foureks, about which nothing anyone has ever heard is really an exaggeration, the tiny kingdom of Lancre and the dark country of Uberwald, where things do go bump in the night. And then there are the inhabitants: the witches Granny Weatherwax, Nanny Ogg, Magrat Garlick (now a Queen, of course). There are wizards galore, Archchancellor Mustrum Ridcully, the Librarian, Rincewind, the Bursar . . . there are the History Monks and the ancient Vampyre families. There are great heroes, like Cohen the Barbarian and his Silver Horde, Sam Vimes, Captain Carrot and the men* of the City Watch . . . and there are the ordinary folk like Cut-Me-Own-Throat Dibbler, Foul Ole Ron, the Igors . . . and there's Death.The Discworld might have started out in the imagination of its Creator, Terry Pratchett, but over the past 30 or more books, it has taken on a life of its own.Here, gathered together for the first time, is artist Paul Kidby's own voyage through the Disc, in glorious color and intricate black and white: a cornucopia of characters that have won the hearts of millions of adoring readers the world over:Here is The Art of Discworld. werewolves, zombies, gargoyles, dwards - in fact, menof the Watch are actually few and far between these days.

Pictures of Walls


Banksy - 2005
    

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

The Art of Howl's Moving Castle


Hayao Miyazaki - 2004
    There's a foppish wizard named Howl, a vain witch from the wastelands, an anthropomorphic chimney fire and a young girl who carries a most unusual curse. And, of course, there's the moving castle…a towering, omnipresent structure that dominates the landscape. Already a smash success in Japan, Howl's Moving Castle finally comes to U.S. theatres this spring. To coincide with its Stateside release, VIZ is proud to present The Art of Howl's Moving Castle, a hardbound, prestige format book which acts as an essential companion to the film. A generous collection of concept sketches, fully rendered character and background drawings, paintings and cell images, The Art of Howl's Moving Castle brings the movie into your library. Along with the stunning visuals, the book also presents interviews and comments with the production staff, including key points directly from the director.There's more than one way to book passage on the moving castle. See the movie, but don't forget to reserve a copy of the book, as well. The Art of Howl's Moving Castle is a great way to preserve the magic of the next great anime classic from Hayao Miyazaki.Shortly after reaping the rewards from his movie Spirited Away, a project that earned him an Academy Award in 2003, director Hayao Miyazaki set his sites on his next film, Howl's Moving Castle.Based on the novel by British author Diana Wynne Jones, Howl's Moving Castle gave the internationally renowned director an opportunity to bring to life a fantastical time in 19th century Europe when science and magic defined the popular zeitgeist.Veering slightly from its source material, the new Miyazaki movie nonetheless retains all the novel's principal characters. There's a foppish wizard named Howl, a vain witch from the wastelands, an anthropomorphic chimney fire and a young girl who carries a most unusual curse. And, of course, there's the moving castle…a towering, omnipresent structure that dominates the landscape. Already a smash success in Japan, Howl's Moving Castle finally comes to U.S. theatres this spring. To coincide with its Stateside release, VIZ is proud to present The Art of Howl's Moving Castle, a hardbound, prestige format book which acts as an essential companion to the film. A generous collection of concept sketches, fully rendered character and background drawings, paintings and cell images, The Art of Howl's Moving Castle brings the movie into your library. Along with the stunning visuals, the book also presents interviews and comments with the production staff, including key points directly from the director.There's more than one way to book passage on the moving castle. See the movie, but don't forget to reserve a copy of the book, as well. The Art of Howl's Moving Castle is a great way to preserve the magic of the next great anime classic from Hayao Miyazaki.

The Obernewtyn Chronicles Omnibus, #1-6


Isobelle Carmody - 2015
    It was a time known as the Age of Chaos. In a final explosive flash everything was destroyed. The few who survived banded together and formed a Council for protection. But people like Elspeth-mysteriously born with powerful mental abilities-are feared by the Council and hunted down like animals...to be destroyed.Her only hope for survival to is keep her power hidden. But is secrecy enough against the terrible power of the Council? The Farseekers Since their takeover of Obernewtyn, the secret community of Misfits has flourished, protected by their remoteness. Led by Elspeth Gordie, whose extraordinary powers set her apart even among her Misfit friends, an expedition sets out to rescue a powerful Misfit in a distant part of the Land. Only she knows the enormity of their task. But for her is yet another challenge as she must fulfil her vow to find and dismantle the dormant deathweapons left by the Beforetimers.AshlingThe powerful farseeker Elspeth Gordie is sent to Sutrium, seat of the totalitarian council that rules the Land, to seal an alliance between the secret Misfit community at Obernewtyn and rebel forces. The journey takes her far beyond the borders of the Land, across the sea and into the heart of the mysterious desert region of Sador, where she seeks help to destroy the weaponmachines. But before her dark quest can begin, Elspeth must learn the truth of her dreams: she must understand why the Beforetimers destroyed their world ...The Keeping Place After a kidnapping, Elspeth Gordie and the Misfits are forced to join the rebellion against the oppressive Council, using their extraordinary mind powers. But Elspeth must also seek out clues left by the long-dead seer, Kasanda, vital to her quest to destroy the Beforetime weaponmachines. One clue is lost in the past, forcing Elspeth to travel the Dreamtrails, stalked by a terrifying winged beast, with the cat, Maruman, as her guide and guardian. Only there can she learn more of the Beforetimer Misfits and their enemy, Govamen. Gradually Elspeth realises that her quest is intimately linked to the Misfits' refuge Obernewtyn - its past and its future...The Stone Key There was a great crash and wood splintered . . . I had a brief glimpse of a group of Herder priests, bald and robed, peering at me, and then the sundered remnants of the locker door were torn aside and a rough hand reached in to haul me out by the hair. A Hedra captain stared into my face with eyes that burned with a fanatical fire above a thin nose and a lipless slash of a mouth. . .'You will die in great pain and very slowly, mutant,' said the Hedra master.When Farseeker Guildmistress Elspeth Gordie sets out from Obernewtyn to travel to Sutrium at the end of Wintertime, she quickly learns that not everyone welcomes the changes brought about by the rebellion. Capture by an old and vicious enemy, she is drawn into the heart of the Herder Faction, where she learns of a terrible plot to destroy the west coast.To stop it, Elspeth must risk everything, knowing that if she dies, she will never complete her quest to find the weaponmachines that destroyed the Beforetime.But if she succeeds, her journey will lead her to the last of the signs left for her by the seer Kasanda . . .The SendingIt came to me then, like a chilly draught from an unseen gap, that I had always known in my deepest heart that it would be like this, a slipping away from a life full of people I had come to love, in a place I had helped to shape, in a land I had helped to free.The time has come at last for Elspeth Gordie to leave the Land on her quest to find and stop the computermachine Sentinel from unleashing the deadly Balance of Terror arsenal. But before she can embark on her journey, she must find a lost key. And although she has long prepared for this day, nothing is as she anticipated.Elspeth's search will take her where she never thought to go, and bestow upon her stranger companions than any she ever imagined. It will lead her far from her destination to those she believed lost forever.And it will test her, as she has never been tested before . . .

The Art of Harry Potter


Marc Sumerak - 2017
    Beautifully crafted and presented in a deluxe, large-format with lavish production values, these pages present a visual chronicle of the work by artists and filmmakers to bring the wizarding world to life onscreen. Bursting with hundreds of rare and unpublished works of art, including production paintings, concept sketches, storyboards, blueprints, and more, this collectible book is the definitive tome on the visual legacy of the Harry Potter films. Fans will recognise beloved characters, creatures, locations, and more as they embark on a journey through the wizarding world, from Gringotts to the Quidditch pitch.

Der Mond: The Art of Neon Genesis Evangelion


Yoshiyuki Sadamoto - 1999
    The book includes 74 pages of paintings and designs devoted to Neon Genesis Evangelion, plus another 50 pages from The Wings of Honneamise, Nadia--The Secret of Blue Water, Blue Uru, and other works--including Sadamoto's cover to Eric Clapton's 1998 album, Pilgrim.

Art Psalms


Alex Grey - 2008
    Art Psalms combines poems, artwork, and "mystic rants" that fuse imagination, creativity, and spirituality. Grey’s oracular poetry declares that art, both its creation and its observation, can be a spiritual practice. Many of these writings have been shared at gatherings worldwide, especially at New York City’s Chapel of Sacred Mirrors (CoSM), a contemporary sacred space co-founded by Alex and Allyson Grey. Selections include "Soul Marriage," which invites the reader to commit to personal and global transformation; "Guidance for Servants of God," precepts for life as a sacred path; and "The Plan," which aligns universal and individual creativity. The entire text of Grey’s spoken word performance, "WorldSpirit," is included here. Three annotated portfolios, "Meditations on the Divine Feminine," "Meditations on the Masters," and "Meditations on Mortality," explore the connection between drawing and meditation as ways of seeing. Equally meaningful for art lovers, the health and spiritual communities, and anyone seeking to develop their creativity, Art Psalms features over 150 new reproductions of drawings, paintings, and sacred geometry to enrich and awaken the inner artist in each of us.

The Art of Ranma 1/2


Rumiko Takahashi - 2001
    The book includes paintings and designs that show why this martial arts/teenage romance/sex comedy was one of the most popular shows ever.

The Art of Michael Whelan


Michael Whelan - 1993
    Here are featured all the artist's major recent paintings, as well as a series of 25 never-before-seen works produced especially for this book. Over 100 full-color reproductions.

The Sky: The Art of Final Fantasy


Yoshitaka Amano - 2011
    Each hardcover book in The Sky Slipcased Edition is 11 5/8" high by 10 5/8" wide, and printed on glossy stock. Volume 1 contains Amano's work for Final Fantasy I-III, Volume 2 his contributions for Final Fantasy IV-VI, and Volume 3 features his art for Final Fantasy VII-X. The elegant slipcase containing The Sky I, II, and III features the same wraparound exterior artwork as The Sky Boxed Set, with a double-hinged flap that folds around the open edge and is held flat to the back side with a hidden magnetic closure, making it easy both to remove the books and to display the set closed.