Dark Souls: Design Works


From Software - 2011
    Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.

Killing Velazquez


Philippe Girard - 2009
    He is faced with his parents' impending divorce, moves to a new city, goes to a new school, and needs to make new friends. To help him adapt to his new surroundings his mother urges him to join the "Snow Geese," a youth group led by a nonconformist priest who challenges Philippe to rethink his values. But as Philippe becomes more acquainted with the group and its charismatic leader, masks begin to slip, and he finds himself plunged into the centre of an unexpected drama. With his life turned upside-down, he seeks comfort in reading, and manages to find his bearings again when he discovers the old-fashioned adventure series of Jack Bowmore. Killing Velazquez is an autobiographical tale that gives us a glimpse into the complexities of manipulation and reminds us that sometimes an old book can actually save a life.

The Auction


Hotcha - 2014
    Just the comic.Drake returns for a brand new, fully coloured sex romp in The Auction!In a sharp change of events from Power Play, the tall demon stud Drake finds himself trapped in the magical bonds of an evil auctioneer. Put on stage dressed in nothing but a skimpy jockstrap, Drake must defend himself against a sea of hungry demon bidders eager to get there hands all over his beefy muscled bod.Jumping right into sweaty muscle on muscle action, The Auction features a new cast of hung demons who just wanna grope, suck, and fuck the bound muscle stud any which way they can. Included among them is an ancient, hulking Elderdemon who would like nothing more than to bend Drake over for himself and bury his mammoth cock deep into Drake's ass.Can Drake break free from their greedy clutches, or will he be doomed to a life of of sexual bondage in the sordid demon underworld?

The Stories of Choo Choo: You're Not As Alone As You Think


Citra Marina - 2018
    and hopefully relatable.

99 Ways to Tell a Story: Exercises in Style


Matt Madden - 2005
    99 Ways to Tell a Story is a series of engrossing one page comics that tell the same story ninety nine different ways Inspired by Raymond Queneau s 1947 Exercises in Style a mainstay of creative writing courses Madden s project demonstrates the expansive range of possibilities available to all storytellers Readers are taken on an enlightening tour sometimes amusing always surprising through the world of the story Writers and artists in every media will find Madden s collection especially useful even revelatory Here is a chance to see the full scope of opportunities available to the storyteller each applied to a single scenario varying points of view visual and verbal parodies formal reimaginings and radical shuffling of the basic components of the story Madden s amazing series of approaches will inspire storytellers to think through and around obstacles that might otherwise prevent them from getting good ideas onto the page 99 Ways to Tell a Story provides a model that will spark productive conversations among all types of creative people novelists screenwriters graphic designers and cartoonists

All About P'Gell


Will Eisner - 1998
    There are 17 classic stories, reprinted in black and white. Contains the complete stories “The Portier Fortune,” “Saree,” “The School For Girls,” “Saree Falls In Love,” “Il Fuce’s Locket,” “Black Gold (The Lands of Ben Adim),” “Competition,” “Money,” “Assignment Paris (The Spanish Jewels),” “Teachers Pet,” “The Seventh Husband,” “A Ticket Home,” “The Loot Of Robinson Crusoe (The Island Of Pearls),” “Staple Springs,” “L’Spirit,” “The Incident of the Sitting Duck,” and “The Capistrano Jewels.”

Guitarmaking: Tradition and Technology


William Cumpiano - 1987
    Over 450 photographs, drawings, and diagrams reveal in exquisite detail the hows, whys, and how-to's of the traditional craft of guitarmaking, all accompanied by fascinating historical and technical notes. A comprehensive bibliography; a list of tools, materials, and supply sources; and a full index complete this uniquely authoritative reference -- and essential acquisition -- for guitar and craft enthusiasts, woodworkers, and students of instrument making everywhere.

Art of Atari


Tim Lapetino - 2016
    Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE

The Art of Star Wars: Episode V—The Empire Strikes Back


Deborah Call - 1980
    At the same time, these new editions of THE ART OF STAR WARS books will arrive in stores, packed with all-new material, including new "Special Edition" text in The Empire Strikes Back by Mark Cotta Vaz, author of the Industrial Light & Magic: Into the Digital Realm and The Secrets of Star Wars: Shadows of the Empire.

The Color of Pixar: (History of Pixar, Book about Movies, Art of Pixar)


Tia Kratter - 2017
    Starting with bright white images and seamlessly flowing through the colors of the rainbow, it becomes crystal clear how each frame tells a story. Bound into a gorgeous volume, The Color of Pixar encapsulates everything there is to love about the studio: the attention to detail, the playful characters, and the sheer scope of their work in over 20 years of iconic feature films.

SUPPANDI (VOL 2) : TINKLE COLLECTION (SUPPANDI : TINKLE COLLECTION)


Rajani Thindiath
    He has been creating trouble and evoking laughter since January 1983, issue Tinkle 27. He’s a total goof and will make you laugh with his silly antics. Suppandi has had multiple jobs however none of them have lasted very long. He takes instructions from his employers, applies his own literal logic to them and causes total mayhem. The character of Suppandi is based on a Tamil folklore character, Chappandi. Ram Waeerkar, the legendary Tinkle artist gave form to Suppandi. Currently, his daughter, Archana Amberkar, illustrates the strip.Meet the Cool CastMaddy: Suppandi’s best friend who often gives him advice and nearly always regrets it, but he is the only one who will stick with Suppandi and bears his gaffes.Soupy: Suppandi’s admirer, who usually has Suppandi fleeing her attentions.Frooty: Suppandi’s crush, she is the only one who understands the intent behind Suppandi’s actions and so always has a smile for SuppandiAbout TinkleContinuously published since 1980, Tinkle is one of the oldest and most cherished children’s comics magazines in India. It boasts of a large fan following and beloved characters that include such household names as Suppandi, Shikari Shambu and Tantri the Mantri.

The Art of Avatar: James Cameron's Epic Adventure


Lisa Fitzpatrick - 2009
    The film follows the story of an ex-marine who finds himself thrust into hostilities on a distant planet filled with exotic life forms. As an avatar, a human consciousness in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. The Art of Avatar, the companion book to this epic 3-D action adventure, explores the developmental and conceptual art used by the creative team to create the original world of Avatar. With over 100 exclusive full-color images including sketches, matte paintings, drawings, and film stills, The Art of Avatar reveals the process behind the creation of set designs for the imaginative vistas, unique landscapes, aerial battle scenes, bioluminescent nights, and fantastical creatures. Interviews with art directors, visual effects designers, animators, costume designers, and creature makers bring insight into this creative process. The Art of Avatar brings readers behind the scenes of this unprecedented moviegoing experience.

Assassin's Creed: Limited Edition Art Book


Ubisoft Entertainment - 2007
    To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.

Famous Monster Movie Art of Basil Gogos


Kerry Gammill - 2005
    Like a bizarro-world Norman Rockwell, he created magazine covers of Frankenstein, the Creature from the Black Lagoon. the Phantom of the Opera, and countless others in horrifying yet dazzling images throughout the 1960s and '70s. His intense colour and bold, impressionistic brushwork gave a unique sense of drama and sophistication to these iconic characters. Today, collectors fight over his original art--but, with this book, every fan can own glowing full-colour reproductions of his most famous work as well as many previously unpublished paintings and drawings.

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.