Book picks similar to
People, Planning, and Production for Video Game Development by Gerard C. Merritt


game-design
game-design-and-programming
game-development
gamedev-gaming

Remnant


L.D. Whitney - 2020
    An expedition is mounted to the deepest parts of the Amazon in search of the unknown. A team of researchers travels down remote tributaries and treks through dense jungle terrain in search of creatures long thought to be extinct. It isn’t long before they realize that certain remnants of the primeval past have managed to survive into current times.

Igniting the Sixth Sense: The Lost Human Sensory that Holds the Key to Spiritual Awakening and Unlocking the Power of the Universe


Eric Pepin - 2013
     Is it possible to: - Influence reality with the power of thought? - Push into the universal mind, vastly increasing your intelligence? - Easily reach peak states for real, breakthrough spiritual experiences? Indeed and much more. This is not just another fuzzy New Age book about a magical, vague 'sixth sense'. Igniting the Sixth Sense deals with the magnetic sense that allows birds, whales, bees and many other animals to detect and use magnetic fields in ways that seem impossible for humans. Yet, we possess this same natural ability. What happens if you combine a modern human with an active, magnetic sensory? They display skills and abilities that seem, at times, super-human. Eric Pepin, the #1 spiritual Amazon bestselling author of Meditation within Eternity and The Handbook of the Navigator, takes you on a journey where you will discover: * How to access a larger memory beyond your own; the Akashic Records * Discover the method of magnetic prana attraction that makes the entire Universe react to who you are and what you want * How to enhance every mind, body and spiritual technique you practice. Including meditation, martial arts and more * The 15 minute miracle that gives you nearly unlimited amounts of energy * How to create a 'psychic buffer' so you aren't overwhelmed, harmed or influenced by the energy and thoughts of others * Learn the secret to programming your own energy field And that's just the beginning. There are 280 pages worth, packed with in-depth knowledge and effective techniques you can easily apply. It's all here, and it works.

Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form


Anna Anthropy - 2012
    Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences.  Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Anna’s guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna’s newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource.

Unit Operations: An Approach to Videogame Criticism


Ian Bogost - 2006
    Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

Gosnell's Babies: Inside the Mind of America's Most Notorious Abortion Doctor


Steve Volk - 2013
    That distinction belongs to Gosnell's Babies." — Alexander Nazaryan, The Atlantic Wire"Very well written ... A must-read for anybody who followed this case." — Jake Tapper, CNNIn this chilling tale set against the backdrop of one of the most controversial issues of our times, award-winning journalist Steve Volk tells the decades-long saga of Kermit Gosnell — the abortion doctor whose clinic in a poor section of Philadelphia was revealed to be a house of horrors.Volk — the only journalist to speak to Gosnell since his conviction and imprisonment — brings the eccentric doctor to life, detailing his past in the early days of the abortion-rights movement and getting him to reveal, for the first time ever, why he did what he did. Was Gosnell a monster, or something else?Volk's powerful storytelling gives us a definitive understanding of a complex character, a horrific case, and a divisive issue.

Small is Big - Volume 3


Rafaa Dalvi - 2019
    You’re thirteen now. I was eight when I got married. You’ll never look this beautiful ever again.”“I will Ammi, when I wear a school uniform.”If you like thrillers, this micro tale is for you-I always assumed that my neighbour’s daughter knew the word ‘Eight’ only until my dog went missing and she said ‘Nine’.And if you like six-word stories, this tale is for you-Woke up in hospital. Failed again.In fact, there are 100 such small tales that will have a big impact on you.So what are you waiting for? Scroll to the top of this page, buy the book and start reading today.Rafaa's micro tales are absolute gems. The journey is short but its impact is everlasting. This one deserves to be read by all.Sanhita BaruahAuthor of ‘The Art of Grieving’ and ‘The Art of Letting Go’Are you interested in unconventional storytelling? How about a story where the beginning, middle and the end are on the same page? A narrative that makes you frown on page 1, nod in agreement on page 2 and chuckle on page 3?How about reading short fiction then? I highly recommend Small is Big by Rafaa Dalvi. The long and short of fiction in endearing small portions!Rickie KhoslaAuthor of ‘The Imperative Subterfuge’ and ‘Pretty Vile Girl’The book has something for everyone. It has humor – a few of slap stick variety, playing on puns, it has punch where you get a most unexpected twist, it has philosophy, it has romance and it has horror – stories that chill your spine.T.F. CarthickAuthor of ‘Carthick’s Unfairy Tales’ and ‘More Unfairy Tales’About the Author:Rafaa Dalvi tries to escape from the mundane with words and contemplates about befriending the voices in his head. He dreams about changing the world, one smile at a time.Already published numerous times, his stories can be read in the anthologies – Curtain Call (editor), Kaleidoscope, Myriad Tales, and many more. He has also written three volumes of ‘Small is Big’, which is a collection of 100 micro tales. He’s the recipient of Indian Bloggers League Booker Prize 2013.

An Unlamented Death


William Savage - 2015
    Adam Bascom trips over a body in Gressington churchyard, he never imagines it will change the whole direction of his life. As a recently-qualified physician trying to establish a practice in a small market town in north Norfolk, Adam should be devoting all his energy to his business. But it soon becomes clear that the authorities are intent on making sure the death is accepted as an accident and refuse any deeper investigation. Adam’s curiosity and sense of justice cannot accept this. He knows there are many unanswered questions about the death, but he has no standing that would allow him to become involved formally. Instead, he uses friends, old and new, unexpected contacts and even his own mother to help him get to the truth. Set against the turbulence of late-Georgian England, a country on the brink of war with Revolutionary France, the book reveals a land where spies keep constant watch on everyone the government deems ‘undesirable’, religion is polarised between the established church and a mass of dissenting sects, and the perennial ‘Irish question’ has at last spilled over into outright terrorism. Bad weather, poor harvests and enclosure have driven many people in the countryside into abject poverty. Only the smugglers along the coast offer regular and highly-paid ‘work’ helping to unload contraband. Yet here too, the Revenue’s Riding Officers, backed up by troops of dragoons, are waging an increasingly successful campaign to stamp out the major gangs. Adam must thread his way through all of this, encountering many new demands along the way, from a family torn apart by religious bigotry, and a teenage thief turned informer, to a secret section of The Alien Office, a government department dedicated to keeping a close eye on anyone likely to prove a threat to the realm. As he becomes more and more essential to the government’s efforts to combat internal dissension and prepare for war, Adam finds he must draw on all his medical and personal skills to bring the case to a successful conclusion.

Game Coding Complete


Mike McShaffry - 2003
    The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more."For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.

Women and Sabarimala : The Science behind Restrictions


Sinu Joseph - 2019
    Women and Sabarimala is a rare book and is written from a woman’s perspective, explaining the nature of the temple through India’s traditional knowledge systems, such as Ayurveda, Chakras, Tantra and Agama Shastra. At the same time, the author’s personal experiences simplify the understanding of these deep sciences, providing a glimpse into how temples impact the human physiology and, in particular, women’s menstrual cycles. This book will change the way Hindu temples, especially Sabarimala, are perceived and experienced.

CBD-Rich Hemp Oil - Cannabinoid Nursing 101: Cannabis Medicine is Back


Tina Rappaport - 2014
    Although it has a long history, the recent discovery (1992) of the body's widespread endocannabinoid system (ECS) has thrust cannabis back into the limelight again as a viable medicine. In 2012 over 2.5 million prescriptions were written for medical marijuana in the United States. CBD and THC are both cannabinoids found in cannabis. However, while THC produces a “high” in the user, CBD does not. And now legal CBD-rich hemp oil is available over-the-counter in all 50 states, without a prescription. It was discovered that the Hemp Family of plants (cannabis, marijuana) is loaded with cannabinoids that stimulate our ECS receptor sites. These sites are found in the brain, organs, glands, connective tissue and immune cells and plays regulatory roles in many physiological processes including appetite, pain-sensation, mood and memory. The primary purpose of this system revolves around maintaining balance in the body. Cannabinoids found in all varieties of cannabis work in harmony with the cannabinoids we naturally produce when our system is functioning properly. It is now coming to light that we may very well be “Endocannabinoid Deficient” and supplementing with Cannabidiol, known as CBD, may provide just what we’re missing to restore optimum health. The health benefits of cannabidiol (CBD) from natural hemp oil is this book's primary focus. It explores the similarities, differences, uses and benefits of hemp, cannabis and medical marijuana along with the interplay of THC and CBD. Their 480 other components are also discussed, such as terpenoids, flavonoids, enzymes, vitamins, etc. Make no mistake about it, the endocannabinoid system, although newly discovered, is just as important as any other bodily system, like the muscular, cardiac, circulatory or digestive system. The ECS requires its own specialized medicine as found in the Hemp Family of plants, which is also known as cannabis, and which includes all strains of marijuana. Here is a list of conditions known and/or being researched that may be helped by cannabinoid therapeutics and supplementation: Acne ADD/ADHD Addiction AIDS ALS (Lou Gehrig's Disease) Alzheimer’s Anorexia Antibiotic Resistance Anxiety Atherosclerosis Arthritis Asthma Autism Bipolar Cancer Colitis/Crohn’s Depression Diabetes Endocrine Disorders Epilepsy/Seizure Fibromyalgia Glaucoma Heart Disease Huntington’s Inflammation Irritable Bowel Kidney Disease Liver Disease Metabolic Syndrome Migraine Mood Disorders Motion Sickness Multiple Sclerosis Nausea Neurodegeneration Neuropathic Pain Obesity OCD Osteoporosis Parkinson’s Prion/Mad Cow Disease PTSD Rheumatism Schizophrenia Sickle Cell Anemia Skin Conditions Sleep Disorders Spinal Cord Injury Stress Stroke/TBI 10% of the proceeds from sales of this book will be donated to the American Cannabis Nurses Association in an effort to bring together nurses, to share, integrate and one day certify nurses in the science of endocannabinoid therapeutics in nursing practice.

Game Programming Gems


Mark DeLoura - 2000
    But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.

Synthetic Worlds: The Business and Culture of Online Games


Edward Castronova - 2005
    People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

The House on Apple Hill Lane (Harbor Hills. #1)


Elizabeth Bromke - 2021
    On a tight budget, she’s thrilled to discover a charming fixer-upper and jumps to make an offer. But it isn’t until after she’s signed the paperwork that she learns there’s more to the foreclosure than a few loose floorboards… Annette Best owns Best on the Block realty, but the business is struggling. Then a new face comes to town, and Annette sees an opportunity to save her company… as long as no one finds out about the history of Apple Hill Lane.Judith Banks is freshly single but too fed up to date. Or so she thinks. Then a new neighbor moves in on her street, and brings with her a team of pros–electricians and plumbers and all the sorts of men Judith never expected to find attractive. Soon enough, she’s drawn to one particular worker, someone who happens to know about the house’s storied history.Beverly Castle had it all. Now she’s lost it all, and the only thing keeping her going is her job with the Harbor Herald. She needs something else: a good friend. When the arrival of a new neighbor inspires her to investigate, she finds that she isn’t the only one curious about the house on Apple Hill… or the woman who now lives there.If you enjoyed the Birch Harbor series, you will fall in love with Harbor Hills, a Birch Harbor spinoff. Romance, secrets and mystery, family ties and female friendships abound in this heartwarming saga about four women who find friendship right next door.

Inshallah


Alys Einion - 2014
    Her new life is strange and confusing and sometimes frightening. Amanda can barely understand Arabic and the treatment of the women of the family seems wrong to a girl raised in Wales. To add to her problems, Mohammed proves to be verbally and physically abusive - especially once they have their own flat away from the protection of the wider family. Somehow Amanda must escape, but not without her children.

The Husband


Deirdre Purcell - 2016
    Soon she has divorced her husband and, in the throes of newfound passion, finds herself quickly remarried to this extraordinary man.Her new husband has unlocked something in Marian and she feels high on life as never before, even when a darker side to his nature begins to reveal itself.Nothing can prepare her for what is to follow, though, as devastating circumstances lead her on a trail to Daniel's home in Ireland, and in turn back to America, as she tries to come to terms with the enigmatic nature of the man for whom she threw it all away - only to discover that nothing was what it seemed. The Husband is a gripping human story of love in its many guises, of losing everything and ultimately - in the small Midlands village of Glanmilish - of rediscovering the meaning of family.