Reign of Shadows
Sophie Jordan - 2016
In the chaos, an evil chancellor murdered the king and queen and seized their throne. Luna, Relhok’s lost princess, has been hiding in a tower ever since. Luna’s survival depends on the world believing she is dead.But that doesn’t stop Luna from wanting more. When she meets Fowler, a mysterious archer braving the woods outside her tower, Luna is drawn to him despite the risk. When the tower is attacked, Luna and Fowler escape together. But this world of darkness is more treacherous than Luna ever realized.With every threat stacked against them, Luna and Fowler find solace in each other. But with secrets still unspoken between them, falling in love might be their most dangerous journey yet.With lush writing and a star–crossed romance, Reign of Shadows is Sophie Jordan at her best.
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
David Kushner - 2017
Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
The Other Normals
Ned Vizzini - 2012
The world of C&C is where he feels most comfortable in his own skin. But that isn't happening--not if his parents have anything to do with it. Concerned their son lacks social skills, they ship him off to summer camp to become a man. They want him to be outdoors playing with kids his own age and meeting girls--rather than indoors alone, with only his gaming alter ego for company. Perry knows he's in for the worst summer of his life.Everything changes, however, when Perry gets to camp and stumbles into the World of the Other Normals. There he meets Mortin Enaw, one of the creators of C&C, and other mythical creatures from the game, including the alluring Ada Ember, whom Perry finds more beautiful than any human girl he's ever met. Perry's new otherworldly friends need his help to save their princess and prevent mass violence. As they embark on their quest, Perry realizes that his nerdy childhood has uniquely prepared him to be a great warrior in this world, and maybe even a hero. But to save the princess, Perry will have to learn how to make real connections in the human world as well.Bestselling author Ned Vizzini delivers a compulsively readable and wildly original story about the winding and often hilarious path to manhood.
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Snakewood
Adrian Selby - 2016
Whoever met their price won.
Now, their glory days are behind them. Scattered to the wind and their genius leader in hiding, they are being hunted down and eliminated.
One by one.
A groundbreaking debut fantasy of betrayal, mystery, and bloody revenge that's been shortlisted for the Gemmell Morningstar Award 2017.
Critical Role: Vox Machina—Kith & Kin
Marieke Nijkamp - 2021
A harsh childhood in the elite elven city of Syngorn quickly taught them not to rely on others. Now, freed from the expectations of their exacting father and the scornful eyes of Syngorn’s elves, the cunning ranger and the conning rogue have made their own way in the world of Exandria. The twins have traveled far and experienced great hardship. But with the help of Vex's quick wit and Vax's quicker dagger, they've always kept ahead of trouble. Now, unknown perils await them in the bustling city of Westruun, where the twins become entangled in a web spun by the thieves’ guild known to many as the Clasp. Trapped by a hasty deal, Vex and Vax (along with Vex's faithful bear companion, Trinket) set out into the wilds to fulfill their debt to the infamous crime syndicate. As the situation grows more complicated than they ever could have imagined, for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years.Written by #1 New York Times bestselling author Marieke Nijkamp, Critical Role: Vox Machina – Kith & Kin follows a brand-new adventure that delves into the twin's unexplored history, and returns to some of the iconic moments that forged Vox Machina's most unbreakable bond.
Candlekeep Mysteries
Graeme BarberSarah Madsen - 2021
Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.
The Obsidian Tower
Melissa Caruso - 2020
But her magic is broken; all she can do is uncontrollably drain the life from everything she touches, and Vaskandar has no place for a mage with unusable powers.Then, one night, two terrible accidents befall her: Ryx accidentally kills a visiting dignitary in self-defense, activating a mysterious magical artifact sealed in an ancient tower in the heart of her family’s castle.Ryx flees, seeking a solution to her deadly magic. She falls in with a group of unlikely magical experts investigating the disturbance in Vaskandar—and Ryx realizes that her family is in danger and her domain is at stake. She and her new colleagues must return to the family stronghold to take control of the artifact that everyone wants to claim—before it destroys the world.
Monster Manual
Skip Williams - 2003
Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised "Monster Manual" holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised "Monster Manual" now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.
The Raven and the Dove
Kaitlyn Davis - 2020
Maas, Sabaa Tahir, and Leigh Bardugo!
A princess longing to be free...
On the dawn of her courtship trials, Princess Lyana Aethionus knows she should be focused on winning her perfect mate, yet her thoughts wander to the open sky waiting at the edge of her floating kingdom. One final adventure calls. Upon fleeing the palace, the last thing she expects to find is a raven prince locked in a death match with a dragon.
A bastard aching to belong...
Reviled son of a dead king, Rafe would do anything for his beloved half-brother, Prince Lysander Taetanus, including posing as him in the upcoming courtship trials. When a dragon interrupts their secret exchange, he orders his studious sibling to run. After suffering a fatal blow, Rafe is saved by a beautiful dove who possesses forbidden magic, just like him.
Fate brought them together, now destiny will tear them apart...
Unknown to the world above, on the foggy sea ten thousand feet below, a young king fights a forgotten war. He believes Lyana is the queen prophesied to save the world, and with the help of his favored spy, hidden deep in the highest ranks of the dove royal house, he will stop at nothing to have her.Three shocking betrayals. Two star-crossed lovers. One unforgettable journey. If you like fierce heroines, brooding heroes, forbidden romance, and action-packed magical adventures with twists you'll never see coming, don't miss The Raven and the Dove!
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds
Ravenloft
Tracy Hickman - 1983
Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness.Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once-handsome face is contorted by a tragedy darker than the night itself.Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Fas below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. He, the master of Ravenloft, will attend to them.Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.
Dungeon Crawl Classics RPG
Joseph Goodman - 2012
You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
The Queen's Choice
Cayla Kluver - 2014
I could see it drifting away. The magic that would let me pass the Road to reach home again.When sixteen-year-old Anya learns that her aunt, Queen of the Faerie Kingdom of Chrior, will soon die, her grief is equalled only by her despair for the future of the kingdom. Her young cousin, Illumina, is unfit to rule, and Anya is determined not to take up the queen’s mantle herself.Convinced that the only solution is to find Prince Zabriel, who long ago disappeared into the human realm of Warckum, and persuade him to take up his rightful crown, Anya journeys into the Warckum Territory to bring him home. But her journey is doomed to be more harrowing than she ever could have imagined…