The World of Darkness
Bill Bridges - 2004
Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
The Color of Dragons
R.A. Salvatore - 2021
With no one to help her learn to control her magic, the life debt that she owes stretches eternally over her head, with no way to repay it.Until she meets Griffin, the king’s champion infamous for hunting down the draignochs that plague their kingdom.Neither has any idea of the destiny that they both carry, or that their meeting will set off a chain of events that will alter every aspect of the life they know—and all of history thereafter.
The Cerulean
Amy Ewing - 2019
She is curious about everything and can’t stop questioning her three mothers, her best friend, Leela, and even the High Priestess. Sera has longed for the day when the tether that connects her City Above the Sky to the earthly world below finally severs and sends the Cerulean to a new planet.But when Sera is chosen as the sacrifice to break the tether, she doesn’t know what to feel. To save her City, Sera must throw herself from its edge and end her own life. But something goes wrong and she survives the fall, landing in a place called Kaolin. She has heard tales about the humans there, and soon learns that the dangers her mothers warned her of are real. If Sera has any hope to return to her City, she’ll have to find the magic within herself to survive.
The Complete Tolkien Companion
J.E.A. Tyler - 1976
Tolkien's Middle Earth, here is the complete guide to its lands, legends, histories, languages, and people. The Tolkien Companion explains, translates, and links every single reference - names, dates, places, facts, famous weapons, even food and drink - to be found in Tolkien's world, which includes not only The Hobbit and The Lord of the Rings but also The Simarillion and many other posthumously published works. A detailed explanation of the various Elvish writing systems, together with maps, charts, and genealogical tables, bring the remarkable genius of Tolkien and the unforgettable world and wonder of Middle Earth to life with focus and accuracy. Presented in alphabetical order for quick and easy reference, this is an indispensable accompaniment for anyone who embarks on the reading journey of a lifetime. First published in 1976, this edition has been fully revised and updated for a new century of Tolkien lovers.
The Outcast
Taran Matharu - 2018
He is sent to Vocans Academy where the lost arts of summoning, spell craft and demonology are taught to the noble children of the Empire. As the first commoner gifted with this ability, his discovery challenges the nobility and the powers that be and Arcturus soon makes enemies. With no one but his demon Sacharissa by his side, Arcturus must prove himself as a worthy Summoner...Set before the events of SUMMONER: The Novice this is the perfect introduction to the New York Times bestselling SUMMONER series.
Talking Pictures: Images and Messages Rescued from the Past
Ransom Riggs - 2012
Each image in Talking Pictures reveals a singular, frozen moment in a person’s life, be it joyful, quiet, or steeped in sorrow. Yet the book’s unique depth comes from the writing accompanying each photo: as with the caption revealing how one seemingly random snapshot of a dancing couple captured the first dance of their 40-year marriage, each successive inscription shines like a flashbulb illuminating a photograph’s particular context and lighting up our connection to the past.
Down with the Shine
Kate Karyus Quinn - 2016
Then she takes some of her uncles’ moonshine to Michaela Gordon’s annual house party, and finds out just how wrong she was.At the party, Lennie has everyone make a wish before drinking the shine—it’s tradition. She toasts to wishes for bat wings, for balls of steel, for the party to go on forever. Lennie even makes a wish of her own: to bring back her best friend, Dylan, who was murdered six months ago.The next morning gives Lennie a whole new understanding of the phrase be careful what you wish for—or in her case, be careful what wishes you grant. Because all those wishes Lennie raised a jar of shine to last night? They came true. Most of them came out bad. And once granted, a wish can’t be unmade…
The World of Critical Role
Liz Marsham - 2020
These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time.Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from the cast, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
A Throne for Sisters
Morgan Rice - 2017
Orphans, unwanted and unloved, they nonetheless dream of coming of age elsewhere, of finding a better life, even if that means living on the streets of the brutal city of Ashton. Sophia and Kate, also best friends, have each other’s backs—and yet they want different things from life. Sophia, a romantic, more elegant, dreams of entering court and finding a noble to fall in love with. Kate, a fighter, dreams of mastering the sword, of battling dragons, and becoming a warrior. They are both united, though, by their secret, paranormal power to read other’s minds, their only saving grace in a world that seems bent to destroy them. As they each embark on a quest and adventure their own ways, they struggle to survive. Faced with choices neither can imagine, their choices may propel them to the highest power—or plunge them to the lowest depths.
Darien
Conn Iggulden - 2017
ONE THRONE. WELCOME TO THE EMPIRE OF SALT.The city of Darien stands at the weary end of a golden age. Twelve families keep order with soldiers and artefacts, spies and memories, clinging to a peace that shifts and crumbles. The people of the city endure what they cannot change.Here, amongst old feuds, a plot is hatched to kill a king. It will summon strangers to the city - Elias Post, a hunter, Tellius, an old swordsman banished from his home, Arthur, a boy who cannot speak, Daw Threefold, a chancer and gambler, Vic Deeds, who feels no guilt - and Nancy, a girl whose talent might be the undoing of them all.Their arrival inside the walls as the sun sets will set off a series of explosive events. Before the sun returns, five destinies will have been made - and lost - in Darien.
A Thousand Nights
E.K. Johnston - 2015
When she sees the dust cloud on the horizon, she knows he has arrived. She knows he will want the loveliest girl: her sister. She vows she will not let her be next.And so she is taken in her sister’s place, and she believes death will soon follow. Lo-Melkhiin’s court is a dangerous palace filled with pretty things: intricate statues with wretched eyes, exquisite threads to weave the most beautiful garments. She sees everything as if for the last time. But the first sun rises and sets, and she is not dead. Night after night, Lo-Melkhiin comes to her and listens to the stories she tells, and day after day she is awakened by the sunrise. Exploring the palace, she begins to unlock years of fear that have tormented and silenced a kingdom. Lo-Melkhiin was not always a cruel ruler. Something went wrong.Far away, in their village, her sister is mourning. Through her pain, she calls upon the desert winds, conjuring a subtle unseen magic, and something besides death stirs the air.Back at the palace, the words she speaks to Lo-Melkhiin every night are given a strange life of their own. Little things, at first: a dress from home, a vision of her sister. With each tale she spins, her power grows. Soon she dreams of bigger, more terrible magic: power enough to save a king, if she can put an end to the rule of a monster.
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
What Kind of Woman
Kate Baer - 2020
In her poem “Deliverance” about her daughter’s birth she writes “What is the word for when the light leaves the body?/What is the word for when it/at last, returns?”Through poems that are as unforgettably beautiful as they are accessible, Kate proves herself to truly be an exemplary voice in modern poetry. As easy to post on Instagram as they are to print out and frame, Kate’s words make women feel seen in their own bodies, in their own marriages, and in their own lives. Her poems are those you share with your mother, your daughter, your sister, and your friends.
Unknown Armies
Greg Stolze - 1999
Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.
Stormrise
Jillian Boehme - 2019
Instead, her gender dooms her to a colorless future. When an army of nomads invades her kingdom, and a draft forces every household to send one man to fight, Rain takes her chance to seize the life she wants.Knowing she’ll be killed if she’s discovered, Rain purchases powder made from dragon magic that enables her to disguise herself as a boy. Then she hurries to the war camps, where she excels in her training—and wrestles with the voice that has taken shape inside her head. The voice of a dragon she never truly believed existed.As war looms and Rain is enlisted into an elite, secret unit tasked with rescuing the High King, she begins to realize this dragon tincture may hold the key to her kingdom’s victory. For the dragons that once guarded her land have slumbered for centuries . . . and someone must awaken them to fight once more.