Monster Manual 2: A 4th Edition D&D Core Rulebook


Rob HeinsooGreg Bilsland - 2009
    Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.

Dragonlance Campaign Setting


Margaret Weis - 2003
    Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker gnomes, and draconians, the rich tapestry of the Dragonlance world comes alive in this campaign setting for the Dungeons & Dragons roleplaying game. With historical content covering eras from the War of the Lance to the War of Souls, along with expanded rules for aerial combat, the "Dragonlance ""Campaign Setting "provides the charcter races, prestige classes, feats, spells, monsters, and maps you need to fully explore the world of Dragonlance.

Defenders of the Faith: A Guidebook to Clerics and Paladins


Rich Redman - 2001
    It's packed with ways to customize cleric and paladin characters, including: New feats, prestige classes, weapons, and equipment. More uses for turning checks, and new magic items and spells designed specially for clerics and paladins. Information about special organizations such as the Laughing Knives and the Stargazers. Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down. Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)


Mike Selinker - 2001
    Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.

Dungeon Master's Guide


Skip Williams - 2000
    Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.

Bolos: Their Finest Hour


Keith Laumer - 2010
    Stirling and More. Military Science Fiction at Its Best.Controlled by their tireless electronic brains which were programmed to admit no possibility of defeat, the gigantic robot tanks known as Bolos were almost indestructible, and nearly unstoppable. Their artificial intelligences were designed to make them selflessly serve and protect humans throughout the galaxy and made each Bolo the epitome of the knight sans peur et sans reproche, and often far more noble than the humans who gave them their orders.Created by Keith Laumer, the saga of the Bolos has been extended by several of the best writers in science fiction. Now, the best stories of the saga are collected in one Omni-Trade volume, including work by New York Times best-selling writers David Weber, Mercedes Lackey and S. M. Stirling, military science fiction grand master David Drake, and Laumer himself, who recount the exploits of the dauntless Bolos in Their Finest Hour.

Ravenloft


Tracy Hickman - 1983
    Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness.Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once-handsome face is contorted by a tragedy darker than the night itself.Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Fas below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. He, the master of Ravenloft, will attend to them.Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

Warhammer: The End Times - Nagash


Games Workshop - 2014
    Now he has returned, and the Warhammer world will be forever changed.This volume details the fateful events following Nagash’s return to unlife, and his plans to unite all the Undead of the Warhammer World under his supreme command. This terrifying new chapter in the history of the Old World is revealed over two mighty hardback tomes which are presented together in a sturdy slipcase.Warhammer: Nagash Book 1 is a 296-page volume which provides a narrative sweep of the events surrounding the return of Nagash. From Bretonnia and the Empire, to Nagash’s birthplace in the Land of the Dead, vast battles are fought, the dead rise and nothing will ever be quite the same.Warhammer: Nagash Book 2 is a 96-page volume that contains new scenarios and rules based on the events in Warhammer: Nagash Book 1. It includes the full rules that will allow you to field Nagash and his loyal subjects - along with all-new rules for some of the most powerful heroes of the Old World, such as Valten and Vlad von Carstein - in your games of Warhammer.Armies of the End Times can also field more Lords - up to 50% - and the brand new spell lore - The Lore of Undeath - allows every wizard, mage and sorcerer to wield the fell magic unleashed by Nagash. There are also army lists that allow you to create a unified army of Tomb Kings and Vampire Counts known as the Undead Legion.

Brainship: Partnership/The Ship Who Searched/The Ship Who Won/The City Who Fought


Anne McCaffrey
    Stirling.

First Contact


Steven Konkoly - 2014
    Reanimated ahead of schedule, Adam Hassler, former Delta Force officer and special agent, leads the first expedition out of David Pilcher's mountain superstructure. His mission is simple. Guide and protect a team of surveyors and scientists, while they study the landscape and collect data for the reconstruction of Wayward Pines. A few hours into the trek, Hassler suspects that the operation has been compromised--by the very people that ordered it.With daylight fading, Hassler's team faces an unknown threat, on unfamiliar ground--in front of an impatient audience.First Contact is Part One of The Genesis Series, a planned trilogy of novellas set in the early days of Blake Crouch's Wayward Pines. Part Two will be released during the summer of 2014, followed shortly by Part Three.

The Sin Eater's Promise


Michele Hauf - 2010
    When the mysterious soul bringer, Blackthorn Regis, demands she give up her livelihood, the two question their very reason for living—and loving.

Tall, Dark & de Wolfe


Barbara Devlin - 2018
     In the Year of Our Lord 1497, an estimated fifteen thousand rebels march from Cornwall to London to protest the King's taxes levied to pay for the war against the Scots. Lady Rosenwyn Burville finds herself caught in the middle of two powerful entities, when she is given in marriage, to the enemy, as a spoil of war. She loses her home, her legacy, and her father. Will she surrender her heart? Sir Titus De Wolfe, son of Atticus and Isobeau, defends the Crown and is awarded a title, an estate, and a bride, none of which he wants. As the heir of the great Lion of the North makes his own mark in a world that respects naught but violence, his father insists the greatest reward is neither wealth nor prestige. Rather, love is the greatest gift of all. Titus resolves to uphold the family legacy, until the incomparable warrior meets the one challenge he has never confronted--an unyielding bride.

Harper Lee's to Kill a Mockingbird


Donald F. Roden - 1997
    NOTES ABOUT To Kill a MockingbirdNOT the book To Kill a Mockingbird by Harper Lee

Tia Sharp: A Family Betrayal


Nigel Cawthorne - 2013
    On 3rd August 2012, Tia Sharp, a 12-year-old school girl, was reported missing from her grandmotherOCOs house in New Addington, south London. A call by her mother alerted the police to TiaOCOs disappearance and a massive search operation began. A nationwide appeal was launched to find Tia and her family, including her step-grandfather, 37-year-old Stuart Hazell, made a public appeal to find her. It was reported that Tia had disappeared after being dropped off at a train station to go shopping, but in the days that followed a very different story emerged. Only seven days after Tia was reported missing the terrible news came that her body had been found; wrapped in bin bags and hidden in her grandmotherOCOs attic. The truth that unfolded over the course of the day horrified the public; not only had the police searched the house on three separate occasions before discovering TiaOCOs body, late the following evening, Stuart HazellOCothe man who Tia trusted, the man who appealed for her returnOCoas change with murder. Nigel Cawthorne examines the appalling case of an evil step-grandfather who betrayed his familyOCOs trust, deceived friends and neighbors, and cut short the life of a young, well-loved girl."