The Last Self-Help Book You'll Ever Need: Repress Your Anger, Think Negatively, Be a Good Blamer, and Throttle Your Inner Child


Paul Pearsall - 2005
    Though everyone from talk show hosts to politicians mouths these platitudes, and self-help bibles are a dime a dozen, their advice simply hasn't't helped us live happier or more satisfying lives. Pearsall cites scientific evidence to challenge what he calls the McMorals of self-potentialism: the unsubstantiated prescriptions, programs, guarantees, and gurus that define our pursuit of The Good Life. His message is timely: we're fed up with truisms masquerading as truth, and hungry for self-help that really helps. Filled with groundbreaking research and inspiring true stories from Dr. Pearsall's clinical practice, The Last Self-Help Book You'll Ever Need offers a powerful antidote to the mindless mental languishing that characterizes so much of modern life. The solution is not just to "get tough and suck it up." Instead, Pearsall offers powerful if counterintuitive strategies. By abandoning the mandate to "stay hopeful," for example, we can begin to savor today rather than focus desperately on tomorrow. By allowing ourselves the natural process of grieving instead of relentlessly treating grief as a disease, we can recover from tragedy. With Pearsall's lively and informative roadmap to psychological health, we can say "goodbye" to our inner child and "hello" to a better life.

The Ultimate Guide to Video Game Writing and Design


Flint Dille - 2006
    Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

The Official Pokémon Handbook


Maria S. Barbo - 1999
    Every character is detailed with their statistics, techniques, secret facts and training tips."

Climbing Self Rescue: Improvising Solutions for Serious Situations


Andy Tyson - 2006
    A crucial piece of gear is MIA. You've wandered off route into dicey terrain. An injury leaves you or your partner in need of help. Climb long enough and finding yourself in a jam far from help is inevitable. In Climbing: Self Rescue, two long-time climbing instructors and guides teach how to improvise your own solutions, calling for outside help only when necessary.Because few climbers carry fancy (and expensive) search and rescue gear, all skills taught in this book use the items typically found on a climbing rack: rope, carabiners, slings, and cord. Text, illustrations, and photos explain knots, belaying and hauling systems, rappelling, ascension, passing knots, how to safely assist and rig an injured climber, and more. Roughly half of the book is devoted to real-life climbing scenarios and solutions ranging from moderate to severe. Because real-life situations rarely unfold as they do in practice, Climbing Self-Rescue teaches how to analyze and improvise your way out of a crisis.

Clean Eating Made Simple: A Healthy Cookbook with Delicious Whole-Food Recipes for Eating Clean


Rockridge Press - 2014
    Eating healthy no longer has to be complicated. A wholesome clean eating diet emphasizes the amazing benefits of unrefined, unprocessed foods, instead of complicated dietary restrictions or unhealthy weight loss. Clean Eating Made Simple will walk you through the basics of a life-changing clean eating diet, with common sense guidelines, and over 110 healthy recipes that will not leave you feeling deprived. With an easy-to-follow clean eating meal plan and handy nutritional breakdowns, Clean Eating Made Simple will help you change the way you eat, and the way you feel, by simply returning to eating whole, natural foods and fresh produce. Clean Eating Made Simple helps you adopt healthy changes easily-and permanently-with: The 10 basic principles of clean eating More than 110 delicious clean eating recipes, including Oatmeal Pancakes, Sweet Pepper Saute with Sirloin, Gingerbread Granola Bars Handy clean eating food list, with guidelines for how to incorporate them into your daily diet Nutritional values for every recipe Tips to adapt each recipe for your personal dietary needs, including vegetarian or vegan, low-sodium, FODMAP, gluten-free, and nightshade-free A weekly clean eating meal plan to get you started A healthy lifestyle doesn't need to be complicated. Clean Eating Made Simple will help you improve your health and maximize your energy by simply enjoying natural, whole foods."

Minecraft: Guide to Survival


Mojang AB - 2020
    Previously published as Guide to Exploration, the revised and updated Guide to Survival has even more insider info and tips from the experts at game-creator Mojang, making this is the definitive, fully illustrated guide to survival in Minecraft.The mysterious world of Minecraft is just waiting to be explored. But danger lurks around every corner and survival can prove difficult for even the bravest adventurer.Learn how to find resources, craft equipment, and protect yourself. Discover which biomes to avoid when starting out, how to build a mob-proof shelter, where to look for naturally-generated structures laden with loot, and so much more.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for BeginnersMinecraft: Guide to Ocean SurvivalMinecraft: Guide to Survival

Thirty-six Years in the White House (1902)


Thomas Franses Pendel - 2016
    Pendel's attention. It is very interesting and throws many sidelights on the life of the White House. Pendel writes: "In 1861, or 1862, the Metropolitan Police was established by Congress at the Capital, and I made application for and received an appointment on the force. I made the first arrest, with the assistance of "Buck" Essex. The case was that of a fellow named Grady, one of the English Hill toughs. A roundsman said to us, "Boys, you take a walk down Seventh Street, and if you see anything going on, take a hand in it." Just as we got opposite the Patent Office, this Grady had assaulted, or rather was assaulting, a young fellow with a whip. I went up and grabbed him and put him under arrest, then took him to Squire Dunn's court and preferred charges against him. The Squire was busy writing for some time. When he got through he handed me the paper he was writing, and I was so green at the business I did not know what it was, so said: "What is this, Squire?" He replied, "Why, that is the paper of commitment for this fellow. Take him to jail." "On November 3, 1864, Sergeant John Cronin, Alfonso Dunn, Andrew Smith, and myself were ordered to report at the First Precinct, in the old City Hall, at one o'clock in the afternoon. We supposed we were to be detailed for detective work in New York City on account of the great riot then on there, especially as we were ordered to report in citizens' clothes, to conceal our revolvers, and to be sure to have them all clean and in good order. We arrived at the City Hall, and then were told where we were to go, which was to the President's Mansion, there to report to Marshal Lanham, at that time United States Marshal of the District of Columbia, and a bosom friend of Abraham Lincoln. "These were days that tried men's hearts, and women's, too. Men were falling at the front by hundreds, both in the Union and in the Confederate armies. There was weeping and mourning all over the land. Our nation was trembling with anxiety; we were all hoping that the great strife was over or soon to be. "Marshal Lanham took us upstairs and into the President's office, where we were introduced to him and to his two secretaries, Mr. Nicolay and Mr. Hay, the latter now being Secretary of State. We were then instructed to keep a sharp lookout in the different parts of the house, more particularly in the East Room and at the door of the President's office. " CONTENTS I — Under President Lincoln II — Under President Johnson III — Under President Grant IV — Under President Hayes V — Under President Garfield VI — Under President Arthur VII — Under President Cleveland VIII — Under President Harrison IX — Cleveland's Second Administration X— Under President McKinley XI — Furniture in Executive Mansion Originally published in 1902; reformatted for the Kindle; may contain an occasional imperfections; original spellings have been kept in place.

Beijing & Shanghai


Peter Neville-Hadley - 2007
    With the help of full-color photography and illustrated cutaways, floor plans, and reconstructions of the stunning architecture of both cities, "DK Eyewitness Travel Guide: Beijing & Shanghai" allows you to visualize your destinations. Insider travel tips and DK's indispensable maps and street views of key areas will ensure that you can find your way through the hustle and bustle of these cultural hubs with ease.Detailed listings include the best hotels, restaurants, bars, and shops for all budgets.

Hey! Listen!: A journey through the golden era of video games


Steve McNeil - 2019
    He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'.Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment.This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt?Joysticks at the ready. Let's Play!

Make It Fizz: A Guide to Making Bathtub Treats


Holly Port - 2014
    Chock full of easy to understand instructions and full color pictures for the 24 recipes included, you are sure to succeed with this book, regardless of your skill level. With a few simple ingredients, and a little bit of time, you’ll be making bath bombs in an afternoon. You’re in good hands with this quick and easy guide to showing you not only the basics, but also more fun and challenging recipes like the Fizzy Pops, designed to look like tasty cake pop treats. Taking it a step further she has also included cupcake bath bombs with a sugar scrub topping. Who wouldn't love to make these? This book can be a project for yourself, a gift for a friend, or an enhancement to your knowledge in the world of bath and body crafts. Whatever the purpose, the reader will enjoy!

Spud and Chloe at the Farm


Susan B. Anderson - 2011
    A mother hen and her chicks (and their adorable knitted eggshells), three little piglets, and a black lamb full of good intentions are just some of the appealing projects in Spud and Chloë at the Farm, the latest innovative work from author and world-class knitter Susan B.Anderson. The projects in this book follow Spud, a feisty pet sheep, and Chloë, his perky owner, as they travel to a farm and meet the inhabitants of the barnyard, including a brown cow, some mice, a dog, and a barn cat. To continue the theme, and set the stage for loads of interactive play, the book also offers instructions for making an assortment of farm props, such as a picket fence, bales of hay, dainty baskets, and even a three-sided foldable barn.Meanwhile, witty full-color cartoons (presented one per spread throughout the text of the book) tell the story of Spud and Chloë’s visit to the farm, which starts with an invitation from Spud’s cousin Little Lamb. Featuring charming full-color photographs of the knitted toys, this book is a must-have for knitters and their loved ones.

The Flash Book: How to fall hopelessly in love with your flash, and finally start taking the type of images you bought it for in the first place


Scott Kelby - 2017
    Once you own a flash, though, you'll have a lot of questions about how to get it to create the light you need—questions about camera and flash settings, questions about direction, quality, and quantity of light. And in addition to knowing how to use your flash, you need to know which modifiers and triggers you might need, and you need to learn use them quickly.That’s why this book was created: to quickly get you to the technique, the setting, or exactly the right thing you need to do right now to improve your work.Here’s how it works: When you need to know how to do a particular thing, you turn to the chapter where it would be found, find the thing you need to do (it’s easy, each page covers just one single topic), and Scott tells you exactly how to do it just like he was sitting there beside you, using the same casual style as if he were telling a friend. That way, you get back to shooting fast. This isn’t a book of theory, full of confusing jargon and detailed multi-step concepts. This is a book on which button to click, which setting to use, and exactly how and when to use it, so you’re never “stuck” wondering how to use your flash again. This will be your “go to” book that sits within reach any time you’re shooting with flash, and you are going to love having this type of help right at your fingertips.

Trigger Happy: Videogames and the Entertainment Revolution


Steven Poole - 2000
    Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

The Beginner's Guide to Reloading Ammunition


Steven Gregersen - 2013
    You’ll find detailed chapters about primers, cartridge cases, gun powder, and bullets, explaining in layman’s terms what they are, variations you’ll encounter and the characteristics of each. You’ll also learn the different facets of case preparation: which are necessary and which are optional, and how to do them. You’ll learn some characteristics of gunpowder and which types work best with bulk measurements. There’ll be detailed photos and explanations teaching the process of reloading ammunition. From there you’ll be shown how you can gear up to reload your own ammunition even if you don’t have much money or space.Although most of the book is geared toward metallic cartridge reloading there’s also a chapter on reloading shotgun ammunition. It too, will show you the steps involved and how to become operational with very little money and minimal space requirements.After reading this book the novice reloader will: (a) be capable of making informed choices when purchasing their equipment and components; (b) be able to understand the reloading process and why certain steps are taken or omitted; (c) have a safe, profitable and enjoyable experience from the very beginning.

Beginner's Luck Guide For Non-Runners: Learn to Run from Scratch to an Hour in 10 Weeks


George Anderson - 2013
    You may have tried and failed in the past to make running stick, but never the less you are determined to master it. You may tell yourself that “running is hard”, or “I’m just not a runner”, but the truth is that anybody can learn to run if they have the right approach. You will likely have many questions; “how do I build up my running distance?”, “how do I stay motivated to run?”, “how do I warm up and cool down?”. All of these and more are covered off within the pages of this book along with a step by step guide to building up your running to 60 minutes. There is more to learning how to run than just going out and seeing how far you can go three days a week. Some people will undoubtedly have success with this method, but for most beginner runners it takes a little more guidance and support to truly master the art of running. More and more beginners are deciding to take their first steps and learn how to run. Races are popping up all over the place geared towards beginner runners and it remains one of the most accessible sports around. Learning how to run should be a fun and rewarding experience in itself, not just a means to achieve a goal. Beginner’s Luck is a complete program that teaches you everything you need to build your confidence as a runner. The program itself removes the pressure of having to stick rigidly to a set rate of progress, and instead allows you to progress at your own pace. If you are a beginner runner who would like to learn how to run for up to an hour AND surprise yourself as to how easy it really is, get Beginner’s Luck and start out on your journey today.