Book picks similar to
Vampire: The Masquerade by Richard Dansky
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Vampire
Peter Cawdron - 2015
Bram Stoker wrote Dracula over the course of a decade, researching historical figures and compiling notes from scattered diary entries. What was supposed to be a work of fiction holds far more truth than he realized. Dr. Jane Langford is investigating a murder-suicide unlike anything she's ever encountered before. Sleepy Boise, Idaho, is a haven to an evil that has passed unnoticed down through the centuries.
Vampire
K.M. Ashman - 2012
But this is no ordinary mummy. Not only is it dressed in the manner of a commoner, it also contains a few blood cells that only seem dormant. Becky Ryan, a museum researcher, receives a macabre message from her father, just before he is found dead and follows the clues to uncover what is either a massive hoax, or the greatest ever discovery in the history of mankind. What she uncovers is beyond her wildest dreams…..and darkest nightmares
Wicked Witches of Coventry: The Complete Series, #1-11
Sara Bourgeois - 2020
She’s divorced, childless, and she just got fired… again…With dwindling savings and few prospects, she packs her possessions into a U-Haul and sets out for the little town of Coventry where she inherited a dilapidated old house from her Great Aunt “Mad” Maude Tuttlesmith.Coventry is supposed to be a stop in the road for Brighton. The plan is to fix up the house, sell it, and then figure out what to do with her life.You know what they say about the best-laid plans…This collection contains the entire Wicked Witches of Coventry series in one huge omnibus! This is a limited time only offer. Grab it while you can!
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Dungeon World
Sage LaTorra - 2012
You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 1-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set
James Wyatt - 2010
Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice
Your Name, In Fire
Kera Emory - 2016
He's about to find out how wrong he is.Sparks fly when a pretty, enigmatic writer named Wendy joins Connor's video game studio. Wendy has some strange habits, and she's careful never to reveal much of her backstory. But despite their mutual infatuation, Connor's too distracted by work to dig deeper. And before long, he's got his own secrets to worry about. A tattooed stranger nearly kills Connor, but he keeps the incident to himself—and he tries to convince himself that Wendy's weird behavior isn't really that weird. Stressed and sleep-deprived over the looming deadline of a huge game launch, Connor has no time to deal with 'weird'. But when the evidence trail of a murder begins to lead back to Connor himself, he must track down the answers to the questions he's been avoiding, even if it means risking his sanity—and his life.With YOUR NAME, IN FIRE, new author Kera Emory spins a psychological vampire thriller with a black sense of humor and a deeply nerdy heart.
Fang U
Mia Archer - 2019
She was a witch on a mission. A witch with no magic sent to find the vampire who killed her best friend and make the undead bitch pay. The only problem? She's hunting a vampire whose fanged face haunts her dreams. She can't get her out of her mind. And when she meets Ivy she falls. Hard. That was not part of the plan. Ivy wasn't your typical college girl. No, she was a vampire running a secret sorority of the undead where that undeath was a life sentence to an endless boring party. Only Ivy had problems. Like newly turned pledges who refused to follow orders. Like a dead witch killed by one of those pledges. Like the threat of witches descending on her sorority and destroying everything she's built over long decades in retaliation for one stupid pledge's mistake. The last thing she needed complicating things was a mysterious freshman girl coming along and capturing her mind like no human had in decades. A girl who was hiding a dangerous secret that could be the end of everything she's built... Fang U is a 70k lesbian vampire romance with a little bit of humor, a little bit of horror, a touch of magic, and a whole lot of fun!
The Incredible Misadventures of Boo and the Boy Blunder
MaryJanice Davidson - 2005
A vampire hunter gets the surprise of her life when the man she saves from a bloodthirsty vampire is so grateful for her service that he decides to become her sidekick—much to her dismay.novella was included in Kick @ss, but if this e-book is just the novella, sole author is MJD
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
The First Book of Demons
Raquel Dove - 2012
A series of strange encounters, and her relentlessly curious nature, lead her into the woods where she meets a destiny that has been chasing her since birth. She is unknowingly brought into a world of demons that is fraught with turmoil and deadly power struggles. Lord Balthazar, a demon prince trying to hold his new kingdom together, seizes on the opportunity and takes her hostage. Alexandra’s strong willed, defiant personality not only gets her into heaps of trouble, but also manages to gain the unlikely affections of the demon lord that holds her captive. As time begins to run out for both of them, sacrifices must be made that are to neither one’s liking, and by the time they realize what they truly want, it may be too late.
Frostgrave: Fantasy Wargames in the Frozen City
Joseph A. McCullough - 2015
Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.
Death Warmed Over
Kevin J. Anderson - 2012
Dan Chambeaux. Taking on the creepiest of cases in the Unnatural Quarter with a human lawyer for a partner and a ghost for a girlfriend, Chambeaux redefines "dead on arrival." But just because he was murdered doesn't mean he'd leave his clients in the lurch. Besides, zombies are so good at lurching. Now he's back from the dead and back in business--with a caseload that's downright unnatural. A resurrected mummy is suing the museum that put him on display. Two witches, victims of a curse gone terribly wrong, seek restitution from a publisher for not using "spell check" on its magical tomes. And he's got to figure out a very personal question--Who killed him? For Dan Chambeaux, it's all in a day's work. (Still, does everybody have to call him "Shamble"?) Funny, fresh, and irresistible, this cadaverous caper puts the P.I. in R.I.P. . ..with a vengeance. "Wickedly funny, deviously twisted and enormously satisfying. This is a big juicy bite of zombie goodness. Two decaying thumbs up!"--Jonathan Maberry"Anderson has become the literary equivalent of Quentin Tarantino in the fantasy adventure genre."--The Daily Rotation"An unpredictable walk on the weird side. Prepare to be entertained." --Charlaine Harris
Dead Witches Tell No Tales (The Hollows, #3-4)
Kim Harrison - 2006
Just ask Rachel Morgan, private investigator and witch. First her never-do-well boyfriend disappears into the night. Then the hunky protege of vampire crimelord Piscary starts eyeing her curves... not to mention her throat. Throw in a demon or two keen to singe her hide - or take her soul - and you'd think she was the poster child for doom instead of one savvy spellcaster. Luckily she shares her business and the deconsecrated church she calls home with roomies Ivy, lithe living vampire, and Jenks, the world's crankiest pixie. For it'll take more than boots to grind down the hell-magic and mayhem that surround her. EVERY WHICH WAY BUT DEAD finds Rachel in a battle of wits and spells, going head to head with nemesis Trent Kalamack and the dark magic he's long ago forged in becoming a drug lord. Who would have guessed Rachel's own father had been his partner? But as she reels from tis blistering truth, arch-demon Algaliarept returns to claim her as his familiar, a bargain she'd struck in exchange for his testifying against Piscary. The price of failing to comply? Her soul whisked off to the darkest ever-after... In A FISTFUL OF CHARMS, Rachel's former boyfriend, Nick, has stolen the focus, a cursed Were statue able to create new Weres through biting rather than birthing. The statue is the stuff of legend - and ultimate power. for it would give Weres dominion over vampires ... and spark all-out war. To stop a bloodbath no one wants, Rachel will pull out every stop, spell and incantation to save the day. --- from book's dustjacket
Spaceships and Spellcasters
Glynn Stewart - 2018
A mage cop on his first assignment learns the world isn't as black and white as hopedA jump mage and a starship with matching needs turn out to be a magnet for troubleDigging in 1940s New York City awakens a monster--and brings in the elite of the FaeThe protected heir of an interstellar dictatorship is called to a battle no one expected him to fightAn explosive collection of four novellas from science fiction and fantasy author Glynn Stewart, spanning his ONSET, Starship's Mage, Changeling Blood and Exile universes, including two brand new urban fantasy novellas. Includes:ONSET: Murder by MagicStarship's Mage: Episode 1Fae, Flames and FedorasAshen Stars