GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

Battle Lines


Chris Hechtl - 2015
    But he returned changed, he had lost one of his AI to rampancy after fighting an Xeno AI Wraith, and his greatest AI, his confidant Commander Sprite had chosen to leave him. He didn't return to civilization alone however. He brought with him over a hundred precious sleepers, officers and enlisted personnel ready to help rebuild the Federation once more, along with petabytes of precious blueprints and data, designed by some of the greatest minds of the Federation. But before they can begin to forge a new fleet they have to stop the rampaging Horathian Empire in it's tracks. Rear Admiral Amadeus White has been assigned to push the enemy back and keep them back while Admiral Irons and Subert work on building new ships. Admiral Subert has his own problems to deal with in Pyrax. He needs time, time to adjust, time to clean up the mess. Time to build more ships. But the enemy within and without won't wait. Napoleon said it best, "You can ask me for anything but not time!" The Battle Lines have been drawn!

In Every Clime and Place


Patrick LeClerc - 2014
    Always Faithful. The motto of the United States Marine Corps. Words to live by. On the ragged edges of civilization, Corporal Michael Collins has lived those words, taking on riots and evacuations, rebels and terrorists. Asteroid belt patrol is just another deployment. Ninety nine percent boredom, one percent terror. But soon the platoon of Marines find themselves entangled in the threads of a conspiracy of corporate greed, government corruption, piracy, and a band of war criminals. As the fire team leader struggles with tensions in the close knit unit, Collins and his fellow Marines find themselves outnumbered in a pitched battle to stop a corrupt land grab that seems right out of the Old West, but on a new, wider, more unforgiving frontier. And now he must confront the harsh demands of being “always faithful.” Semper Fi. Words to live by. Words to die by. Time to earn that combat pay, Marines. Welcome to the Suck. And remember, you volunteered for this. Patrick LeClerc has crafted a tense, military action adventure on the edge of civilization: Earth’s mining colonies in the asteroid belt. “In Every Clime and Place” combines the spirit of classic s/f of Heinlein’s “Starship Troopers” or David Drake’s “Hammer’s Slammers” with the isolated, small unit grunt’s eye view intimacy of George MacDonald Fraser’s “Quartered Safe Out Here.” "In Every Clime and Place” is a frontier land grab; a tale of government corruption and corporate piracy, and a near future Marine science fiction story, told with gritty authenticity, gallows humor and raw emotion, evoking the closeness and isolation of a small unit deployed to the distant edge of a bleak and dangerous frontier. BOOK REVIEW Set some 60 years in the future, this impressive, fast-paced novel is as much ‘Semper fi’ as it is sci-fi. The convincing story centers on the hard-hitting law and order role of the USMC in dealing with organized commercial pirates causing mayhem on planet Mars. The plot’s development is cleverly stage-managed by the author (a former US Marine) From the very first page, authenticity is the dominant hallmark of this exciting and very readable book. Don’t expect to read this novel a chapter at a time, last thing at night and then drop off to sleep. I found it impossible to put down. This book demanded and held my attention. The very believable characters live off the pages. They, their gritty Service dialogues and the battle scenes are all USMC through and through. Long before that iconic US Marine legend, Chesty Puller, was mentioned in the story, I was sold on this book’s authenticity and the author’s credibility. I thoroughly recommend it as an absorbing, exciting read. It has, too, the makings of a great film. -Mike Williams, Royal Marine, SBS, Author of The Tremayne Trilogy

The Irish Brigade: A Fallen Empire Novel


J.F. Holmes - 2020
    

The Legend of the Jade Phoenix Trilogy


Robert Thurston - 2003
     Aidan Pryde is a MechWarrior in training with Clan Jade Falcon who learns that there's more to war than honor and glory...

Traveller Core Rulebook: Science-Fiction Adventure in the Far Future


Gareth Ryder-Hanrahan - 2008
    Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.

Playing with Super Power: Nintendo Super NES Classics


Prima Games - 2017
    The Console A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory.The Games Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2!The History Learn about the SNES development and the visionaries behind this groundbreaking console.The Legacy An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues.The Memories Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power!Speedrunning Tips Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games.Exclusive Foreword Written by Reggie Fils-Aime, President and COO of Nintendo of America.Paperback version.

Aspho Fields


Karen Traviss - 2008
    Marcus Fenix and Dominic Santiago fought alongside Dom’s elder brother Carlos at Aspho Fields in the epic battle that changed the course of the Pendulum Wars. There’s a new war to fight now, a war for mankind’s very survival. But while the last human stronghold on Sera braces itself for another onslaught from the Locust Horde, ghosts come back to haunt Marcus and Dom. For Marcus–decorated war hero, convicted traitor–the return of an old comrade threatens to dredge up an agonizing secret he’s sworn to keep.As the beleaguered Gears of the Coalition of Ordered Governments take a last stand to save mankind from extermination, the harrowing decisions made at Aspho Fields have to be re-lived and made again. Marcus and Dom can take anything the Locust Horde throws at them–but will their friendship survive the truth about Carlos Santiago?From the Paperback edition.

We Dare


Eric Thomson - 2019
    The Marines of Ghost Squadron are humanity’s foremost black ops specialists who strike without warning and vanish without a trace.  They will do whatever is necessary to protect humanity anywhere in the known galaxy.  With the Commonwealth increasingly unstable thanks to venal politicians, greedy financiers, and power-hungry revolutionaries, they don’t lack for missions.When an undercover Constabulary officer vanishes after uncovering a massive cartel-run human trafficking operation, the Commonwealth’s interstellar police force calls for help from Naval Intelligence.  Because the cartel’s operations could upend the delicate political balance between the older core worlds and the more recently colonized outer star systems, Ghost Squadron gets the job.  Its mission: find the missing Constabulary officer and choke off the growing slave trade bedeviling humanity’s perilous galactic frontier.Ghost Squadron’s commanding officer, Lieutenant Colonel Zachary Thomas Decker, spent the last ten years as a Naval Intelligence agent.  His job was thwarting plots and terminating the Commonwealth’s internal enemies alongside his partner, a trained assassin.  Now, with several hundred of the deadliest Marines ever fielded at his back, Zack Decker will change the course of history and usher in a new era. Humanity's interstellar empire ended in "Ashes of Empire."  Witness its birth a thousand years earlier in Eric Thomson's new series "Ghost Squadron."

Hard Drop


Will van der Vaart - 2013
    Their objective is classified, marked only by coordinates leading them into a deserted city at the heart of the fighting. From the beginning, everything possible goes wrong. A missile strike rocks the carrier mid-launch, and only a fraction of the unit reaches the surface alive.Outmanned, outgunned, and scattered, with a hard deadline to orbital bombardment looming, it is up to Drop Commander Tyco Hale to rally his troops and reach their objective. But what they find, hidden deep in the tunneled passages under the city, will change everything about what he fights for and what he believes in. With the unit in tatters and loyalties divided, the choice he makes in the dark will seal all of their fates - and much more besides.

Resolute Command


James Prosser - 2013
    Humanity has been enslaved or scattered to the galaxy, hiding out in lonely systems far from home. A cry for help from an enemy ship prompts action from an unlikely group of refugees and a lone fighter pilot. This begins an epic adventure that will unite the remains of the human race and take them into the depths of the darkest soul.The battle for survival is underway and the War for Terra has finally begun.

Cherry Drop (Abner Fortis, ISMC Book 1)


P.A. Piatt - 2021
    When he makes his first combat drop, or cherry drop, he’s a know-nothing second lieutenant added to the mission roster as an afterthought. The Space Marines are tasked to support the Galactic Resource Conglomerate (GRC) while they test a revolution in military technology: Precision Crafted Soldiers (PCS). All the Space Marines have to do is kill bugs. Even when a tragic accident leaves Fortis in command, the mission is still an easy breather. When the Space Marines discover proof of a long-buried betrayal, though, friends become enemies, and their mission goes awry. Does Fortis have what it takes to lead the Space Marines to survival in the face of overwhelming odds?

Mass Effect - Prima Official Game Guide


Stephen Stratton - 2007
    To get the full effect, you need this guide•Full mission & optional assignment walkthroughs•Massive galactic codex section for all the background you could want•All Achievements and how to get them•Mass Effect warfare secrets revealed

The Privateer


William Zellmann - 2012
    The slaves stole an ore carrier and escaped, and after failing at trade, desperation and hatred drove them to piracy. John was a hugely successful pirate, until forced to confront the horrors committed by his men. He grabs a ship and a bag of gems, and runs away, determined to regain his self-respect. Pursued by his former colleagues, he flees across man-settled space. Along the way, he learns that his ship is much more than a simple yacht, deals with a stowaway girl, almost accidentally buys an orbital scrap yard, finds himself responsible for a beautiful young woman, fights off a pirate attack, falls in love, makes a friend, and learns that his refuge has been invaded by another planet. John, now Cale, and his friends plan to use derelicts from his scrap yard to free his sanctuary planet. But can a bunch of resurrected hulks really defeat a planetary fleet? And just what IS a Privateer, anyway?

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.