Decision at Thunder Rift


William H. Keith Jr. - 1986
    The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble.Grayson Death Carlyle had been training to be a MechWarrior since he was ten years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior.To claim the title of MechWarrior all he has to do is capture one of those giant killing machines by himself.If it doesn't kill him first.

Scouts Out: Books One and Two


Danny Loomis - 2016
    He and his team battle to drive the enemy from star systems under protection of the Confederation. His courage and fighting abilities are tested to their utmost, as he rises through the ranks of the LRS and beyond. Small unit skirmishes build to full-scale combat on planet surfaces, and serve as a counterpoint to violent conflict in space.

Cheat


P.S. Power - 2015
    Take it, if you can. Mason Sims is a freelance three dimensional printing and nano design tech, one of the most complex jobs available. Most days he simply focuses on his work, his one friend, virtual reality, and lives a quiet life, untroubled by other people. Right up until his best friend, Sam, who lives life as a gender neutral person, gets him involved in a situation far more intense and dangerous than Mason would have ever dreamed possible. Ripped from his old life, he must now figure out how to save the world from certain destruction. Can he survive trying? Could anyone?

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

Nullifier (Fire and Rust #6)


Anthony James - 2019
     The wreck of a Sekar battleship and the intel contained within a subsurface alien facility could affect the outcome of a war which has so far claimed billions of lives. However, while the Raggers are defeated, they are not destroyed, and they are unwilling to give up the prize. What starts as a hard fight to claim invaluable alien tech turns into something with far higher stakes. The crashed battleship is called Nullifier and its control entity promises many things. Captains Jake Griffin and Tanner Conway will soon find that this mysterious craft has a mission of its own. A mission that requires a replacement for its dead crew. From the ice storms of Glesia to a planet in the throes of cataclysmic violence, the Nullifier takes Griffin and Conway on a journey where they will learn the history of a long-dead alien race and find that ancient threats still exist. Overcoming this new challenge will bring rewards unimagined and a chance to hold back the Sekar tide for a little longer. Beating the odds has never seemed harder or more important for humanity’s survival… Nullifier is a fast-paced military sci-fi shooter filled with spaceships, guns, tech and warfare. It follows on from book 5 in the Fire and Rust Series: Refuge 9.

Their Darkest Hour


Christopher G. Nuttall - 2014
    Swiftly, the aliens take control of Britain’s cities and force the remainder of the British military to go on the run. With the government destroyed, the population must choose between fighting and collaborating with the alien overlords. This is truly Britain’s darkest hour. Caught up in these events are a handful of ordinary people, struggling to survive. The Prime Minister, forced into hiding, and an unscrupulous politician looking to find fame and power by serving the aliens. Soldiers fighting an insurgency and senior officers trying desperately to find the key to driving the aliens away from Earth; police officers faced with a choice between collaboration or watching the aliens brutalise the civilian population. And ordinary citizens, trying to survive a world turned upside down. But resistance seems futile and the aliens appear unstoppable – and the entire population is caught in the middle. As the alien grip tightens, the last best hope for freedom lies with those who will never surrender...and are prepared to pay any price for the liberation of Earth.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Star Vigilante


T. Jackson King - 2012
    And with the aid of the self-aware starship Mata Hari, he’s been successful in bringing a small bit of justice to the alien star culture of the Anarchate. But then a crossbreed woman hires him to right a wrong being done to her planet by an alien commercial conglomerate that rules whole star clusters. Matt, aided by cyborg improvements that make him a deadly foe, sets out to do his job the best he can. Soon, he is on track to becoming the deadliest Vigilante in human history. But humanity’s survival among the crowded stars might be the price for success in his job.

Jayne's Intelligence Review: The Royal Manticoran Navy


David Weber - 2006
    Included are the uniforms, traditions, honors, histories and ship data of the navy, most of which in rich color. Service uniforms, battle armor, personal weapons, unit organization and tactics are all explained in detail.

The Halo Graphic Novel


Lee Hammock - 2006
    This graphic novel, based on the best-selling video game, brings the Halo universe to life for the first time in the sequential art medium.

Astrid's War: Attack on the USS Valley Forge


Alan Householder - 2019
    

New World Disorder: Mech Command Book 1


George S. Mahaffey Jr. - 2018
     Seal Team 6 … Delta Force … Paw Patrol. They’re all gone now, vaporized during an alien invasion that has only recently ended. What’s left behind is a small group of survivors led by a former scavenger named Danny Deus, who’ve been selected to compete for a spot as operators in the Mech Command, a global mechanized fighting force dedicated to defending the Earth, kicking the crap out of wannabe alien invaders, and looping back through time every now and again. What most would consider a lifetime’s worth of work—battling extraterrestrial bad guys and saving the universe—Danny and the operators call a busy Tuesday. If you enjoy over-the-top sci-fi action, cool mechs, and smartass characters, saddle up with the Mech Command and enjoy a series that’s been described as READY PLAYER ONE meets PACIFIC RIM.

EarthBound (Legends of Localization #2)


Clyde Mandelin - 2016
    Get ready for hundreds of pages filled with surprising revelations, inside information, obscure trivia, and universal cosmic destruction. This legend of localization doesn’t stink!

Iron Legion Battlebox


David Ryker - 2019
    Just One Dollar. James 'Red' Maddox was born in a cloning tube for one purpose: to work. That's all his life offers, just the prospect of decades of back-breaking labor until he dies. That's until a Federation dropship touches down on Genesis-526. Suddenly hard labor doesn't seem so bad, because the Federation Ground Corps needs fresh meat. And they don't take no for an answer... The problem, in Red's eyes, is their 7% survival rate. Until he's offered a lifeline - the Mech Corps. They're the elite. The first in and last out of every fight, piloting twenty foot tall steel beasts of war. But no tuber has ever made it into the Corps, and they want to keep it that way. The instructors want him out, the other recruits want him gone, and they'll stop at nothing to make sure it happens. Red's about to find out that he's jumped from the frying pan straight into the fire. And over the course of four books and more than 1,000 pages, he'll be forced to battle fellow recruits, aliens, the Federation's greatest enemies, and eventually, the Federation itself... Box Set includes: 1. Recruit 2. Soldier. 3. Hunter. 4. Warrior