Book picks similar to
Embed with Games: A Year on the Couch with Game Developers by Cara Ellison
non-fiction
games
nonfiction
video-games
Flâneuse: Women Walk the City in Paris, New York, Tokyo, Venice and London
Lauren Elkin - 2015
Feminine form of flâneur [flanne-euhr], an idler, a dawdling observer, usually found in cities.That is an imaginary definition.'If the word flâneur conjures up visions of Baudelaire, boulevards and bohemia – then what exactly is a flâneuse?In this gloriously provocative and celebratory book, Lauren Elkin defines her as ‘a determined resourceful woman keenly attuned to the creative potential of the city, and the liberating possibilities of a good walk’. Part cultural meander, part memoir, Flâneuse traces the relationship between the city and creativity through a journey that begins in New York and moves us to Paris, via Venice, Tokyo and London, exploring along the way the paths taken by the flâneuses who have lived and walked in those cities.From nineteenth-century novelist George Sand to artist Sophie Calle, from war correspondent Martha Gellhorn to film-maker Agnes Varda, Flâneuse considers what is at stake when a certain kind of light-footed woman encounters the city and changes her life, one step at a time.
Names for the Sea: Strangers in Iceland
Sarah Moss - 2012
In 2009, she saw an advertisement for a job at the University of Iceland and applied on a whim, despite having two young children and a comfortable life in an English cathedral city. The resulting adventure was shaped by Iceland's economic collapse, which halved the value of her salary, by the eruption of Eyjafjallajökull and by a collection of new friends, including a poet who saw the only bombs fall on Iceland in 1943, a woman who speaks to elves and a chef who guided Sarah's family around the intricacies of Icelandic cuisine.Sarah was drawn to the strangeness of Icelandic landscape, and explored hillsides of boiling mud, volcanic craters and fissures, and the unsurfaced roads that link remote farms and fishing villages in the far north. She walked the coast path every night after her children were in bed, watching the northern lights and the comings and goings of migratory birds. As the weeks and months went by, the children settled in local schools and Sarah got to know her students and colleagues, she and her family learned new ways to live.
High Voltage Tattoo
Kat Von D. - 2009
Ink" comes a rich view of contemporary tattoo culture, as only a true insider can offer. Full-color throughout.
The Tree
John Fowles - 1979
To a smaller yet no less passionate audience, Fowles is also known for having written The Tree, one of his few works of nonfiction. First published a generation ago, it is a provocative meditation on the connection between the natural world and human creativity, and a powerful argument against taming the wild. In it, Fowles recounts his own childhood in England and describes how he rebelled against his Edwardian fathers obsession with the quantifiable yield of well-pruned fruit trees and came to prize instead the messy, purposeless beauty of nature left to its wildest. The Tree is an inspiring, even life-changing book, like Lewis Hydes The Gift, one that reaffirms our connection to nature and reminds us of the pleasure of getting lost, the merits of having no plan, and the wisdom of following ones nose wherever it may leadin life as much as in art.
Arcade Mania: The Turbo-Charged World of Japan's Game Centers
Brian Ashcraft - 2008
Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.