Book picks similar to
100 Best Video Games (That Never Existed) by Nate Crowley
games
video-games
tbr-video-games
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Zombies Vs. Robots
Chris Ryall - 2007
A post-apocalyptic world overrun by zombies has only one chance at recovery -- a team of robots that must protect and clone a lone surviving human baby. They just need to do this amidst the endless hordes of zombies who have been driven rabid by their frustration at inedible bots and their lust to eat the one living brain left on the planet.
Capcom 30th Anniversary Character Encyclopedia
Casey Loe - 2013
The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!
EarthBound
Ken Baumann - 2014
An RPG for the Super NES that flopped when it first arrived to the U.S., EarthBound grew in fan support and critical acclaim over the years, eventually becoming the All-Time Favorite Game of thousands, among them author Ken Baumann.Featuring a heartfelt foreword from the game's North American localization director, Marcus Lindblom, Baumann's EarthBound is a joyful tornado of history, criticism, and memoir.Baumann explores the game’s unlikely origins, its brilliant creator, its madcap plot, its marketing failure, its cult rise from the ashes, and its intersections with Japanese and American culture, all the while reflecting back on the author's own journey into the terrifying and hilarious world of adults.
The Paleblood Hunt
Redgrave
Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.
Dance For Me
Tiffini Johnson - 2013
Her days consist of fishing in the Mekong River with her father, watching her younger sister Srey, cooking with her mother and dancing joyfully throughout the hut. When her sister becomes ill with dengue fever and the family worries she will die, her father journeys to the city in search of help. He returns with a doctor and a mysterious woman whom he tells Maelea she will now work for as a domestic servant. Maelea is promised a door to a better future, including school, but finds herself trapped in a brothel instead. There she endures unimaginable torture, isolation and is forced to sell her body up to 60 times a night for two years until one horrific act of terror becomes an unlikely saving grace. Dance For Me is an honest and compassionate look into child sex trafficking. it will make you angry, it will make you sad and it will inspire you to act for those who you cannot.
Top Free Kindle Fire Apps (Free Kindle Fire Apps That Don't Suck)
The App Bible - 2012
This is the one you want… Personally, I will check out any book this author writes about apps because, for some reason, maybe a bad case of OCD, he is obviously compelled to do the most thorough investigation into each and every aspect, good and bad of apps in a particular genre. My hat's off to him, and he has my thanks for saving me a ton of time and grief.” - Linda Abbott (Reviewer) Nearly 400 Pages of In-Depth Reviews, and Tips and Tricks to Help You Get The Most Out of Your Free Kindle Fire Apps Question: Why Do You Need This Book? Answer: Because you have better things to do with your time than trudge through the Amazon App Store and test tons of apps until you find the best ones Question: OK. But Why Do You Need To Buy THIS Book? Answer: Because you need more than just a random list of “Top Kindle Fire Apps.” You also need: To know which apps to download first Tips and tricks for how to get the most out of the apps How to find help if you’re having a problem with an app An in-depth review describing what is good and what is bad about each app Problem: Even if you have a list of the top free apps, how do you know which ones to install first? Solution: At the end of this book, all the apps are ranked from best to worst according to a UNIQUE RANKING SYSTEM FOUND ONLY IN MY BOOKS Question: How Else Is This Book Unique? Answer: In addition to its unique ranking system, it also offers in-depth reviews that provide the following: A summary of what the app does A summary of what is good and what is bad about each app When available: The app developer’s contact information, website information, as well as links to pertinent articles about the app Tips and tricks for many of the apps (how to get the most from the app) A brief summary of the positive and negative reviews of the app on Amazon PLUS: A list of 6 must-have free productivity apps that every Kindle Fire owner should install to have greater control over their Kindle Fire A list of 16 free productivity apps that most Kindle Fire owners will find useful since they provide a great deal of functionality Question: OK…But What Types Of Apps, Exactly, Does The Book Include? Answer: A dizzying variety… Game Apps Arcade and Board game apps Mind game apps: Card, logic, and word game apps Kids Apps Educational apps and Game apps for kids: Apps for toddlers, preschoolers, elementary schoolers, and high schoolers in the following categories: Art apps, Book apps, English apps, and Math apps Productivity Apps Home
I-SPY : A peep into the world of Spies
Amit Bagaria - 2019
I am sure you’ve seen at least one, if not more of the 26 films made on fictional British spy 007. You may’ve also seen TV shows like The Americans, Blindspot, Chuck, Covert Affairs, Homeland, Nikita, Quantico, The Blacklist, and/or The Night Manager. I wrote this book after I realised that the average person may not know even one-sixth of what I know about spies and spying. Almost each of the Top 50 nations (by GDP, population or military power) has a spy agency/service. Many countries have more than one ‘secret service’ or ‘intelligence agency’. USA has 16. Some countries’ spy agencies are more powerful than entire smaller nations, with annual budgets larger than their GDPs. This books attempts to tell the story of 20 of the world’s largest and most powerful spy agencies, details their important missions, reveals their darkest secrets, and gives you an inside perspective of the often quite gory but thrilling ‘world of spies’. It gives you a 360º view of those spy agencies you only read about or see in a movie or TV show. With one chapter per agency, you can read only chapters you may be interested in. The life of most spies is not as glamorous as it is made out to be. You may think it is all about high-tech and guns and car chases and ‘hot’ women, but that’s not the case. In the real spy world, the techniques boil down to the interpretation of basic human psychology. Even though a spy learns several action techniques on how to get out of a dangerous situation, including how to withstand torture, if he/she is resorting to car chases, it means they’re doing something wrong. Spies don’t get paid very well. Gambling at a casino or flying on a private jet may be part of the job, but a spy doesn’t get to spend this kind of money on personal expenses. Spies cannot disclose the nature of their work to their family and friends, to maintain secrecy. Many have to live away from home for weeks, months, even years. Married life is a mess, as the spouse starts suspecting the spy of having an affair. Who can become a spy? Do you need a law enforcement (police) or military background? Not really. Spies have degrees as diverse as law, political science, finance, economics – even professional athletes have become successful spies.
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
Last Descendants
Matthew J. Kirby - 2016
Monroe, the IT guy at school, might finally bring Owen the means to clear his father's name by letting him use an Animus—a device that lets users explore the genetic memories buried within their own DNA. The experience brings Owen more than he bargained for. During a simulation, Owen uncovers the existence of an ancient and powerful relic long considered legend—the Trident of Eden. Now two secret organizations will stop at nothing to take possession of this artifact—the Brotherhood of Assassins and the Templar Order. It soon becomes clear to Owen that the only way to save himself is to find the Trident first.Under the guidance of Monroe, Owen and a group of other teenagers go into a memory they all share within their DNA: the 1863 Draft Riots in New York City. Owen and his companions will find themselves tested on the gritty streets of New York, and their experiences in the past will have far-reaching consequences in the present.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
David Kushner - 2003
Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
Walt Disney's Uncle Scrooge McDuck: His Life & Times
Carl Barks - 1981
Completely recolored in the style of the 1930s and 1940s Disney animated cartoons. Illustrated.
Art Schooled
Jamie Coe - 2014
His enrollment at art school and subsequent move to the city opens up a world of possibilities. Unsurprisingly, Daniel struggles with his newfound independence—the difficulties of big city dating and making new friends. Jamie Coe's tale is a visually powerful graphic novel that covers familiar ground with an enthralling approach.Jamie Coe is a recent graduate from Central Saint Martins, London. He has worked on commissions for Foyles, illustrated political cartoons for the Gateway, and is the author of the short comic House of Freaks. He lives in London, England.