Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

Riddles: 100 Interactive Riddles and Brain teasers: The Best Short Riddles and Brainteasers With Clues for Stretching and Entertaining your Mind (Riddles ... riddles & puzzles, puzzles & games)


Beatrice Wood - 2015
    If a friend told you a riddle, normally you would ask him for a clue before giving up and ask for the answer. So why not get a little help for a riddle book, too? Even if you think a riddle is hard, getting a clue before seeing the answer will make the game much more interesting and fun. This riddle book is specially formatted to provide clues with a simple click, before providing the answer! For each question, click on “Give me a Clue” to get a little bit of help. If you are certain about the answer, ignore this and go straight to “Show Answer”. Then you can “Go to the Next Riddle”. Why this Book is a Great Buy! Challenge yourself, your friends, partner or family and have some fun exercising your brain at the same time! Here is why you are going to enjoy everything about this book: You can ask for a clue before seeing the answer which is really great and makes the game a lot more fun! It is very easy to use, even when you are on your daily commute or waiting in public. It is easy to navigate between questions, answers and clues! All riddles are smart and interesting The riddles are neither too easy nor too difficult. The difficulty level is appropriate for beginner adults or teens, and even for smart kids. (If you are an advanced solver, please “look inside” the book to decide if the difficulty level suits you). You can play alone or together with your friends and family (fun guaranteed!) What you will Find in this Book Each one of the 100 riddles is hyperlinked to a clue and to the solution, and that provides a maximum ease of navigation. This book contains some of the world’s most famous riddles, and also many lesser known gems. This collection contains: "How is this possible?" riddles Recently a mother gave birth to two girls on the same day, at the same time, in the same month and year and yet they're not twins. How is this possible? Lateral Thinking riddles How can you alter the following equation by a single stroke (straight line) to make it correct? 5 + 5 + 5 = 550 Logic riddles A woman was horrified to find a fly in her tea. The waiter took her cup and went into the kitchen and returned with a fresh cup of tea. She shouted, "You brought me the same tea!" How did she know? Word riddles There is a word in the English language in which the first two letters signify a male, the first three letters signify a female, the first four signify a great man, and the whole word, a great woman.

Playing With Power: Nintendo NES Classics


Garitt Rocha - 2016
    3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!

Maestro Mario: How Nintendo Transformed Videogame Music into an Art


Andrew Schartmann - 2013
    for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter?In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive “pongs” of arcade machines to the complex musical fabrics woven by composers of the NES era. Where does that distinctly Nintendo-flavored sound come from? What sets NES music apart from its predecessors? And how has that iconic ‘80s videogame sound “invaded” popular culture?

Invasion of the Space Invaders


Martin Amis - 1982
    Delving into the electric atmosphere of the arcades where he misspent his youth, he asks: Why did Space Invaders invade our hearts and minds? How much time, loose change and sex appeal did they cost us? And most importantly, which secret cheats and tactics must we master to reach the next level?Part cautionary tale, part celebration of a lifelong addiction, this is an essential manual for many a self-confessed cyber geek, computer nerd and joystick junkie.

The Legend of Zelda: A Link to the Past


Shotaro Ishinomori - 1992
    This comic book version by Shotaro Ishinomori (Cyborg 009, Kamen Rider) was first serialized in Nintendo Power magazine and later collected into a graphic novel.Long out of print, this stunning, full-color graphic novel is now available once again!

Final Fantasy Type-0 Side Story, Vol. 1: The Ice Reaper


Tetsuya Nomura - 2015
    Thus begins the tale of a legend, of a boy who would become one of the Four Champions of Rubrum, of the man who would become feared as the Ice Reaper...

Mass Effect Foundation #1


Mac Walters - 2013
    First issue of a new ongoing series! _Mass Effect 3_ was the winner of ""Best RPG"" at the 2012 Spike VGAs! ""Walters lends the instant authenticity, and the unique approach of having the desire to say more with these characters than he can in the video games.""Newsarama"

Carnival Chaos


Ron Bates - 2020
    Join them on their adventure as they make merry mischief in the vibrant and topsy-turvy world of the Inkwell Isles! It's a special day on the Inkwell Isles: Elder Kettle's birthday! Yes, sirree, it's a very special day. So Cuphead and Mugman need to find the perfect gift to honor their beloved mentor. But along the way, the brothers and their new friend Ms. Chalice are captivated by the sights and sounds of the carnival that just rolled into town. Despite Elder Kettle's warning that the attraction is filled with liars and thieves, the trio gets reeled in.At the carnival, the friends are bamboozled and burgled by enemies, old and new. Will they escape the chaos and get their gift before it's too late?Includes over 20 never-before-seen illustrations drawn by Studio MDHR's Lance Miller that feature hidden items for an interactive treasure hunt!Cuphead in Carnival Chaos is the first book in an original series and perfect for players of Cuphead, and readers of Hello Neighbor, Bendy and the Ink Machine, and Five Nights at Freddy's.© 2020 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM), the Cuphead(TM) logo, StudioMDHR(TM) and the StudioMDHR(TM) logo are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.

Final Fantasy X / X-2 HD Remaster Official Strategy Guide


Casey Loe - 2014
    Final Fantasy X / X-2 HD Remaster Official Strategy GuideThis Definitive Guide for Final Fantasy X/X-2 HD Remaster!• Comprehensive Walkthrough for All Versions• Illustrated Maps• Full Coverage of All Side Quests• Complete Mini-Game Coverage• Creature Creator Strategy• Game Secrets, the Most Powerful Weapons, and Full Enemy Data• Everything You Need for 100% Game Completion

All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture


Harold Goldberg - 2011
    But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth?Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium.Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

The Dream Architects: Adventures in the Video Game Industry


David Polfeldt - 2020
    He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars.A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.

Gears of War Book Two


Joshua Ortega - 2010
    Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.

Shadow of the Tomb Raider: Path of the Apocalypse


S.D. Perry - 2018
    When a mysterious stranger offers to help Lara uncover a clue that could give her the upper hand, she embarks on an expedition to a system of caves in Colombia. However, once they learn of Lara's plans, Trinity will stop at nothing to reach the location first. Trinity believes they can turn the tables on Lara, but in the darkness of the underground caverns, there are terrors in the depths that neither Lara nor Trinity anticipated.Game is due to release on 9/14/18 across all major platforms

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World


Steven L. Kent - 2001
    The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.