Folk and Fairy Tales


Martin Hallett - 2002
    Sections group tales together by theme or juxtapose variations of individual tales, inviting comparison and analysis across cultures and genres. An accessible section of critical selections provides a foundation for readers to analyze, debate, and interpret the tales for themselves. An expanded introduction by the editors looks at the history of folk and fairy tales and distinguishes between the genres, while revised introductions to individual sections provide more detailed history of particular tellers and tales, paying increased attention to the background and cultural origin of each tale. A selection of illustrations from editions of classic tales from the 19th to the 21st centuries is also included.

Witchcraft in Europe, 400-1700: A Documentary History


Alan Charles Kors - 1972
    Now greatly expanded, the classic anthology of contemporary texts reexamines the phenomenon of witchcraft, taking into account the remarkable scholarship since the book's publication almost thirty years ago.Spanning the period from 400 to 1700, the second edition of Witchcraft in Europe assembles nearly twice as many primary documents as the first, many newly translated, along with new illustrations that trace the development of witch-beliefs from late Mediterranean antiquity through the Enlightenment. Trial records, inquisitors' reports, eyewitness statements, and witches' confessions, along with striking contemporary illustrations depicting the career of the Devil and his works, testify to the hundreds of years of terror that enslaved an entire continent.Thomas Aquinas, Martin Luther, Thomas Hobbes, and other thinkers are quoted at length in order to determine the intellectual, perceptual, and legal processes by which folklore was transformed into systematic demonology and persecution. Together with explanatory notes, introductory essays--which have been revised to reflect current research--and a new bibliography, the documents gathered in Witchcraft in Europe vividly illumine the dark side of the European mind.

Evil Archaeology: Demons, Possessions, and Sinister Relics


Heather Lynn - 2019
    Heather Lynn. Evil Archaeology investigates the archaeological record for artifacts and evidence of evil entities, revealing how demons from the ancient world may be dwelling among us. It also looks at the history and lore behind real relics, believed to be haunted, and includes historical accounts of demonic possession, as far back as the accounts of King Solomon invoking demons to help him build his famed Temple. Is there really a prehistoric fertility goddess figure that has been known to bring death to the families of anyone who holds it? Are there real vampire graveyards? Can the archaeological record prove the existence of demons and malevolent entities? Some tantalizing questions Evil Archaeology addresses include: •What is the origin of demons? •What role did Sumerian demons play in the development of civilization? •Are curses real? Can material objects contain evil? What about places? •What can we do to protect ourselves, according to historical records? •Was Jesus an exorcist? If this sounds all too disturbing, try not to worry. Evil Archaeology also includes ways to protect yourself and loved ones against malevolent forces, as well as practical advice from experienced exorcists and demonologists.

The New Negro


Alain LeRoy LockeEric Walrond - 1925
    DuBois, Locke has constructed a vivid look at the new negro, the changing African American finding his place in the ever shifting sociocultural landscape that was 1920s America. With poetry, prose, and nonfiction essays, this collection is widely praised for its literary strength as well as its historical coverage of a monumental and fascinating time in the history of America.

A Short Book About Art


Dana Arnold - 2015
    Introducing art in its international context, this accessible book explores core issues about how art is made, interpreted, and displayed, without any of the unnecessary terminology. Divided into themes, A Short Book About Art presents new ways of thinking about the relationship between artists and their work, as well as fresh comparisons between works of art from different periods and places. Thought-provoking and stimulating, it is the ideal companion for anyone who wants to learn about art without a dictionary in their hands.

Destination Truth: Memoirs of a Monster Hunter


Josh Gates - 2011
    . . and your journey into both begins here. World adventurer and international monster hunter Josh Gates has careened through nearly 100 countries, investigating frightening myths, chilling cryptozoological legends, and terrifying paranormal phenomena. Now, he invites fans to get a behind-the-scenes look at these breathtaking expeditions. Follow Gates from the inception of the groundbreaking hit show (at the summit of Kilimanjaro) to his hair-raising encounters with dangerous creatures in the most treacherous locations on earth. Among his many adventures, he unearths the flesh-crawling reality of the Mongolian Death Worm, challenges an ancient curse by spending the night in King Tut’s tomb, descends into a centuries-old mine to search for an alien entity in subterranean darkness, pursues ghosts in the radioactive shadow of Chernobyl, and explores sightings of Bigfoot from the leech-infested rain forests of Malaysia to the dizzying heights of the Himalayas. Part journey into the unexplained, part hilarious travelogue, part fascinating look at the making of a reality-based TV show—and featuring never-before-published photographs— this Destination Truth companion takes readers on the supernatural expedition of a lifetime.

Zombies: A Cultural History


Roger Luckhurst - 2015
    The zombie has roamed with dead-eyed menace from its beginnings in obscure folklore and superstition to global status today, the star of films such as 28 Days Later, World War Z, and the outrageously successful comic book, TV series, and video game—The Walking Dead. In this brain-gripping history, Roger Luckhurst traces the permutations of the zombie through our culture and imaginations, examining the undead’s ability to remain defiantly alive. Luckhurst follows a trail that leads from the nineteenth-century Caribbean, through American pulp fiction of the 1920s, to the middle of the twentieth century, when zombies swarmed comic books and movie screens. From there he follows the zombie around the world, tracing the vectors of its infectious global spread from France to Australia, Brazil to Japan. Stitching together materials from anthropology, folklore, travel writings, colonial histories, popular literature and cinema, medical history, and cultural theory, Zombies is the definitive short introduction to these restless pulp monsters.

From Ritual to Romance


Jessie Laidlay Weston - 1920
    S. Eliot as one of the chief sources for his great poem "The Waste Land," Jessie L. Weston's From Ritual to Romance remains a landmark of anthropological and mythological scholarship. In this book she explores the origins of the Grail legend, arguing that it dates back to a primitive vegetation cult and only later was shaped by Celtic and Christian lore.To prove her thesis, Weston unites folkloric and Christian elements by using printed texts to prove the parallels existing between each and every feature of the legend of the Holy Grail and the recorded symbolism of the ancient mystery cults. Specifically, she finds the origin of the Grail legend in a Gnostic text that served as a link between such cults and later Celtic and Christian elaborations of the myth.With erudition and critical acumen, the author provides illuminating insights into diverse aspects of the legend: the task of the hero; the freeing of the waters; medieval and modern forms of nature ritual; the symbols of the cult (cup, lance, sword, stone, etc.); the symbolism of the fisher king; the significance of such deities as Tammuz, Adonis, Mithra, and Attis; the meaning of the adventure of the Perilous Chapel in Grail romances; and much more.Awarded the Crawshay Prize in 1920, this scholarly yet highly readable study will interest any student of the Arthurian legends, mythology, ancient religion, and Eliot's poetry.

Norse Mythology: A Guide to the Gods, Heroes, Rituals, and Beliefs


John Lindow - 2001
    These fascinating entries identify particular deities and giants, as well as the places where they dwell and the varied and wily means by which they forge their existence and battle one another. We meet Thor, one of the most powerful gods, who specializes in killing giants using a hammer made for him by dwarfs, not to mention myriad trolls, ogres, humans and strange animals. We learn of the ongoing struggle between the gods, who create the cosmos, and the jotnar, or giants, who aim to destroy it. In the enchanted world where this mythology takes place, we encounter turbulent rivers, majestic mountains, dense forests, storms, fierce winters, eagles, ravens, salmon and snakes in a landscape closely resembling Scandinavia. Beings travel on ships and on horseback; they eat slaughtered meat and drink mead.Spanning from the inception of the universe and the birth of human beings to the universe's destruction and the mythic future, these sparkling tales of creation and destruction, death and rebirth, gods and heroes will entertain readers and offer insight into the relationship between Scandinavian myth, history, and culture.

Critical Race Theory: The Key Writings That Formed the Movement


Kimberlé Crenshaw - 1996
    Questioning the old assumptions of both liberals and conservatives with respect to the goals and the means of traditional civil rights reform, critical race theorists have presented new paradigms for understanding racial injustice and new ways of seeing the links between race, gender, sexual orientation, and class. This reader, edited by the principal founders and leading theoreticians of the critical race theory movement, gathers together for the first time the movement's most important essays.

The Steampunk Bible


Jeff VanderMeerJake von Slatt - 2011
    The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com

Branding Terror: The Logotypes and Iconography of Insurgent Groups and Terrorist Organizations


Artur Beifuss - 2013
    The branding they employ may contain complex systems of meaning and emotion; it conveys the group's beliefs and capabilities. Branding Terror is the first comprehensive survey of the visual identity of the world’s major terrorist organizations, from al-Qaeda and the Popular Front for the Liberation of Palestine to the Tamil Tigers. Each of the 60-plus entries contains a concise description of the group’s ideology, leadership, and modus operandi, and a brief timeline of events. The group’s branding — the symbolism, colors, and typography of its logo and flag — is then analyzed in detail. Branding Terror does not seek to make any political statements; rather, it offers insight into an understudied area of counter-intelligence, and provides an original and provocative source of inspiration for graphic designers.

The World of Lore: Monstrous Creatures


Aaron Mahnke - 2017
    They're spoken of in stories and superstitions, relics of an unenlightened age, old wives' tales, passed down through generations. And yet, no matter how wary and jaded we have become, as individuals or as a society, a part of us remains vulnerable to them. Werewolves and wendigos, poltergeists and vampires, angry elves and vengeful spirits.In this beautifully illustrated volume, the host of the hit podcast Lore serves as a guide on a fascinating journey through the history of these terrifying creatures, and explores not only the legends but what they tell us about ourselves. Aaron Mahnke invites us to the desolate Pine Barrens of New Jersey, where the notorious winged, red-eyed Jersey Devil dwells. Mahnke delves into harrowing accounts of cannibalism-some officially documented, others the stuff of speculation . . . perhaps. He visits the dimly lit rooms where séances take place, the European villages where gremlins make mischief, and Key West, Florida, home of a haunted doll named Robert.The monsters of folklore have become not only a part of our language but a part of our collective psyche. Whether these beasts and bogeymen are real or just a reflection of our primal fears, we know, on some level, that not every mystery has been explained, and that the unknown still holds the power to strike fear deep in our hearts and souls. As Aaron Mahnke reminds us, sometimes the truth is even scarier than the lore...

Three Men Seeking Monsters: Six Weeks in Pursuit of Werewolves, Lake Monsters, Giant Cats, Ghostly Devil Dogs & Ape-men


Nick Redfern - 2004
    They investigated the inexplicable. They had one hell of a hangover. On an odyssey of oddities that would take them all to the very limits of their imagination (and inebriation), bestselling author Nick Redfern teamed up with professional monster-hunters Jonathan Downes and Richard Freeman. For six weeks in the summer of 2001, the intrepid-yet-hard-partying trio rampaged across the remote wilds of Great Britain in hot pursuit of werewolves, lake monsters, giant cats, ghostly devil dogs, and ape-men. Their adventures led them deep into ancient forests, into the dark corridors of a mansion hiding a wild man, and to the shores of the legendary Loch Ness -- along the way encountering all manner of curious characters, including witches, government agents, and eyewitnesses who claim to have seen monsters firsthand. And only at journey's end did the hard questions posed at the start of their quest begin to reveal some mind-bending answers. That monsters truly do exist in our world. And that we are responsible for their existence! Whether you're seeking a glimpse into the bizarre reaches of reality, or just looking for a good time, Three Men Seeking Monsters is a uniquely gonzo trek with a trio of adventurers who pushed themselves to the edge -- and went right over it.

Medusa's Gaze and Vampire's Bite: The Science of Monsters


Matt Kaplan - 2012
    From the mythical beasts of ancient Greece to the hormonal vampires of the Twilight saga, monsters have captivated us for millennia. Matt Kaplan, a noted science journalist and monster-myth enthusiast, employs an entertaining mix of cutting-edge research and a love of lore to explore the history behind these fantastical fictions and our hardwired obsession with things that go bump in the night. Ranging across history, Medusa’s Gaze and Vampire’s Bite tackles the enduring questions that arise on the frontier between fantasy and reality. What caused ancient Minoans to create the tale of the Minotaur and its subterranean maze? Did dragons really exist? What inspired the creation of vampires and werewolves, and why are we so drawn to them? With the eye of a journalist and the voice of a storyteller, Kaplan takes readers to the forefront of science, where our favorite figures of horror may find real-life validation. Does the legendary Kraken, a squid of epic proportions, really roam the deep? Are we close to making Jurassic Park a reality by replicating a dinosaur from fossilized DNA? As our fears evolve, so do our monsters, and Medusa’s Gaze and Vampire’s Bite charts the rise of the ultimate beasts, humans themselves.