Shadowrun 38: Ragnarock


Stephen Kenson - 2000
    But Talon's not hunting alone. Someone else wants the artifact too -- someone very powerful. And Talon and his team must outwit Germany's most potent megacorporation if they're to have any chance of returning the treasure or any chance of returning at all...

Supervirus


Andrew W. Mitchell - 2010
    A group of elite operatives is dispatched to locate him and it stumbles across his monumental creation. Through a few bizarre twists of fate, an unlikely hero emerges in a struggle that could mark the beginning of a new era. "An important moment in history is like a beam of light. Some people see it and rush to it like moths. Other people just happen to discover that the beam of light is shining upon them."

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Rogue Trader: Core Rulebook


Owen Barnes - 2009
    Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.

Dungeon Master's Guide


Skip Williams - 2000
    Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Nelf Rings


Mervin Miller - 2017
    In the not-too-distant future, humanity has developed a faster-than-light engine, and has begun to explore the first 200 hundred light years in every direction from Sol. Planets discovered and cataloged in the previous century are investigated using the new engine. Additional worlds in radical locations are discovered as the first and second waves of explorations are sent out from Earth. Some of the worlds are habitable by humans, and some of the worlds bear evidence of visitation in the distant past by a species the explorers call Nelf. Nelf objects that remain on these worlds are impossible to understand and may or may not be functional. No signs exist to indicate the fate of the Nelf in the time between their last activity on these worlds and the arrival of humans.

Galactic Empire Wars: The Beginning Books 1-3


Raymond L. Weil - 2016
    Weil comes a chilling story of the future.To the Kleese, the Earth is nothing more than a planet full of conscripts to be used to fight in their numerous wars of aggression against other planets. The Kleese are one of several large Galactic Empires that control the majority of the galaxy. To them, Earth is a dangerous planet due to the aggressiveness of the humanoid species that inhabits it. This is a species that cannot be allowed to spread out into the galaxy. Once they have taken their handful of conscripts, the planet will be destroyed.Unknown to the Kleese, their attack against the human homeworld will ignite a war that will spread across the known galaxy. Billions will die in their quest to free themselves from the heartless alien race. Can the human race rise up and lead the few worlds willing to fight against the Kleese? Find out in the Galactic Empire Wars.

Star Brigade: Quartet (Star Brigade Books 1-4)


C.C. Ekeke - 2018
    Ekeke's bestselling Star Brigade Series At the dawn of the 25th century, Star Brigade was an elite military unit in the Galactic Union, and Habraum Nwosu one of its best soldiers. Until a deadly ambush massacred his team and Star Brigade’s reputation. BUT THE UNION STILL NEEDS HEROES Extremist threats and old enemies return from the fringes of space to threaten the Galactic Union’s inhabitants. FAILURE IS NOT AN OPTION Now Habraum must rebuild the Brigade from scratch with a dwindling roster of untested recruits, all while fighting to protect the Union he serves with his own shoot-first, punch-next brand of justice. The Star Brigade Quartet contains the FIRST FOUR books in the series, a prequel novella and several exclusive short stories for a discounted price. 300+ five-star reviews, 1500+ pages of space battles, supersoldier combat, and heart-pounding intergalactic intrigue. Find out why readers are so enthralled by this riveting science fiction saga.

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

Gateway to the Galaxy Starter Pack 1 - 3


Jonathan Yanez - 2018
    A brutal war was won through the blood and sacrifice of patriots. Soon the vambraces faded to legend. A secret task force. A wormhole portal discovered... Now, Frank and Marine Space Corps-1 find themselves across the galaxy where an ancient evil is growing. From exploratory crew to the front lines, Frank will have to decide whether to play the part of a hero or to be the Marine needed to win the war. Because the victor takes the universe. The vambraces will be found. A new order of Knights will be chosen. And once again Light will do battle with Darkness. Start reading today and find out why readers are calling the Gateway to the Galaxy series “extremely fun” and their "new obsession" with characters that “actually come to life on the pages.”

The Acheron: A Military Sci-Fi Series


Rick Partlow - 2020
    He signed up to escape the grinding poverty of the Housing Blocks. And the unlikely friends envisioned boring, peacetime careers as shuttle pilots. The Tahni Imperium had other ideas... Caught in the desperate fury of the Battle for Mars, the two young pilots wind up the last defense against an alien armada, but their war is just beginning. Recruited to fly the Fleet's newest weapon in this new war, they take the fight deep into the heart of the Imperium and battle not just against the enemy but against incompetent leadership and ineffectual tactics. Can the unconventional strategies of a pair of hotshot young pilots change the course of the war? And when the time comes that a choice has to be made between duty to command and loyalty to a friend, which of the two will be willing to make one last flight alone... From the author of the bestselling Drop Trooper Military Sci-Fi Series comes another tale of war against an alien menace known as the Tahni. Perfect for fans of Jay Allan, Jasper T. Scott, and Scott Bartlett. (less)

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Through Darkness and Stars


Steve Karmazenuk - 2011
    BOOK TWO OF THE OMNIVERSEAn ancient Ship completing a millions-year old mission has taken Human passengers and crew on an historic voyage to the heart of an ancient cosmic dynasty.But despite their extensive training, no one aboard the Shipflight is prepared for what they find as they search for the Great Races of the lost League of Worlds.When catastrophe forces Shipflight onward, unable to return to Earth, they set out to discover what happened to those who passed through the cosmos before them.What awaits them beyond the world that Mankind has always called home is a growing madness aboard the Ship and a lost enemy, stalking them as they travel through darkness and stars...