The Art of My Neighbor Totoro


Hayao Miyazaki - 2005
    in Japan.

Psychology in Minutes: 200 Key Concepts Explained in an Instant


Marcus Weeks - 2015
    From Pavlov's dogs to experimental ethics and from the development of personality to cognitive behavioural therapy, this book will take you from the foundations of psychological thought to modern-day applications, drawing on recent research and established theories. Each essay is accompanied by an illustration or diagram to help unravel complex ideas. The principles of psychology apply to each and every one of us as they shed light on everything from our childhood development to our interaction with others - and Psychology in Minutes is the perfect insight to this fascinating subject. Contents include: Behaviourism, Experimental ethics, Problem solving, Illusions and paradoxes, Dream analysis, Management and leadership, Compliance and conformity, Attitudes and prejudices, Attraction, Moral development, Gender development, The big five personality traits, Classification of mental disorders, Criticisms of psychoanalysis, Positive psychology, Advertising and the media and The working environment.

The Literature Book: Big Ideas Simply Explained


James Canton - 2016
    Around 100 crystal-clear articles explore landmark novels, short stories, plays, and poetry that reinvented the art of writing in their time, whether Ancient Greece, post-classical Europe, or modern-day Korea.As part of DK's award-winning Big Ideas Simply Explained series, The Literature Book uses infographics and images to explain key ideas and themes. Biographies of important authors offer insight into their lives and other writings, and a section on Further Reading details more than 150 additional works to explore.Discover masterpieces from the world's greatest authors, and explore the context, creative history, and literary traditions that influenced each major work of fiction with The Literature Book.Series Overview: Big Ideas Simply Explained series uses creative design and innovative graphics, along with straightforward and engaging writing, to make complex subjects easier to understand. These award-winning books provide just the information needed for students, families, or anyone interested in concise, thought-provoking refreshers on a single subject.

The Art of Avatar: James Cameron's Epic Adventure


Lisa Fitzpatrick - 2009
    The film follows the story of an ex-marine who finds himself thrust into hostilities on a distant planet filled with exotic life forms. As an avatar, a human consciousness in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. The Art of Avatar, the companion book to this epic 3-D action adventure, explores the developmental and conceptual art used by the creative team to create the original world of Avatar. With over 100 exclusive full-color images including sketches, matte paintings, drawings, and film stills, The Art of Avatar reveals the process behind the creation of set designs for the imaginative vistas, unique landscapes, aerial battle scenes, bioluminescent nights, and fantastical creatures. Interviews with art directors, visual effects designers, animators, costume designers, and creature makers bring insight into this creative process. The Art of Avatar brings readers behind the scenes of this unprecedented moviegoing experience.

Harry Potter Page to Screen: The Complete Filmmaking Journey


Bob McCabe - 2011
    Rowling's acclaimed novels to cinematic life. Developed in collaboration with the creative team behind the celebrated movie series, this deluxe, 500-plus page compendium features exclusive stories from the cast and crew, hundreds of never-before-seen photographs and concept illustrations sourced from the closed film sets, and rare memorabilia. As the definitive look at the magic that made cinematic history, "Page to Screen" is the ultimate collectible, perfect for Muggles everywhere.

True Indie: Life and Death in Filmmaking


Don Coscarelli - 2018
    Travel with him as he chaperones three out-of-control child actors as they barnstorm Japan, almost drowns actress Catherine Keener in her first film role, and transforms a short story about Elvis Presley battling a four thousand year-old Egyptian mummy into a beloved cult classic film.Witness the incredible cast of characters he meets along the way from heavy metal god Ronnie James Dio to first-time filmmakers Quentin Tarantino and Roger Avary. Learn how breaking bread with genre icons Tobe Hooper, John Carpenter and Guillermo Del Toro leads to a major cable series and watch as he and zombie king George A. Romero together take over an unprepared national network television show with their tales of blood and horror.This memoir fits an entire film school education into a single book. It's loaded with behind-the-scenes stories: like setting his face on fire during the making of Phantasm, hearing Bruce Campbell's most important question before agreeing to star in Bubba Ho-tep, and crafting a horror thriller into a franchise phenomenon spanning four decades. Find out how Coscarelli managed to retain creative and financial control of his artistic works in an industry ruled by power-hungry predators, and all without going insane or bankrupt.True Indie will prove indispensable for fans of Coscarelli's movies, aspiring filmmakers, and anyone who loves a story of an underdog who prevails while not betraying what he believes.

An Illustrated History of Filmmaking


Adam Allsuch Boardman - 2018
    Investigate everything from set design to costumes to the development of the camera itself, in this immersive guide featuring exquisite illustration by Adam Allsuch Boardman.

Gödel, Escher, Bach: An Eternal Golden Braid


Douglas R. Hofstadter - 1979
    However, according to Hofstadter, the formal system that underlies all mental activity transcends the system that supports it. If life can grow out of the formal chemical substrate of the cell, if consciousness can emerge out of a formal system of firing neurons, then so too will computers attain human intelligence. Gödel, Escher, Bach is a wonderful exploration of fascinating ideas at the heart of cognitive science: meaning, reduction, recursion, and much more.

Alien


H.R. Giger - 1979
    The book is written by the horror designer himself and illustrated throughout in integrated full colour with sketches, original paintings, photographs and scenes from the film.

The Hobbit: An Unexpected Journey - Official Movie Guide


Brian Sibley - 2012
    Tolkien’s classic novel into breathtaking three-dimensional life.

Actions: The Actors' Thesaurus


Marina Caldarone - 2003
    They cannot act adjectives, they need verbs. This thesaurus of active verbs helps the actor to refine the action-word until they hit exactly the right one to make the action come alive.

101 Things I Learned in Architecture School


Matthew Frederick - 2006
    It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation--from the basics of "How to Draw a Line" to the complexities of color theory--provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates--from young designers to experienced practitioners--will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.

Stanley Kubrick's Napoleon: The Greatest Movie Never Made


Alison Castle - 2009
    Slated for production immediately following the release of 2001: A Space Odyssey, Kubrick’s "Napoleon" was to be at once a character study and a sweeping epic, replete with grandiose battle scenes featuring thousands of extras. To write his original screenplay, Kubrick embarked on two years of intensive research; with the help of dozens of assistants and an Oxford Napoleon specialist, he amassed an unparalleled trove of research and preproduction material, including approximately 15,000 location scouting photographs and 17,000 slides of Napoleonic imagery. No stone was left unturned in Kubrick's nearly-obsessive quest to uncover every piece of information history had to offer about Napoleon. But alas, Kubrick’s movie was not destined to be: the film studios, first M.G.M. and then United Artists, decided such an undertaking was too risky at a time when historical epics were out of fashion. TASCHEN’s tribute to this unmade masterpiece makes Kubrick’s valiant work on "Napoleon" available to fans for the first time. Based on the original 2009 limited edition which featured ten books hidden inside of a carved out reproduction of a Napoleon history book, this publication brings all the original elements together in one volume. Herein, all of the books from the original edition are reproduced in facsimile: correspondence, costume studies, location scouting photographs, research material, script drafts, and more. Kubrick’s final draft is reproduced in its entirety. The text book features the complete original treatment, essays examining the screenplay in historical and dramatic contexts, an essay by Jean Tulard on Napoleon in cinema, and a transcript of interviews Kubrick conducted with Oxford professor Felix Markham. The culmination of years of research and preparation, this unique publication offers readers a chance to experience the creative process of one of cinema’s greatest talents as well as a fascinating exploration of the enigmatic figure that was Napoleon Bonaparte. *Includes access to searchable/downloadable online research database: Kubrick's complete picture file of nearly 17,000 Napoleonic images*

Animals in Motion


Eadweard Muybridge - 1957
    Animals are shown walking, running, leaping, flying — in typical actions. The horse alone is shown in more than 40 different ways: galloping with nude rider, trotting, pacing with sulky, cantering, jumping hurdles, carrying, rolling on barrels, and 36 other actions. All photos taken against ruled backgrounds; most actions taken from 3 angles at once: 90 degrees, 60 degrees, rear. Foreshortened views are included. These are true action photos, stopped in series, taken at speeds up to 1/2000th of a second. Actions are illustrated in series, with as many as 50 shots per action. Muybridge worked with the University of Pennsylvania for three years, made more than 100,000 exposures, and spent more than $50,000. His work has never been superseded as a lifetime reference for animators, illustrators, artists, and art directors.

The Anime Machine: A Media Theory of Animation


Thomas Lamarre - 2009
    Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.