The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

The Lord of the Rings Sketchbook


Alan Lee - 2005
    These images would prove so powerful and evocative that they would eventually define the look of Peter Jackson's movie trilogy and earn him a coveted Academy Award.The book is filled with more than 150 of his sketches and early conceptual pieces showing how the project progressed from idea to finished art. It also contains a selection of full-page paintings reproduced in full color, together with numerous examples of previously unseen conceptual art produced for the films and many new works drawn specially for this book.The Lord of the Rings Sketchbook provides a fascinating insight into the imagination of the man who painted Tolkien's vision, first on the page and then in three dimensions on the movie screen. It will also be of interest to many of the thousands of people who have bought the illustrated Lord of the Rings as well as to budding artists who want to unlock the secrets of book illustration.

New Media Art


Mark Tribe - 2006
    In 1994, the advent of the Internet as a popular medium catalyzed a global art movement that began to explore the cultural, social, and aesthetic possibilities of such new communication technologies as the Web, video surveillance cameras, wireless phones, hand-held computers, and GPS devices. This book addresses New Media art as a specific art historical movement, focusing not only on technologies and forms but also on thematic content and conceptual strategies. New Media art often involves appropriation, collaboration, and the free sharing of ideas and expressions, and frequently addresses the political ramifications of technology around issues of identity, commercialization, privacy, and the public domain. Many New Media artists are profoundly aware of their art historical antecedents, making reference to Dada, Pop Art, Conceptual art, Performance art, and Fluxus. Artists featured: Cory Arcangel, Jonah Brucker-Cohen and Katherine Moriwaki, Young-Hae Chang Heavy Industries, Vuk Cosic, Mary Flanagan, Ken Goldberg, Paul Kaiser and Shelly Eshkar, Jennifer and Kevin McCoy, Mouchette, MTAA, Keith and Mendi Obadike, Radical Software Group, Raqs Media Collective, RTMark, and John F. Simon Jr.

The History of Sonic the Hedgehog


William Audureau - 2012
    You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".

Star Wars: The Magic of Myth


Mary Henderson - 1997
    For millions of viewers, the "Star Wars" epic presents a special vision that incorporates the wisdom and symbols of age-old myths in dynamic new ways that speak uniquely and unforgettably to our modern-day quest for meaning. Using hundreds of illustrations, "Star Wars: The Magic of Myth" presents the relationship between the creation of the movie trilogy and the mythic structure on which it is based. Here is a rich, detailed, and fascinating account of how characters, costumes, and settings were modeled on some of the most powerful imagery from the realms of history, myth, and the imagination. Incorporating elements from Greek mythology to Flash Gordon, "Star Wars" is not only entertainment in its grandest form but, like all great myths, a limitless source of imagery, insight, and universal emotion.

The Best Bar Trivia Book Ever: All You Need for Pub Quiz Domination


Michael O'Neill - 2014
    president's daughter?Brimming with answers to popular questions like these, The Best Bar Trivia Book Ever arms you with the knowledge your team needs to annihilate your bar trivia competition. This must-have guide features hundreds of facts, covering everything from sports and pop culture to history and science, so that you're always ready to deliver the ultimate trivia smackdown. You'll also get all the ins and outs of your favorite event with information on important bar trivia rules, assembling a team, and claiming victories week after week.Whether you're new to the scene or want to dominate at your local bar, this book will help your team outsmart the competition every single week!

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Thirty-six Years in the White House (1902)


Thomas Franses Pendel - 2016
    Pendel's attention. It is very interesting and throws many sidelights on the life of the White House. Pendel writes: "In 1861, or 1862, the Metropolitan Police was established by Congress at the Capital, and I made application for and received an appointment on the force. I made the first arrest, with the assistance of "Buck" Essex. The case was that of a fellow named Grady, one of the English Hill toughs. A roundsman said to us, "Boys, you take a walk down Seventh Street, and if you see anything going on, take a hand in it." Just as we got opposite the Patent Office, this Grady had assaulted, or rather was assaulting, a young fellow with a whip. I went up and grabbed him and put him under arrest, then took him to Squire Dunn's court and preferred charges against him. The Squire was busy writing for some time. When he got through he handed me the paper he was writing, and I was so green at the business I did not know what it was, so said: "What is this, Squire?" He replied, "Why, that is the paper of commitment for this fellow. Take him to jail." "On November 3, 1864, Sergeant John Cronin, Alfonso Dunn, Andrew Smith, and myself were ordered to report at the First Precinct, in the old City Hall, at one o'clock in the afternoon. We supposed we were to be detailed for detective work in New York City on account of the great riot then on there, especially as we were ordered to report in citizens' clothes, to conceal our revolvers, and to be sure to have them all clean and in good order. We arrived at the City Hall, and then were told where we were to go, which was to the President's Mansion, there to report to Marshal Lanham, at that time United States Marshal of the District of Columbia, and a bosom friend of Abraham Lincoln. "These were days that tried men's hearts, and women's, too. Men were falling at the front by hundreds, both in the Union and in the Confederate armies. There was weeping and mourning all over the land. Our nation was trembling with anxiety; we were all hoping that the great strife was over or soon to be. "Marshal Lanham took us upstairs and into the President's office, where we were introduced to him and to his two secretaries, Mr. Nicolay and Mr. Hay, the latter now being Secretary of State. We were then instructed to keep a sharp lookout in the different parts of the house, more particularly in the East Room and at the door of the President's office. " CONTENTS I — Under President Lincoln II — Under President Johnson III — Under President Grant IV — Under President Hayes V — Under President Garfield VI — Under President Arthur VII — Under President Cleveland VIII — Under President Harrison IX — Cleveland's Second Administration X— Under President McKinley XI — Furniture in Executive Mansion Originally published in 1902; reformatted for the Kindle; may contain an occasional imperfections; original spellings have been kept in place.

The Mythic Bestiary: The Illustrated Guide to the World's Most Fantastical Creatures


Tony Allan - 2008
    From the ethereal unicorn of medieval European fable to the monstrous eight-headed dragon of Japanese legend, such animals have embodied some of life's greatest mysteries, and humankind's most primal impulses: the love of beauty, the terror of the grave. Familiar myths have lodged them in our consciousness, but we may not know them as well as we think. With stunning artwork and a wealth of enchanting tales, The Mythic Bestiary sheds light on these shadowy creatures, displaying them in all of their beauty and ferocity.The book is a complete materia monstrum organized into three parts, according to habitat--the beasts of the air, those of the earth, and those of the aquatic realms. We meet the monsters and hybrids of the classical world, the myriad serpents and dragons of both East and West, the malevolent ogres and trolls of Scandinavia, and the elusive cannibals, shape-shifters, and ape-people of the dense forests of North America and Eurasia. Detailed entries describe the classic appearance of each beast, chart variations across cultures, and explore contemporary incarnations in film and literature, from Batman to Pirates of the Caribbean, from J. R. R. Tolkien to J. K. Rowling. Indispensable for all those drawn to the beasts of myth and legend, the Mythic Bestiary brings these compelling creatures thrillingly to life.

Dragon's Fate


Ava Richardson - 2021
    When it becomes clear that his dragon, Axel, is gravely ill, she knows she can’t take another loss. The only hope to heal him seems to rest with her mother’s old friend, who lives in the far-off city of Caravon. Kira has never left her village, but to save Axel, she’ll embark on the journey, and soon discover that he isn’t the only one sick.In fact, a plague is sweeping through the dragons of Ragond, and no one knows the cause.When Kira finds an abandoned dragon hatchling named Gilda, she soon comes to believe that the young dragon may be the key to the mysterious illness. After all, her mother succumbed to the sickness, but the hatchling is surprisingly healthy and eager to help Kira find the answers needed to eradicate the plague.Both Kira and Gilda may be young, but they are far from ordinary, and as they begin to uncover the reasons for the illness, they discover a secret that threatens not only the dragons, but Ragond itself. Yet, curing the plague might not be enough to stop the dangers that threaten to overwhelm them.

The American Revolution


John Fiske - 1891
    You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.

Harry Potter: A Journey Through A History of Magic


British Library - 2017
    Rowling, magical illustrations from Jim Kay and weird, wonderful and inspiring artefacts that have been magically released from the archives at the British Library. This spellbinding book takes readers on a journey through the Hogwarts curriculum, including Herbology, Defence Against the Dark Arts, Astronomy, Divination and more. Discover the truth behind making the Philosopher's Stone, create your very own potion and uncover the secret of invisible ink. Learn all about the history of mandrake roots and dragons, discover what witches really used their brooms for, pore over incredible images of actual mermaids and read about real-life potions, astronomers and alchemists. The perfect gift for aspiring witches and wizards and any Harry Potter fan. Celebrating twenty years of Harry Potter magic, and produced in association with the British Library to support their major exhibition, Harry Potter: A History of Magic.Contents:The magical world of Harry Potter --The journey --Potions and alchemy --Herbology --Charms --Astronomy --Divination --Defence against the dark arts --Care of magical creatures --Past, present, future --The British Library --J. K. Rowling.

The Lost City of the Monkey God--Extended Free Preview (first 6 chapters): A True Story


Douglas Preston - 2016
    #1 New York Times bestselling author Douglas Preston takes readers on an adventure deep into the Honduran jungle in this riveting, danger-filled true story about the discovery of an ancient lost civilization.

Steampunk: The Art of Victorian Futurism


Jay Strongman - 2011
    Featured artists: Tom Banwell, Wayne Martin Belger, Greg Brotherton, Frank Buchwald, Chris Conte, Doktor A., Eric Freitas, Dr. Grordbort, Stéphane Halleux, Mike Libby, Pierre Matter, Kevin Mowrer, Kazuhiko Nakamura, James Ng, Sam Van Olffen, Nozomu Shibata, Haru Suekichi, Brian Poor, and Daniel Proulx.

The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.


Martin Olson - 2013
          Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad.  Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!