Book picks similar to
Strike a Pose: Eccentric Architecture and Spectacular Spaces by Robert Klanten
design
interior
todo
x-architecturez-x
Wastewater Treatment Plants: Planning, Design, and Operation
Syed R. Qasim - 1985
The design should incorporate flexibility for dealing with seasonal changes, as well as long-term changes in wastewater quality and future regulations. Good planning and design, therefore, must be based on five major steps:characterization of the raw wastewater quality and effluent, pre-design studies to develop alternative processes and selection of final process train, detailed design of the selected alternative, contraction, and operation and maintenance of the completed facility. Engineers, scientists, and financial analysts must utilize principles from a wide range of disciplines: engineering, chemistry, microbiology, geology, architecture, and economics to carry out the responsibilities of designing a wastewater treatment plant. The objective of this book is to present the technical and nontechnical issues that are most commonly addressed in the planning and design reports for wastewater treatment facilities prepared by practicing engineers. Topics discussed include facility planning, process description, process selection logic, mass balance calculations, design calculations, and concepts for equipment sizing. Theory, design, operation and maintenance, trouble shooting, equipment selection and specifications are integrated for each treatment process. Thus delineation of such information for use by students and practicing engineers is the main purpose of this book.
Awaken Your Power Within: Let Go of Fear. Discover Your Infinite Potential. Become Your True Self.
Gerry Hussey - 2021
The Cabin: Inspiration for the Classic American Getaway
Dale Mulfinger - 2001
You'll find 37 inspirational cabins from all over the country showing how people are building, reclaiming and transforming this unique American dwelling.
The Cabin
celebrates the appeal of this unique form or retreat, providing inspiration and practical ideas for realizing your own cabin dream.Based on design, shape, age and material, the cabins are divided into four distinct styles: rustic, traditional, modern and transformed. Whatever the style, each is a classic American getaway.
The Cabin
features:37 inspirational cabins from around all over the country. Nearly 250 photographs and 50 illustrations Detailed descriptions, site plans, and floor plans
How to Make Sense of Any Mess: Information Architecture for Everybody
Abby Covert - 2014
It is easy to be overwhelmed by the amount of information we encounter each day. Whether at work, at school, or in our personal endeavors, there’s a deepening (and inescapable) need for people to work with and understand information. Information architecture is the way that we arrange the parts of something to make it understandable as a whole. When we make things for others to use, the architecture of information that we choose greatly affects our ability to deliver our intended message to our users. We all face messes made of information and people. I define the word “mess” the same way that most dictionaries do: “A situation where the interactions between people and information are confusing or full of difficulties.” — Who doesn’t bump up against messes made of information and people every day? This book provides a seven step process for making sense of any mess. Each chapter contains a set of lessons as well as workbook exercises architected to help you to work through your own mess.
Ambient Findability: What We Find Changes Who We Become
Peter Morville - 2005
Written by Peter Morville, author of the groundbreaking Information Architecture for the World Wide Web, the book defines our current age as a state of unlimited findability. In other words, anyone can find anything at any time. Complete navigability.Morville discusses the Internet, GIS, and other network technologies that are coming together to make unlimited findability possible. He explores how the melding of these innovations impacts society, since Web access is now a standard requirement for successful people and businesses. But before he does that, Morville looks back at the history of wayfinding and human evolution, suggesting that our fear of being lost has driven us to create maps, charts, and now, the mobile Internet.The book's central thesis is that information literacy, information architecture, and usability are all critical components of this new world order. Hand in hand with that is the contention that only by planning and designing the best possible software, devices, and Internet, will we be able to maintain this connectivity in the future. Morville's book is highlighted with full color illustrations and rich examples that bring his prose to life.Ambient Findability doesn't preach or pretend to know all the answers. Instead, it presents research, stories, and examples in support of its novel ideas. Are we truly at a critical point in our evolution where the quality of our digital networks will dictate how we behave as a species? Is findability indeed the primary key to a successful global marketplace in the 21st century and beyond. Peter Morville takes you on a thought-provoking tour of these memes and more -- ideas that will not only fascinate but will stir your creativity in practical ways that you can apply to your work immediately.
Eames
Gloria Koenig - 2015
Though best known for their furniture, the husband and wife team were also forerunners in architecture, textile design, photography, and film.The Eames work defined anew, multifunctional modernity, exemplary for its integration of craft and design, as well as for the use of modern materials, notablyplywood and plastics.The Eames Lounge Chair Wood, designed with molded plywood technology, became a defining furniture piece of the twentieth century, while the couple s contribution to theCase Study Housesproject not only made inventive use of industrial materials but also developed anadaptable floor plan of multipurpose spaceswhich would become ahallmark of postwar modern architecture.From the couple s earliest furniture experiments to their seminal short filmPowers of Ten, this book covers all the aspects of the illustrious Eames repertoire and itsrevolutionary impact on middle-class American living. About the Series: Each book in TASCHEN s Basic Architecture Series features: an introduction to the life and work of the architect the major works in chronological order information about the clients, architectural preconditions as well as construction problems and resolutions a list of all the selected works and a map indicating the locations of the best and most famous buildings approximately 120 illustrations (photographs, sketches, drafts and plans) "
Make It Right
Mike Holmes - 2006
Thousands more see him at his personal appearances and visit his website, looking for advice on renos-gone-wrong. Mike Holmes is Canada's most trusted contractor, a crusader with a mission to expose botched renovations - and now the author of a bestselling book. Mike has taken his professional expertise and tell-it-like-it-is style and turned it into the guide no homeowner should be without. Make It Right walks readers through a renovation from start to finish, from the process of finding a reliable contractor to understanding the legalities of renovation. Mike explains the inner workings of a house, covers the most popular reno projects and describes the most common pitfalls. Packed with informative sidebars, checklists, diagrams and photographs, all showing what to expect from contractors and tradespeople, and how to keep every reno running on time and on budget, Make It Right is the book you need to read before you plan a renovation. Be smart. Take charge. Get it right the first time. About the Author Mike Holmes is the star of the incredibly popular Holmes on Homes program, where, in every episode, he and his trusty renovation crew fix renovation disasters. Mike has more than two decades of construction experience and was schooled by his father, a master plumber, in all aspects of construction and renovation. With a passion for doing things the right way the first time and a deep-seated respect for construction professionals, Mike has worked on hundreds of home and commercial renovation projects, earning a reputation for outstanding craftsmanship and a willingness to stand behind his work.
Cities for People
Jan Gehl - 2010
In this revolutionary book, Gehl presents his latest work creating (or recreating) cityscapes on a human scale. He clearly explains the methods and tools he uses to reconfigure unworkable cityscapes into the landscapes he believes they should be: cities for people.Taking into account changing demographics and changing lifestyles, Gehl explains how to develop cities that are lively, safe, sustainable, and healthy.The book is extensively illustrated with over 700 photos and drawings of examples from Gehl’s work around the globe.
Illustrated Cabinetmaking: How to Design and Construct Furniture That Works
Bill Hylton - 1998
Woodworkers of any skill level will benefit from more than 1,300 crisp and detailed drawings that explain classic solutions to age-old problems, such as hanging a drawer, attaching a tabletop, and pegging a mortise. Covering hundreds of pieces of furniture, including kitchen cabinets, dining tables, desks, bookcases, and chests, readers will unlock the mysteries of legs, moldings, separate braces, and dozens of other subassemblies.
Design of the 20th Century
Charlotte Fiell - 1999
Aesthetics entered into everyday life with often staggering results. Our homes and workplaces turned into veritable galleries of style and innovation. From furniture to graphics, it's all here?the work of artists who have shaped and recreated the modern world with a dizzying variety of materials. From the organic to the geometric, from Art Deco, through to Pop and High-Tech, this book contains all the great names - Bernhard, Bertoia, De Stijl, Dieter Rams, Starck, Charles and Ray Eames, to name only a very few. This essential book is a comprehensive journey through the shapes and colours, forms and functions of design history in the 20th century. An A-Z of designers and design schools, which builds into a complete picture of contemporary living.
Designing Distributed Systems: Patterns and Paradigms for Scalable, Reliable Services
Brendan Burns - 2018
Building these systems is complicated and, because few formally established patterns are available for designing them, most of these systems end up looking very unique. This practical guide shows you how to use existing software design patterns for designing and building reliable distributed applications.Although patterns such as those developed more than 20 years ago by the Gang of Four were largely restricted to running on single machines, author Brendan Burns--a Partner Architect in Microsoft Azure--demonstrates how you can reuse several of them in modern distributed applications.Systems engineers and application developers will learn how these patterns provide a common language and framework for dramatically increasing the quality of your system.
Ancient Inventions
Peter James - 1994
But as the authors of this fascinating and eye-opening book reveal, some of humankind's most important and most amazing inventions actually date back thousands of years. Historian Peter James and archaeologist Nick Thorpe have pooled their expertise in amassing this compendium of human ingenuity through the ages. Together they conclusively prove that our ancestors, however long ago they lived and whatever part of the globe they occupied, were brilliant problem-solvers. Written with the pure joy of discovery, Ancient Inventions reveals that:* Medieval Baghdad had an efficient postal service, banks, and a paper mill.* Rudimentary calendars were being used in France as early as 13,000 B.C.* Apartment condominiums rose in deserts of the American Southwest a thousand years ago.* The ancient Greeks used an early form of computer.* Plastic surgery was being performed in India by the first century B.C.* The Egyptians knew about effective contraceptives.* Flamethrowers were used in battles waged in tenth-century China.Brimming with odd facts and entertaining curiosities, written with zest and humor, comprehensive and fun to read, Ancient Inventions is a wonderful celebration of the endless inventiveness of the human mind."This presentation of the discoveries and innovations of the ancients will fascinate."--Booklist"Thoroughly researched...It is doubtful that anyone could examine [this book] without coming away enlightened in one of its broadly ranging areas."--Library JournalAN ALTERNATE SELECTION OF THE QUALITY PAPERBACK BOOK CLUB AND THE NATURAL SCIENCE BOOK CLUB
Citizens of No Place: An Architectural Graphic Novel
Jimenez Lai - 2012
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.
The Tiny Book of Tiny Houses
Lester Walker - 1993
Pub the Date: October 2011 Pages: 96 in Publisher: penguin the Profiles seventeen small buildings some used as permanent housing. Some as temporary accommodations. And some as workplaces including Thoreau's cabin and an ice fishing shanty and provides structural diagrams and plans