Mindjammer


Sarah Newton - 2011
    It's a time of turmoil, of clashing cultures, as civilizations shudder and collapse before the might of a benevolent empire ten millennia old.In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his special ops team from the Security and Cultural Integrity Instrumentality are on the trail of the Transmigration Heresy. But what they find is something beyond even their imagining - something which could tear the whole Commonality apart!

The Sixth Science Fiction Megapack


Arthur C. ClarkeSamuel R. Delany - 2013
    Clarke, Nancy Kress, Lawrence Watt-Evans, George Zebrowski, Philip K. Dick, and many more! Included are:OUT OF ALL THEM BRIGHT STARS, by Nancy KressTHE HANGING STRANGER, by Philip K. DickWALKING JOHN AND BIRD, by Neal AsherTHE SYMPHONIC ABDUCTION, by Hannes BokTHE NINE BILLION NAMES OF GOD, by Arthur C. ClarkeHILLARY ORBITS VENUS, by Pamela SargentMAYBE JUST A LITTLE ONE, by Reginald BretnorTHE ULTROOM ERROR, by Jerry SohlREMEMBRANCE OF THINGS TO COME, by Lawrence Watt-EvansTHE ASTRONAUT FROM WYOMING, by Adam-Troy Castro & Jerry OltionPRIDE, by Mary A. TurzilloCAT AND MOUSE, by Ralph WilliamsTHE RECORD, by Forrest J Ackerman and Ray BradburyTHE NEW REALITY, by Reginald BretnorWHAT HATH ME? by Henry KuttnerBRIDGE OF SILENCE, by George ZebrowskiSUN’S UP, by A.A. Jackson IV and Howard WaldropCONSIGNMENT, by Alan E. NourseTHE SYNDIC, by C.M. KornbluthAFTER BONESTELL, by Jay LakeTHE JEWELS OF APTOR, by Samuel R. DelanyTHE MISSISSIPPI SAUCER, by Frank Belknap LongMEMBERSHIP DRIVE, by Murray F. YacoCANCER WORLD, by Harry Warner, Jr.EGOCENTRIC ORBIT, by John CoryAnd don't forget to search this ebook store for more entries in the Megapack series, covering everything from science fiction and fantasy to horror, westerns, pulp fiction, adventure, ghost stories, and much, much more!

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

The Privateer


William Zellmann - 2012
    The slaves stole an ore carrier and escaped, and after failing at trade, desperation and hatred drove them to piracy. John was a hugely successful pirate, until forced to confront the horrors committed by his men. He grabs a ship and a bag of gems, and runs away, determined to regain his self-respect. Pursued by his former colleagues, he flees across man-settled space. Along the way, he learns that his ship is much more than a simple yacht, deals with a stowaway girl, almost accidentally buys an orbital scrap yard, finds himself responsible for a beautiful young woman, fights off a pirate attack, falls in love, makes a friend, and learns that his refuge has been invaded by another planet. John, now Cale, and his friends plan to use derelicts from his scrap yard to free his sanctuary planet. But can a bunch of resurrected hulks really defeat a planetary fleet? And just what IS a Privateer, anyway?

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Hope Rearmed


S.M. Stirling - 2014
    A young hero overcomes implacable foes to lead a planet fallen into a dark age back to the high point of its lost technological civilization. Contains The Anvil and The Steel in the General series.  Series relaunched in The Heretic and continuing in The Savior.After the collapse of the galactic Web, civilizations crumbled and chaos reigned on thousands of planets. Only on planet Bellevue was there a difference. There, a Fleet Battle Computer named Center had survived from the old civilization. When it found Raj Whitehall, the man who could execute its plan for reviving human civilization, he and Center started Bellevue back on the road leading to the stars. Now Raj Whitehall has come close to reuniting the entire planet of Bellevue. Because of his victories and because of the way he won them, Raj is loved by the people—and his army would follow him to Hell. Even those closest to him, his band of sworn companions and his wickedly subtle but utterly loyal wife, hold him in awe. And that's the problem. For though Raj battles only in the name of his emperor and has proven his loyalty again and again, still the half-mad jealousy and fear of that emperor Clerett is about to give Raj no choice but to revolt or face death and the loss of all he has gained for freedom.About prequel omnibus volume, Hope Reborn:"The various battles and intrigues–all of them very clever and some of them very unexpected–make up the core of these extremely well-written and unabashedly fun books. And really, the action never stops. I highly recommend them to you as they’ve come out in a tasty trade format that’s very easy to hold and lug around (they are, in other words, backpackable)."—Amazing Stories About the Raj Whitehall series:“[T]old with knowledge of military tactics and hardware, and vividly described action. . .devotees of military SF should enjoy themselves.”—Publishers Weekly“[A] thoroughly engrossing military sf series. . .superb battle scenes, ingenious weaponry and tactics, homages to Kipling, and many other goodies. High fun.”—Booklist

The Alexandrian Ring


William R. Forstchen - 1987
    But with no blood, guts, or glory, boredom began to set in and strategy lost its edge. Something was needed to bring fresh excitement to an old, old game. And so the past was mined for the greatest warriors and generals history had to offer: Napoleon, Alexander, the 47 Ronin, assassins from ancient Persia—all brilliant at either combat or at tactics and strategy.It was just a game—until mock war turned real on an unimaginable scale, and only those legendary warriors could turn the tide.

The Wages of Humanity


Liu Cixin - 2012
    What could have led these billionaires to come up with such a perversely cruel plan? Why would they possibly feel threatened by such ragged, penniless vagabonds? Could it have something to do with the aliens and their occupation?

Across the Galactic Pond


Christian Kallias - 2018
    His first mission: save a gazillion lives. When young Kevin has a chance encounter with a dying alien, he discovers not only that humans aren't alone in the universe, but that this encounter propels him into the middle of an intergalactic war. Now at the frontlines of a massive, far far away war, he’s sent to the last remaining ship of the losing side. The crew of the ship? All dead. His mission is simple: he must save the good guys from certain doom. From College reject to War Master, Kevin learns he must adapt quickly or billions will die.

Resolute Command


James Prosser - 2013
    Humanity has been enslaved or scattered to the galaxy, hiding out in lonely systems far from home. A cry for help from an enemy ship prompts action from an unlikely group of refugees and a lone fighter pilot. This begins an epic adventure that will unite the remains of the human race and take them into the depths of the darkest soul.The battle for survival is underway and the War for Terra has finally begun.

Hard Drop


Will van der Vaart - 2013
    Their objective is classified, marked only by coordinates leading them into a deserted city at the heart of the fighting. From the beginning, everything possible goes wrong. A missile strike rocks the carrier mid-launch, and only a fraction of the unit reaches the surface alive.Outmanned, outgunned, and scattered, with a hard deadline to orbital bombardment looming, it is up to Drop Commander Tyco Hale to rally his troops and reach their objective. But what they find, hidden deep in the tunneled passages under the city, will change everything about what he fights for and what he believes in. With the unit in tatters and loyalties divided, the choice he makes in the dark will seal all of their fates - and much more besides.

The Old Republic Series


Sean Williams - 2016
    3,500 years in the past of the far-away galaxy, when the Jedi and Galactic Republic clashed with the Sith Empire, smuggler Jet Nebula has stumbled across a treasure richer than he ever dreamed. The Hutts want to auction it to the highest bidder, be it the Republic or the Empire, both of whom hope to bolster their chances in the coming conflict. But the Sith are interested too, and they don't bargain with anyone; the Jedi High Council is sending someone to investigate; a mysterious Mandalorian is chasing something connected to a long-forgotten crime; while a spy plays every side at once. What Jet has unearthed will surprise all of them, and leave none of them unchanged.

Star Wars: Scum and Villainy: A Star Wars Roleplaying Game Supplement


Wizards of the Coast - 2008
    Take your ship on the dangerous Kessel run, or chase down a bounty and claim your reward. Watch out for the long arm of Imperial law, though, or you may find yourself on a one-way trip to the spice mines.This book provides extensive information on life on the fringe in the Star Wars universe. More than just information for players, this book gives Gamemasters a wide variety of information on bounty hunters, crime syndicates, smugglers, pirates, and criminals of all stripes throughout the Star Wars setting. Covering everything from vile Hutt gangsters to smooth-talking con artists, Scum and Villainy gives both players and Gamemasters everything they need to fit right in at Mos Eisley spaceport.Scum and Villainy brings the Saga Edition rules to the fringes of society, introducing new rules and information on smugglers, bounty hunters, crime lords, and anyone else that walks outside the law.

Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory


Ed Greenwood - 1993