Mage: The Ascension


Stewart Wieck - 1993
    The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality.Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare.The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality -- but the struggle continues in this quintessential volume. All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. Explore the revised rules for the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War.

Darkness in the Blood


Guy Haley - 2019
    Reinforced by the new Primaris Space Marines, Commander Dante has been made warden of Imperium Nihilus. But to save the shattered Imperium, he and his brothers must first defeat the darkness within themselves.READ IT BECAUSEAfter The Devastation of Baal comes the next great test for the Blood Angels – rebuilding their broken empire, even as their broken souls threaten to overwhelm them.THE STORYThe galaxy is in flames. Chaos is in the ascendant across the stars. The Great Rift has split the holdings of the Imperium in twain, isolating entire sectors from the light of Holy Terra.But all hope is not lost. The Primarch Roboute Guilliman has returned from deathless sleep, and appointed Commander Dante, lord of the Blood Angels, as Regent and Warden of the newly dubbed Imperium Nihilus.In the Baal system, the shattered holding of the Chapter is being rebuilt, and Dante plans the greatest campaign of his long life, to retake half an empire. And yet at this moment of rebirth there are dangers close to home that could overwhelm all those who carry the blood of Sanguinius in their veins, stopping Dante's noble endeavour before it has even begun.The Flaw in Sanguinius’ sons is growing. As the twin curses of the Red Thirst and the Black Rage threaten everything, the hardest ordeal will fall upon Mephiston, twice-born Lord of Death and Chief Librarian of the Blood Angels. Among the mighty lords of Baal, perhaps only he can save them all, by mastering the darkness in the blood…

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Acadia


James L. Erwin - 2013
    She’d loved the thrill of staring off the ship’s stern, watching the Sun slowly shrink, peering as closely at the white-hot thrusters as she could before Virgil shut off her visor. She’d loved looking forward at Acadia’s magnetic scoop, trying to catch some glimpse of the invisible cone that was funneling the vacuum’s stray atoms into its antimatter furnace. In those days, she’d even grinned at the dizzying challenge of spacewalking on a rotating cylinder. But that was five years ago . . .Acadia — the latest work of fiction from critically acclaimed author, James Erwin (Rome, Sweet Rome) takes to the far reaches of space to weave a tale of intrigue and suspense among the stars.

The Eyes of the Huntress (Shil the Huntress, #1)


Niall Teasdale - 2018
    The great and the good celebrate her victories. Criminals dread the day they hear she is hunting them. But it was not always thus…

Run For The Stars


Harlan Ellison - 2005
    All that stood in their way was a man on Deald's World named Benno Tallant, about as lousy a candidate for hero as one could imagine: junkie, looter, coward, betrayer. So the retreating Earth forces made him the last man on Deald's World. They surgically implanted a cataclysmic bomb in his body, turned him loose, and let the Kyben hunt him down. SEE BENNO RUN. RUN, BENNO, RUN LIKE HELL.

11 Science Fiction Stories


Philip K. Dick - 2010
    SpaceshipPiper in the Woods

Delta Green: Strange Authorities


John Scott Tynes - 2012
    But he's keeping a secret that may unlock a darker destiny. FINAL REPORT “Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.” MY FATHER’S SON A Delta Green agent with a mysterious past may learn more than he ever wanted to know when his current case leads where he never dared to go. THE DARK ABOVE In the face of madness and horror, two lonely Delta Green agents reach out to each other. Can they really afford such fragile bonds when the secrets of the night surf roll in? THE RULES OF ENGAGEMENT An agent’s disappearance pulls a Delta Green team into a vortex of horror in this novel of personal apocalypse. The secrets they uncover threaten to ignite a war between the Delta Green conspiracy and its bitterest enemy, Majestic-12 — secrets buried within time itself. Foreword by Kenneth Hite.

Echo of Tomorrow: Book One


Rob Buckman - 2014
    They say that vengeance is a dish best served cold, but to the men and woman who went with him over the border to deliver that vengeance, it was dish served hot, and out of the barrel of a gun and cannon, and from the air. Yet in victory came defeat as he found three hundred years later in the world he woke up in. One far different from the one he'd left behind when he went into cold sleep. Now he had to find a place in this strange new world, one without the means to wage war against an alien race raping the planet of its young people. First, he had to build an army, navy and air force from scratch while fending off attacks from the aliens and the secret government that wanted to put him and his men back into cold sleep or the grave.

Andre Norton: The Essential Collection (14 Books + Bonus Audiobook Links)


Andre Norton - 2014
    Our team has experience producing thousands of ebooks since 2011 for discerning authors and readers alike. We know what readers expect from their ebook purchases. We avoid distracting formatting inconsistencies and annoying glitches too often found in ebooks.We adhere to the highest standards in producing our ebooks—regardless of the sale price. (Low or value pricing should never be an excuse for second-rate work!)We want readers of our ebooks to get lost in the story just as easily as readers of print books. Our promise is a pleasant reading experience. 10% of all Digital Papyrus profits are donated to charity every month.