The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

The Steel Throne: The Four Winds Saga, Prelude


Edward Bolme - 2002
    The danger is not. Once the greatest samurai in all Rokugan, Toturi has managed to hold the Empire together despite warring clans and internal treacheries. But nothing has prepared him for the hordes of vile spirits ravaging his beloved realm. As the Spirit Wars rage, Toturi and his children are the only hope for Rokugan. The prelude to an upcoming Legend of the Five Rings series. This novel introduces new characters and settings based on the events in the" "Legend of the Five Rings": The Spirit Wars" card set. This book also sets up the story for future novels in the upcoming series The Four Winds Saga.

Curse of the Azure Bonds


Jeff Grubb - 1989
    

Whisper of Waves


Philip Athans - 2005
    In a twisted dimension outside the walls of time and space, he plots and plans.The SenatorA genasi, he has fought his way up from the gutter and will never go back. Amid the tangled streets of Innarlith, he mixes ambition with thoughts of vengeance.The ManA master builder, he walks the coast of Faerûn, and the waves whisper to him of a mighty work, a task worthy of his talents.

Conan and the Manhunters


John Maddox Roberts - 1994
    None dared to steal the treasure--until Conan the Cimmerian came to Shapur. Now he must smuggle tons of gold and jewels past the city guards and escape to a place of safety, while pursued by the most efficient and dangerous band of manhunters ever assembled, led by a warrior whose skills and ferocity rival Conan himself. But great dangers lurk when Conan returns to the temple--and the priests of Ahriman conspire to bring their fearsome deity back into the world...

Wind of War


Jess Lebow - 2002
    Original.

XCOM 2: Resurrection


Greg Keyes - 2015
    Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

The Kagonesti


Douglas Niles - 1995
    Under the legendary Silvanos, the elves of Krynn begin to tame the wilds and raise their crystal cities.But as the Elderwild Kaganos jouneys toward a mystical encounter high in the mountains, he knows that, for his tribe, the woodlands must remain their eternal home.As centuries pass and Dragonwars rage, the tribe of Kaganos battles encroaching humans and the minions of the Dark Queen, aided by a potent lgacy guided by revered pathfinders . . .Until the wild elves stand upon the brink of the deadliest challenge of all -- a challenge that marks a choice between annilhilation and survival.The Lost Histories Series probes the historical roots and epic struggles of the heretofore little-known peoples of Krynn.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

Dungeons & Dragons Player's Handbook 2: A 4th Edition D&D Core Rulebook


Jeremy Crawford - 2009
    New classes, races, and other options for your D&D(R) game.This book builds on the array of classes and races presented in the first Player's Handbook (R), adding both old favorites and new, never-before-seen options to the game.The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid. Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers, and other material.

The Queen of Stone


Keith Baker - 2008
     Nyrielle Tam--better known by her code name, Thorn--is a Dark Lantern sent undercover to a summit in the monstrous kingdom of Droaam. The beasts of Droaam have organized and want recognition from the kingdoms of Khorvaire. Breland attends to gauge its neighbors' reaction to the new state's demands of equality . . . and to take the opportunity to recover something long ago stolen by the mysterious Sheshka, Queen of the Medusas. It's up to Thorn to accomplish both, while keeping her King and Country out of war. The creator of the world of Eberron returns with a series that shows off Eberron's cross-genre capabilities--all the smarts and action of a spy thriller, with the magic and depth of world only fantasy can create. There's something here for every fan!

Shadowkeep


Alan Dean Foster - 1984
    Practer Fine, an adventurous young blacksmith, is given the task of finding the source of the unimaginable evil of Shadowkeep, a mysterious castle, and freeing his land from its enchantment, in a fantasy adventure based on the computer game "Shadowkeep"

The Dawning of a New Age


Jean Rabe - 1996
    Ansalon's nightmare has only just begun. The gods have departed the world, heralding a new Age of Mortals. But before the dust of war can settle, vast shadows cover the land. Dragons have come to Ansalon, larger and more powerful than any ever seen, and they will wreak havoc on nations still trembling from war. As the lands themselves begin to change under the dire magic of the new dragon overlords, new heroes arise to lead the fight for freedom. The first book in a rerelease of a key trilogy in the Dragonlance saga, this trilogy covers key events that take place between "Dragons of Summer Flame" and the bestselling" "War of Souls trilogy. Will all-new artwork and cover designs, these books tie in with The Dhamon Saga.

Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement


Matt Sernett - 2011
    Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.

Shadowbred


Paul S. Kemp - 2006
     It has already begun." Shadows move out of the shrinking desert, south to the rich and arrogant cities of Sembia. ""Be brave, little man," says the shadowman, and the boy thinks his voice is surprisingly soft. "Stay with your mother. This will be over soon." The shadows swallow him and he is gone." On the edge of a war that will change the face of Faerun, the world will find that not all shadows serve Shade.