The Psychotronic Video Guide


Michael J. Weldon - 1996
    They almost always appear on videocassette.Among their kind are biker films, sci-fi series, quickie biopics, gimmick films, teen sex comedies, blaxploitation films, stalkers, slashers, snoozers, shrudderers, and anything starring Lynda Blair, david Carradine, Shannon Tweed or Drew Barrymore.And they're all here in the Psychotronic Video Guide.From Abby to Zontar, this book covers more than nine thousand amazing movies from the turn of the century right up to today's golden age of video, all described with Michael Weldon's dry wit. More than 450 rare and wonderful illustrations round out the book, making it a treasure trove of cinematic lore and essential for every fan of filmdom's finest offerings.

The World of Lore: Monstrous Creatures


Aaron Mahnke - 2017
    They're spoken of in stories and superstitions, relics of an unenlightened age, old wives' tales, passed down through generations. And yet, no matter how wary and jaded we have become, as individuals or as a society, a part of us remains vulnerable to them. Werewolves and wendigos, poltergeists and vampires, angry elves and vengeful spirits.In this beautifully illustrated volume, the host of the hit podcast Lore serves as a guide on a fascinating journey through the history of these terrifying creatures, and explores not only the legends but what they tell us about ourselves. Aaron Mahnke invites us to the desolate Pine Barrens of New Jersey, where the notorious winged, red-eyed Jersey Devil dwells. Mahnke delves into harrowing accounts of cannibalism-some officially documented, others the stuff of speculation . . . perhaps. He visits the dimly lit rooms where séances take place, the European villages where gremlins make mischief, and Key West, Florida, home of a haunted doll named Robert.The monsters of folklore have become not only a part of our language but a part of our collective psyche. Whether these beasts and bogeymen are real or just a reflection of our primal fears, we know, on some level, that not every mystery has been explained, and that the unknown still holds the power to strike fear deep in our hearts and souls. As Aaron Mahnke reminds us, sometimes the truth is even scarier than the lore...

Fear Itself: The Horror Fiction of Stephen King


Chuck MillerMarty Ketchum - 1982
    Contributors include Peter Straub, Burton Hatlan (King's former English professor), Fritz Leiber, Alan Ryan, Deborah Notkin, Don Herron, and others.

CONFERENCE ROOM, FIVE MINUTES


Shea Serrano - 2018
    

The Dubious Hills


Pamela Dean - 1994
    Receiving an enormous responsibility as Physici for her people, the only individual in the Dubious Hills capable of experiencing and understanding pain, fourteen-year-old Arry seeks to protect her world from a wolf invasion.

Hannahwhere


John M. McIlveen - 2015
    She is a mystery. As Social Worker Debbie Gillan pieces together the puzzle of the child's identity, she discovers the child had disappeared two years earlier along with a twin sister. She also discovers HANNAHWHERE, an alternate world that is both a haven and a prison.... Life altering trauma becomes the key to unraveling the truth about the children, about Hannahwhere...and about Debbie herself. Truths that could either save them or destroy them all. “HANNAHWHERE is a revelation. This constantly surprising novel has some very dark moments, but John McIlveen's clean, clear prose carries you through them and back into the light of the good, decent people who fuel this story with their desperate efforts to do the right thing. Hannah herself is a joy. If she were up for adoption, I'd be the first in line.” -- F. Paul Wilson, New York Times bestselling author of COLD CITY “HANNAHWHERE by John McIlveen is everything a book should be--filled with unforgettable characters, fast-paced, and a page-turner. I loved it!” -- Heather Graham, New York Times bestselling author of LET THE DEAD SLEEP "From the very first line of HANNAHWHERE, you know you're in good hands. John McIlveen raises a compelling new voice with a story that is at once playful and frightening, thrilling and heartbreaking. Highly recommended." -- Jonathan Maberry, New York Times bestselling author of ROT & RUIN and FIRE & ASH "John McIlveen's HANNAHWHERE is a thrilling, emotionally complex paranormal mystery. The little girls at the center of the story will touch your heart and unsettle you, all at the same time. A wonderful first novel from an exciting new voice in genre fiction." -- Christopher Golden, New York Times bestselling author of SNOWBLIND "Love it, love it, LOVE IT!" -- Rick Hautala, bestselling author of THE DEMON'S WIFE"John McIlveen's HANNAHWHERE easily and often defies genre, weaving in mystery, darkness, humor and horror with a cast of living, breathing characters that it's far too easy to fall in love with. I am in awe of his talents." -- James A. Moore, author of the SEVEN FORGES series.“HANNAHWHERE is a unique piece of fiction. Full of compelling characters and original concepts, it transcends any notions of genre. The reader’s need to encounter a beautifully realized story rendered in clear, precise prose is fulfilled here with stunning clarity. John McIlveen is a talent who has a brilliant future as a novelist.” -- Thomas F. Monteleone, four-time Bram Stoker Award-winner

Lost Humanity: The Mythology and Themes of LOST (Kindle Edition)


Pearson Moore - 2011
    Pearson Moore goes to the heart of LOST, uncovering and explaining the fascinating core concepts: Faith versus Science, the Numbers, the nature of good and evil, and the struggle between free will and destiny. He will lead you to ideas and conclusions you never imagined, opening the world of LOST in fresh and exciting ways.Whether you understood LOST or were completely baffled, whether you loved it or hated it, Moore will show you concepts and ways of thinking about LOST you will find nowhere else.Moore's innovative thoughts and vibrant prose will keep you engaged as he explores the Island and its characters. He approaches LOST from four "nonlinear" points of view: Disorientation, Metadrama, Literary Analysis, and Chaos Theory. This is in-depth analysis that never lets go, keeping you immersed in the LOST world from cover to cover.There's no filler here. No interviews with stars about the cars they drive or the planes they fly. No weird theories. Just solid, thoroughly-researched, rapid-fire analysis from one of the most cited LOST authorities on the Internet. You may feel exhausted after a chapter. You may be shocked. You may become upset. But you will never be bored.This in-depth exploration spans nineteen chapters across roughly 350 pages. The first chapter sets up the problem, focussing on the complexities of LOST and identifying the means Moore will use to make the concepts accessible. The second chapter defines the thesis of LOST, which acts as a guide to understanding the major themes. Chapters Three through Nine cover major "linear" topics.The heart of the book begins with Chapter Ten. It is here that Moore unleashes the four "nonlinear" tactical devices to reveal the hidden meanings of LOST. He discusses the need for disorientation, and how this is essential to understanding LOST. He proposes the idea that LOST is metadrama, and he explains how understanding LOST in this way is useful to unraveling its secrets. He makes fresh use of literary theory, in ways never before applied to LOST. Finally, Moore brings an astounding, completely new perspective on television analysis with his concept of the Strange Attractor, an idea borrowed from chaos theory. It is here that Moore's analysis shines, allowing a depth of understanding never before achieved.For less than the cost of a cup of coffee, you can explore the stimulating world of LOST with an animated, engaging, thought-provoking guide. The Island awaits. Prepare to get LOST.

Literary Wonderlands: A Journey Through the Greatest Fictional Worlds Ever Created


Laura MillerAbigail Nussbaum - 2016
    From Spenser's The Fairie Queene to Wells's The Time Machine to Murakami's 1Q84 it explores the timeless and captivating features of fiction's imagined worlds including the relevance of the writer's own life to the creation of the story, influential contemporary events and philosophies, and the meaning that can be extracted from the details of the work. With hundreds of pieces of original artwork, illustration and cartography, as well as a detailed overview of the plot and a "Dramatis Personae" for each work, Literary Wonderlands is a fascinating read for lovers of literature, fantasy, and science fiction.

The Other Side Of Nowhere


Danniella Westbrook - 2006
    For a while she was the nation's most famous drug addict. This is her story of recovery from the despair of addiction, told with total emotional honesty and courage.

Reflections: On the Magic of Writing


Diana Wynne Jones - 2012
    She received a World Fantasy Award for Lifetime Achievement in 2007, as well as two Mythopoeic Awards and the Guardian Fiction Award for Charmed Life. But she was also a witty, entertaining speaker, a popular guest at science fiction and fantasy conventions and an engaged, scholarly critic of writing that interested her.This collection of more than twenty-five papers, chosen by Diana herself, includes fascinating literary criticism (such as a study of narrative structure in The Lord of the Rings and a ringing endorsement of the value of learning Anglo Saxon) alongside autobiographical anecdotes about reading tours (including an account of her famous travel jinx), revelations about the origins of her books, and thoughts in general about the life of an author and the value of writing. The longest autobiographical piece, 'Something About the Author', details Diana's extraordinary childhood and is illustrated with family photographs. Reflections is essential reading for anyone interested in Diana's works, fantasy or creative writing.The collection features a foreword by Neil Gaiman and an introduction and interview by Charlie Butler, a respected expert on fantasy writing.

The Caped Crusade: Batman and the Rise of Nerd Culture


Glen Weldon - 2016
    For more than three quarters of a century, he has cycled from a figure of darkness to one of lightness and back again; he’s a bat-shaped Rorschach inkblot who takes on the various meanings our changing culture projects onto him. How we perceive Batman’s character, whether he’s delivering dire threats in a raspy Christian Bale growl or trading blithely homoerotic double-entendres with partner Robin on the comics page, speaks to who we are and how we wish to be seen by the world. It’s this endlessly mutable quality that has made him so enduring.And it’s Batman’s fundamental nerdiness—his gadgets, his obsession, his oath, even his lack of superpowers—that uniquely resonates with his fans who feel a fiercely protective love for the character. Today, fueled by the internet, that breed of passion for elements of popular culture is everywhere. Which is what makes Batman the perfect lens through which to understand geek culture, its current popularity, and social significance.In The Caped Crusade, with humor and insight, Glen Weldon, book critic for NPR and author of Superman: The Unauthorized Biography, lays out Batman’s seventy-eight-year cultural history and shows how he has helped make us who we are today and why his legacy remains so strong.

A Dark Horn Blowing


Dahlov Ipcar - 1978
    “If you purchase only one book of fantasy this year, make it this one.”--School Library Journal

Doctor Who: The Writer's Tale


Russell T. Davies - 2008
    It's a mad, sexy, sad, scary, obsessive, ruthless, joyful, and utterly, utterly personal thing. There's not the writer and then me; there's just me. All of my life connects to the writing. All of it.'A unique look into the BBC's most popular family drama, Doctor Who: The Writer's Tale is a year in the life of the hit television series, as told by the show's Head Writer and Executive Producer. A candid and in-depth correspondence between Russell T Davies and journalist Benjamin Cook, the book explores in detail Russell's work on Series Four, revealing how he plans the series and works with the show's writers; where he gets his ideas for plot, character and scenes; how actors are cast and other creative decisions are made; and how he juggles the demands of Doctor Who with the increasingly successful Torchwood and The Sarah Jane Adventures spin-offs.Russell's scripts are discussed as they develop, and Russell and Benjamin's wide-ranging discussions bring in experiences from previous series of Doctor Who as well as other shows Russell has written and created, including Queer as Folk, Bob & Rose, and The Second Coming. The reader is given total access to the show as it's created, and the writing is everything you would expect from Russell T Davies: warm, witty, insightful, and honest.Fully illustrated with never-before-seen photos and artwork - including original drawings by Russell himself - The Writer's Tale is a not only the ultimate Doctor Who book, but a celebration of great writing and great television

Conversations With a Killer (Singles Classic)


Alec Wilkinson - 2016
    The murders took place between 1972 and 1978, when he was caught and arrested. No one else in America has ever been convicted of killing so many people. Twenty-seven of the bodies were buried in a crawl space beneath the house where Gacy lived, in a neighborhood out by O’Hare Airport. About many of the murders there was a suggestion of sexual torture. Twenty-one of the murders were committed before Illinois had enacted a death penalty, and for those Gacy was sentenced to twenty-one terms of life in prison. For the others, he was sentenced to death. He is to be killed on the tenth of May.Published just a month before Gacy’s execution, Alec Wilkinson’s Conversations With a Killer presents a chilling portrait of one of America’s most heinous killers as he sits on death row and maintains his innocence. At once too close for comfort and impossible to put down, Conversations With a Killer is a must-read for true crime fans. Conversations with a Killer was originally published in The New Yorker, April 18, 1994.Cover design by Adil Dara.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.