Book picks similar to
Played at the Pub: The pub games of Britain by Arthur Taylor
games
inns
less-than-1-000-reviews
physical
Fresh Cream: Contemporary Art in Culture
Phaidon Press - 2000
Cream, published by Phaidon in 1998, was a sensational cultural event. Fresh Cream consolidates the biennial status of Cream as a frame of reference and an essential source of new art for art professionals and newcomers alike. Pursuing the theme of its predecessor, with 10 new world-class contemporary curators each choosing ten emerging artists, the book presents in its entirety the works of 100 artists and an up-to-the-minute global overview of the contemporary art world, not only for now but also for the future. These artists have risen to intense international acclaim since the 1990s or, in the opinion of the curators who have selected them, are about to emerge internationally in the near future. Fresh Cream contains the enormous breadth of ideas and forms that exist in contemporary art. The artists' spreads are arranged in an A-Z order, featuring numerous examples of each artist's work alongside a concise text from the selecting curator and vital biographical information about the artist. A conversation between the 10 curators and the commissioning editor gives a penetrative insight into their selections and of the key issues in contemporary art. The cultural context in which the artists work - from philosophy to fiction - is presented through recent texts from 10 contemporary writers, one selected by each curator. Itself embodying the creative originality and innovation of its content, Fresh Cream is packaged in an incredible, inflated, clear plastic pillow.
Slow Cooking Curry & Spice Dishes
Carolyn Humphries - 2008
Popular recipes from India, Pakistan, Indonesia, Thailand, Mexico, South America and Africa are brought together in this cookbook to give readers the chance to make easy-to-prepare high-quality food that will cook while they are out at work.
Second Contact
Mike Resnick - 1990
A starship captain has gone a little crazy and killed two of his crewmen in cold blood. Just plead insanity, make sure they give his client a nice, comfortable, padded cell, and go skiing at Aspen.But the captain refuses to cop an insanity plea. He insists that the two crew members he killed were not humans, but aliens. That's his story, and he's sticking by it. So Becker reluctantly goes through the motions of trying to prove his case----and suddenly his witnesses start getting transferred or disappearing, and when he finally finds one he realizes there are holes in his story... and suddenly Becker is running for his life, hunted by every branch of the military. He can't figure it out: he's a loyal officer, he's just doing his job as a military attorney, he's never broken a law, there are no aliens: so why does everybody want him dead?Join Hugo- and Nebula-winning author Mike Resnick as he chronicles Becker's desperate attempt to learn the only thing that can save him: the truth.
Super Mario: How Nintendo Conquered America
Jeff Ryan - 2011
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
World of Warcraft Chronicle: Volume 1
Blizzard Entertainment - 2016
This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.From the Hardcover edition.
The Iron Throne
Simon Hawke - 1995
In the chaos after Deismaar, Roele founded an empire that would span the continent and last a millennium.
Diablo III: Morbed
Micky Neilson - 2014
Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories
Bethesda Softworks - 2015
Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.
Speaking My Mind: Selected Speeches
Ronald Reagan - 1989
Laying out his vision for America and the world, Speaking My Mind presents President Reagan in all forms: the public figures, the political leader, and the private man. With his personal reflections and annotations included, the most important speeches from America’s “Great Communicator” are found here.
Reality is Plastic: The Art of Impromptu Hypnosis
Anthony Jacquin - 2008
Liar's Blade
Tim Pratt - 2013
Instead, he and Hrym live a high life as scoundrels, pulling cons and parting the weak from their gold. When a mysterious woman invites them along on a quest into the frozen north in pursuit of a legendary artifact, it seems like a prime opportunity to make some easy coin—especially if there’s a chance for a double-cross. Along with a hooded priest and a half-elven tracker, the team sets forth into a land of monsters, bandits, and ancient magic. As the miles wear on, however, Rodrick’s companions begin acting steadily stranger, leading both man and sword to wonder what exactly they’ve gotten themselves into...From Hugo Award-winner Tim Pratt, author of City of the Fallen Sky, comes a bold new tale of ice, magic, and questionable morality set in the award-winning world of the Pathfinder Roleplaying Game.
This Book is About Travel
Andrew Hyde - 2012
If you have already been out in the big world and you enjoy the considerate observations that often come from travel, this book is for you. If you just can't get away, but hearing about someone else's adventures can take you there, this book is for you." -Lindsay LaShell2 years on the road. 1 backpack. 15 countries. Banned from one. Stories about Nepal, Colombia, Japan, Taiwan, Thailand, Australia, Kenya, Qatar, UAE, Panama and more. This book is about the days, people, stories, ethics and philosophy that bridged the trip. What is modern travel? Why are you not on the road?
The Man Who Would Stop at Nothing: Long-Distance Motorcycling's Endless Road
Melissa Holbrook Pierson - 2011
These men and women push the limits of human endurance, often in rides of more than one thousand miles a day. Perhaps the most determined of them is John Ryan, a diabetic and a man who even in late middle age loves nothing better than riding impossible distances at no small risk to himself. But why? Melissa Holbrook Pierson, herself a longtime motorcyclist, chronicles the gratifications of long-distance riding as well as the challenges and solitude that accompany it. In seeking to understand why people strive so mightily to reach a goal with no reward other than having gotten there, Pierson gives us an intimate glimpse of a singularly independent yet supportive community and a revealing portrait of its most daring member.