The Practice of Everyday Life


Michel de Certeau - 1980
    In exploring the public meaning of ingeniously defended private meanings, de Certeau draws brilliantly on an immense theoretical literature in analytic philosophy, linguistics, sociology, semiology, and anthropology--to speak of an apposite use of imaginative literature.

Penthesilea: A Tragic Drama


Heinrich von Kleist - 1808
    They blast into the midst of the Trojan War, confusing Greeks and Trojans alike and for a moment forcing those enemies into a terrified alliance. When Achilles, the pride and mainstay of the Greeks, and Penthesilea (Pen-te-sil-lay-uh), queen of the Amazons, meet, a chase begins, The like of which not even the wildest storms Set loose to thunder across the plain of heavenHave yet presented to the astonished world, and it is the queen who is hunting Achilles, to the uncomprehending horror of the Greeks. Thus begins a tragedy of love in a world governed by the rules of war, on which the gods look down but from afar.For the first time, in this splendidly illustrated book, an English translation recreates the audaity, romance, and poetry of one of the strangest and most beautiful works of Western literature.

The Norton Anthology of English Literature, Volume 1: The Middle Ages through the Restoration & the Eighteenth Century


M.H. Abrams - 1962
    Under the direction of Stephen Greenblatt, General Editor, the editors have reconsidered all aspects of the anthology to make it an even better teaching tool.

Power of the Actor


Ivana Chubbuck - 2004
    She also works as a script consultant and has been widely profiled in the media. - The Power Of The Actor By Ivana Chubbuck (Paperback)

Open Sky


Paul Virilio - 1995
    Deepening and extending his earlier work on speed perception and political control, and applying it now to the global ‘real time’ of the information superhighways, he explores the growing danger of what he calls a “generalized accident,” provoked by the breakdown of our collective and individual relation to time, space and movement.But this is not merely a lucid and disturbing lament for the loss of real geographical spaces, distance, intimacy or democracy. Open Sky is also a call for revolt—against the insidious and accelerating manipulation of perception by the electronic media and repressive political power, against the tyranny of “real time,” and against the infantilism of cyberhype. Paul Virillo makes a powerful case for a new ethics of perception, and a new ecology, one which will not only strive to protect the natural world from pollution and destruction, but will also combat the devastation of urban communities by proliferating technologies of control and virtuality.

The Diaries of Kenneth Tynan


Kenneth Tynan - 2001
    For over three decades, on both sides of the Atlantic, Tynan was at the hot center of the theater and film worlds. He knew everybody, and everybody wanted to know him. His diaries-so resplendent with griefs and gossip-bear superb witness to the fame he courted and the price he paid for it.

Spring Cannot Be Cancelled: David Hockney in Normandy


Martin Gayford - 2021
    

Half-Real: Video Games Between Real Rules and Fictional Worlds


Jesper Juul - 2005
    We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from "Pong" to "The Legend of Zelda," from chess to "Grand Theft Auto," he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make "Half-Real" of interest to media, literature, and game scholars as well as to game professionals and gamers.

Story and Discourse: Narrative Structure in Fiction and Film


Seymour Chatman - 1978
    'For the specialist in the study of narrative structure, this is a solid and very perceptive exploration of the issues salient to the telling of a story-whatever the medium. Chatman, whose approach here is at once dualist and structuralist, divides his subject into the 'what' of the narrative (Story) and the 'way'(Discourse)... Chatman's command of his material is impressive.'