Mountain High


Daniel Friebe - 2011
    This work features Europe's 50 greatest cycling climbs specially selected as scenes of sporting heroism, marvels of nature, spiritual places of pilgrimage that every bike rider or fan wishes to one day visit and conquer.

The Creative's Curse


Todd Brison - 2016
    No, it's the subtle kind of curse. It's the kind you might not notice until you're 46 years old at a desk job wondering why you let the best years of your life slip away. It's the kind that keeps you paralyzed at 18 when you know you have something special to offer the world but everyone says you are too young.This book is not about overcoming that curse.It's not about outgrowing the curse.It's about learning to live with it. What if loneliness is not something to be defeated, but an incredible source of power and inspiration? What if that vision you have nobody else can see is the very thing which will set you apart from the rest of the world? What if what makes you weird also makes you unique?The Creative's Curse is real, it's here to stay, and it shows up in all 3 phases of the creative journey:- Discovery -When the voices in your head are telling you nothing you create will ever be good enough.- Discipline -When you start to taste success, but freeze with the challenge of replicating that success.- Destiny -When you feel you've reached your artistic potential... and now have to figure out what on earth to do with your life. Because the Creative is afraid of success and failure and obscurity and fame all at the same time. She is beautiful and bold and timid and courageous. He is unique to the core, so will never be understood by anyone. This is the Creative's Curse.

Rules of Play: Game Design Fundamentals


Katie Salen - 2003
    In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Animator's Workbook: Step-By-Step Techniques of Drawn Animation


Tony White - 1986
    Stressing that animation is a subtle and exacting art form which breathes life into inanimate drawings, Tony White, an award-winning animator, covers every aspect of the process. He provides technical information and explains in easy-to-follow text and step-by-step illustrations, how to capture movement, expression, and emotion. He shows you how to convncingly animate birds and animals and explores special effects - wind, water, fire, and solid objects - that can add realism, drama, and atmosphere to animation.This book takes the mystery out of the animation process and provides sound, reliable guidance and information. Topics include:ContentThe Process of AnimationThe Animator's ToolkitInbetweeningHead TurnsWalksRunsRealistic TouchesTechnical InformationExaggerated ActionThe Animal KingdomDialogueAnimated EffectsBackgrounds

Love Is in the Earth: Kaleidoscopic Pictorial Supplement a


Melody - 1997
    The follow-up guide which updates the "old" crystals and includes descriptions and photographs of over 100 new minerals.

Ship It: Silicon Valley Product Managers Reveal All


Product School - 2018
    Your engineers are fretting about the functionality. Your designers are in mutiny about specifications. Your business manager is screaming about the budget, and your sales team just wants to talk pricing. What do you do? The biggest challenge and most important responsibility of a Product Manager are to stay focused on the user. You are the advocate for the customer. You put their interest first, and ensure that the end result actually achieves what you set out to accomplish in the first place. Even the best Product Managers cannot do this through instinct alone. You’re not psychic. You need to gather data. You need to systematically understand your users. And you need to learn how to effectively communicate this understanding to your team, so they are inspired to share your vision and stay on track. Presenting practical advice and thought leadership from PMs at companies 


like Airbnb, Reddit, and Square, ‘Ship it: Successful Product Managers Reveal All’ shows you how to succeed as a Product Manager by putting the user first, and getting your team on your side. The chapters you’re about to read provide specific advice on conducting user research and applying metrics that actually matter, as well as more general wisdom about the Product Manager career path, communication skills, and life lessons from PMs at the top of their game. No matter where you are on your PM journey, you’re bound to find nuggets of wisdom here that allow you to upgrade your thinking and achieve more for your users and your career.

Stones of the New Consciousness: Healing, Awakening and Co-creating with Crystals, Minerals and Gems


Robert Simmons - 2009
    This beautifully designed book examines the most important stones that help accelerate and enhance human evolution. Each entry is illustrated with color photos of exceptional examples. The stones include Moldavite, the extraterrestrial amorphous crystal; Nuummite, the oldest gemstone on Earth; and Circle Stones, the highly energetic Flint found in crop circle formations. Other featured rarities include Nirvana Quartz from the Himalayas and high-vibrational Natrolite from the emerald mines of Russia.Author Robert Simmons includes historical and mythological references for each stone, positing that the fabled Stone of the Holy Grail and the Philosopher’s Stone of the alchemists may have physical counterparts among the materials discussed. Simmons presents practices for deepening one’s awareness of the stones’ gifts—from expanding one’s consciousness, to healing, to fulfilling one’s personal and collective destiny. While emphasizing direct contact with stones, the book also explores crystal energy tools, energy environments, and applications such as stone elixirs and essences that can aid anyone on a spiritual path.

Rick Steves Belgium: Bruges, Brussels, Antwerp & Ghent


Rick Steves - 2015
    Stop and smell the tulips as you hike past whirring windmills. Visit the ultramodern European Parliament. Explore beyond the cosmopolitan bustle of Brussels with trips to Ghent and Antwerp. When it’s time for a break, sample fine chocolates or sip local beers—each served in its own distinctive glass.Rick’s candid, humorous advice will guide you to good-value hotels and restaurants. He’ll help you plan where to go and what to see, depending on the length of your trip. You’ll get up-to-date recommendations about what is worth your time and money. More than just reviews and directions, a Rick Steves guidebook is a tour guide in your pocket.This first edition guide replaces Rick Steves' Snapshot Bruges & Brussels, ISBN 9781612382296.

New Masters of Poster Design: Poster Design for the Next Century


John Foster - 2006
    The poster has now become a postcard and e-mail blast, leaving many to long for the lost age when posters were not only major promotional vehicles, but also artwork worthy of framing.Some of the world's best designers just could not stand idle while the poster fell by the wayside. They turned to the poster for personal expression and as an outlet from more restrictive mediums.This book showcases their breathtaking artwork, which has proven that the poster can still serve as a worthy communications tool. In doing so, they've brought the poster back to prominence. In this book, the author has compiled the world's finest new work at the height of this rebirth. There is currently no book on the market that can claim it features a "definitive" poster collection.

The Complete Dictionary of Symbols


Jack Tresidder - 1998
    Drawing on classical mythologies, Biblical themes, and traditional symbols from cultures worldwide, this user-friendly, attractively priced reference has comprehensive entries on everything from individual animals, plants, and objects to gods, goddesses, supernatural creatures, heroes, heroines, mythical episodes, prophets, saints, miracles, and myriad other subjects. Whether the topic at hand is Mercury or Merlin, the Egyptian ankh or the humble ant, engaging text reveals the origins and meaning of each symbol. Interspersed with the main entries are short articles on themes of special interest, such as the Sun, Moon, and stars, or common vices. Three hundred illustrations, an intuitive system of cross-referencing, and authoritative research make The Complete Dictionary of Symbols a reliable resource for school, home, or library.

The Practice and Science of Drawing


Harold Speed - 1900
    One of these principles is what Harold Speed calls "dither," the freedom that allows realism and the artistic vision to play against each other. Very important to any artist or work of art, this quality separates the scientifically accurate from the artistically accurate. Speed's approach to this problem is now considered a classic, one of the few books from the early years of this century that has continued to be read and recommended by those in the graphic arts.In this work, Harold Speed approaches this dynamic aspect of drawing and painting from many different points of view. He plays the historical against the scientific, theory against precise artistic definition. He begins with a study of line drawing and mass drawing, the two basic approaches the artist needs to learn. Further sections carry the artistic vision through unity and variety of line and mass, balance, proportion, portrait drawing, the visual memory, materials, and procedures. Throughout, Speed combines historical backgrounds, dynamic aspects which each technique brings to a work of art, and specific exercises through which the young draughtsman may begin his training. Although not a technique book in the strict sense of the terms, The Practice and Science of Drawing brings to the beginner a clear statement of the principles that he will have to develop and their importance in creating a work of art. Ninety-three plates and diagrams, masterfully selected, reinforce Speed's always clear presentation.Harold Speed, master of the art of drawing and brilliant teacher, has long been cited for this important work. For the beginner, Speed will develop a sense for the many different aspects which go into an artistic education. For the person who enjoys looking at drawings and paintings, Speed will aid developing the ability to see a work of art as the artist meant it to be seen.

The Nature of Code


Daniel Shiffman - 2012
    Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http://www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.

A Complete Guide to Special Effects Makeup: Conceptual Creations by Japanese Makeup Artists


Yuko Sasaki - 2006
    Created by some of Japan's most talented and up-and-coming special effects make-up artists, this is the first Japanese language Special Effects Make-Up "how-to" guide! From easy "scar" make-ups to basic techniques to masks and full-scale prosthetics, each process is covered in a fully illustrated, step-by-step process.

Affordable Interior Design: High-End Tips for Any Budget


Betsy Helmuth - 2019
     Homeowners and renters of all means dream of having a beautiful home. The media makes it look so easy, but many of us have less to work with and still long to live in style. Affordable Interior Design makes luxury an affordable reality. In this DIY home decorating handbook, Helmuth reveals insider tips and her tried-and-tested methods for choosing colors, creating a gallery wall, how to use accent tables, entry benches, rugs, and more! Helmuth has shared her affordable design advice and step-by-step approaches with millions through live teaching workshops, guest columns, television appearances, and interviews. Now, she has distilled her expertise into this practical guide. The chapters follow her secret design formula and include creating a design budget, mapping out floor plans, selecting a color palette, and accessorizing like a stylist. It’s time to start living in the home of your dreams without maxing out your credit cards. Learn how with Affordable Interior Design!

Manga Matrix: Create Unique Characters Using the Japanese Matrix System


Hiroyoshi Tsukamoto - 2006
    Using this unique Japanese system, artists can plot and cross-section elements on a matrix diagram to create an infinite number of original characters, creatures, and multiformed beasts. Angels, demons, dragons, monsters, and robots are all included in this book, along with descriptions of costumes and personalities for each.Manga Matrix is unlike any other manga instructional guide and is an invaluable resource for both the budding artist and the polished professional.