Johannes Cabal the Necromancer


Jonathan L. Howard - 2009
    Johannes Cabal, a brilliant scientist and notorious snob, is single-mindedly obsessed in heart and soul with raising the dead. Well, perhaps not "soul" . . . He hastily sold his years ago in order to learn the laws of necromancy. But now, tormented by a dark secret, he travels to the fiery pits of Hell to retrieve it. Satan, who is incredibly bored these days, proposes a little wager: Johannes has one year to persuade one hundred people to sign over their souls or he will be damned forever. To make the bet even more interesting, Satan throws in that diabolical engine of deceit, seduction, and corruption known as a "traveling circus" to aid in the evil bidding. What better place exists to rob poor sad saps of their souls than the traveling carnivals historically run by hucksters and legendary con men? With little time to lose, Johannes raises a motley crew from the dead and enlists his brother, Horst, a charismatic vampire (an unfortunate side effect of Johannes's early experiments with necromancy), to be the carnival's barker. On the road through the pastoral English countryside, this team of reprobates wields their black magic with masterful ease, resulting in mayhem at every turn. Johannes may have the moral conscience of anthrax, but are his tricks sinful enough to beat the Devil at his own game? You'll never guess, and that's a promise! Brilliantly written and wickedly funny, "Johannes Cabal the Necromancer" combines the chills and thrills of old-fashioned gothic tales like "The Legend of Sleepy Hollow," the mischievous humor of "Wicked," and the sophisticated charms of" Jonathan Strange &Mr. Norrell "and spins the Faustian legend into a fresh, irreverent, and irresistible new adventure.

Infinity Welcomes Careful Drivers


Grant Naylor - 1989
    But Lister didn't have a choice. All he remembered was going on a birthday celebration pub crawl through London. When he came to his senses again, with nothing in his pockets but a passport in the name of Emily Berkenstein.So he did the only thing he could. Amazed to discover they would actually hire him, he joined the space corps----and found himself aboard Red Dwarf, a spaceship as big as a small city that, six or seven years from now, would get him back to Earth. What Lister couldn't forsee was that he'd inadvertently signed up for a one--way jaunt three million years into the future---a future which would see him the last living member of the human race, with only a hologram crew mate and a highly evolved cat for company. Of course, that was before the ship broke the light barrier and things began to get really weird...

The Atlas of Middle-Earth


Karen Wynn Fonstad - 1981
    Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.

The Book of Lost Tales, Part One


J.R.R. Tolkien - 1983
    Embedded in English legend and English association, they were set in the narratve frame of a great westward voyage over the Ocean by a mariner named Eriol (or Ælfwine) to Tol Eressëa, the Lonely Isle, where Elves dwelt; from them he learned their true story, the Lost Tales of Elfinesse. In the Tales are found the earliest accounts and original ideas of Gods and Elves; Dwarves and Orcs; the Silmarils and the Two Trees of Valinor; Nargothrond and Gondolin; and the geography and cosmology of the invented world.

Job: A Comedy of Justice


Robert A. Heinlein - 1984
    As natural accidents occurred without cease, Alex knew Armageddon and the Day of Judgement were near. Somehow he had to bring his beloved heathen, Margrethe, to a state of grace, and, while he was at it, save the rest of the world ....

Night of the Living Trekkies


Kevin David Anderson - 2010
    Jim Pike, the disillusioned manager of a hotel that is hosting a Star Trek convention, finds himself leading a ragtag crew of survivors as a strange virus turns the convention-goers into zombies...

The League of Regrettable Superheroes: Half-Baked Heroes from Comic Book History


Jon Morris - 2015
    So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.

God Bless You, Dr. Kevorkian


Kurt Vonnegut Jr. - 1999
    In God Bless You, Dr. Kevorkian, Vonnegut skips back and forth between life and the Afterlife as if the difference between them were rather slight. In thirty odd "interviews," Vonnegut trips down "the blue tunnel to the pearly gates" in the guise of a roving reporter for public radio, conducting interviews: with Salvatore Biagini, a retired construction worker who died of a heart attack while rescuing his schnauzer from a pit bull, with John Brown, still smoldering 140 years after his death by hanging, with William Shakespeare, who rubs Vonnegut the wrong way, and with socialist and labor leader Eugene Victor Debs, one of Vonnegut's personal heroes.What began as a series of ninety-second radio interludes for WNYC, New York City's public radio station, evolved into this provocative collection of musings about who and what we live for, and how much it all matters in the end. From the original portrait by his friend Jules Feiffer that graces the cover, to a final entry from Kilgore Trout, God Bless You, Dr. Kevorkian remains a joy.

Emperor Mollusk versus The Sinister Brain


A. Lee Martinez - 2012
    Destroyer of Worlds. Conqueror of Other Worlds. Mad Genius. Ex-Warlord of Earth.Not bad for a guy without a spine.But what's a villain to do after he's done . . . everything. With no new ambitions, he's happy to pitch in and solve the energy crisis or repel alien invaders should the need arise, but if he had his way, he'd prefer to be left alone to explore the boundaries of dangerous science. Just as a hobby, of course.Retirement isn't easy though. If the boredom doesn't get him, there's always the Venusians. Or the Saturnites. Or the Mercurials. Or . . . well, you get the idea. If that wasn't bad enough, there's also the assassins of a legendary death cult and an up-and-coming megalomaniac (as brilliant as he is bodiless) who have marked Emperor for their own nefarious purposes. But Mollusk isn't about to let the Earth slip out of his own tentacles and into the less capable clutches of another. So it's time to dust off the old death ray and come out of retirement. Except this time, he's not out to rule the world. He's out to save it from the peril of THE SINISTER BRAIN!

GURPS Discworld: Adventures on the Back of the Turtle


Phil Masters - 1998
    No other books required!The World is Flat.It rests on the back of four giant elephants, who in turn stand on the back of Great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.For the last few years, events on the Discworld have been chronicled in the works of Terry Pratchett. Now, thanks to a special deal, it's time for roleplayers to make their way to the far end of the probability curve.This book is intended for use with the GURPS Basic Set (Third Edition), but can be played by itself, or used as a sourcebook for any roleplaying game.

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

The Book of Ultimate Truths


Robert Rankin - 1993
    He could open a tin of sardines with his teeth, strike a Swan Vesta on his chin, rope steers, drive a steam locomotive and hum all the works of Gilbert & Sullivan without becoming confused or breaking down in tears. He died, penniless, at a Hastings boarding house, in his ninetieth year.His name was Hugo Artemis Solon Saturnicus Reginald Arthur Rune, and he was never bored. Hailed as the 'guru's guru', Rune penned more than eight million words of genius including his greatest work, The Book of Ultimate Truths. But vital chapters of The Book were suppressed, chapters which could have changed the whole course of human history. Now, seventeen-year-old Cornelius Murphy, together with his best friend Tuppe, sets out on an epic quest. Their mission - recover the missing chapters. Re-publish The Book of Ultimate Truths. And save the world.

Terry Pratchett


Andrew M. Butler - 2001
    Packed with facts as well as expert opinions, each book has all the key information you need to know about such popular topics as film, television, cult fiction, history, and more. The success of Terry Pratchett's Discworld series has been so phenomenal that there have been radio serializations, TV adaptations, plays, audiobooks, pottery figures, calendars, diaries, an encyclopedia, computer games, a quizbook, a CD of music inspired by Discworld, fanclubs, and Discworld Conventions. This volume is a book-by-book analysis of the complete Discworld series and of the other novels by Pratchett. This book covers it all, from The Johnny Maxwell Trilogy and Good Omens to the Discworld sequence from The Colour of Magic to Thief of Time.

Looking for Jake


China MiévilleCristina Jurado - 2003
    Now from this brilliant young writer comes a groundbreaking collection of stories, many of them previously unavailable in the United States, and including four never-before-published tales–one set in Miéville’s signature fantasy world of New Crobuzon. Among the fourteen superb fictions are“Jack”–Following the events of his acclaimed novel Perdido Street Station, this tale of twisted attachment and horrific revenge traces the rise and fall of the Remade Robin Hood known as Jack Half-a-Prayer. “Familiar”–Spurned by its creator, a sorceress’s familiar embarks on a strange and unsettling odyssey of self-discovery in a coming-of-age story like no other.

Starship Grifters


Robert Kroese - 2014
    But when he fleeces a wealthy weapons dealer in a high-stakes poker game, he ends up winning a worthless planet - and owing an outstanding debt more vast than space itself!The only way for Rex to escape a lifetime of torture on the prison world Gulagatraz is to score a big payday by pulling off his biggest scam. But getting mixed up in the struggle between the tyrannical Malarchian Empire and the plucky rebels of the Revolting Front - and trying to double-cross them both - may be his biggest mistake. Luckily for Rex, his frustrated but faithful robot sidekick has the cyber-smarts to deal with buxom bounty hunters, pudgy princesses, overbearing overlords, and interstellar evangelists - while still keeping Rex's martini glass filled.