Rock Paper Sex: The Oldest Profession in Canada's Oldest City


Kerri Cull - 2017
    John s is known as a flourishing port city, a cultural gem, and popular tourist destination: a picturesque city of pubs and restaurants, music and colourful houses. But a thriving sex trade quietly exists beneath that polished conception, a trade few are aware of or even understand. In an engaging journalistic style, Kerri Cull respectfully reveals the people who make up the city s surprisingly diverse sex industry and, in the process, makes a compelling humanistic argument for understanding before judgment."

Henry Darger: In the Realms of the Unreal


John M. MacGregor - 2002
    His name was Henry Darger. He had lived in this room for forty years. It was filthy, crammed with his possessions, mostly things found in the garbage. Henry never threw anything out. The room was filled, almost solid, with junk. He was now eighty years old and far too feeble to carry anything down the stairs. So he left everything behind. He had no need of his possessions. Anyway, he was going to an old folks home to die. When he left the room his life was over. His landlord asked him what he wanted done with his possessions. Henry is said to have replied, "You can have them, Mr. Leonard." At that moment the gift had no meaning. There was nothing in the room but garbage. Everything would have to be thrown out... When Darger's landlord, Nathan Lerner, assisted by a young student, David Berglund, began to clean out Henry's room they found some surprises: an eight volume autobiography, consisting of 5084 handwritten pages, entitled, The History of My Life which Henry had begun writing in 1963 after retiring. The short auto-biographical introduction to what is otherwise an enormous and utterly fantastic piece of imaginative fiction, provided some of the crucial pieces of evidence underlying the biographical reconstruction of Darger's life that form the first chapter of this book. Then, when the old trunks were opened, they made a far more spectacular discovery: a history of another world called, In The Realms of the Unreal in fifteen volumes, 15 145 type written pages, unquestionably the longest work of fiction ever written. In time the room also yielded the three huge bound volumes of illustrations for that work, several hundred pictures, many over twelve feet long and painted on both sides. By accident, the landlord had stumbled upon a concealed and secret life work, which no one had ever seen: Darger's alternate world.

Filmish: A Graphic Journey Through Film


Edward Ross - 2015
    In Filmish, Ross's cartoon alter-ego guides readers through the annals of cinematic history, introducing us to some of the strange and fascinating concepts at work in the movies. Each chapter focuses on a particular theme - the body, architecture, language - and explores an eclectic mix of cinematic triumphs, from A Trip to the Moon to Aliens. Sitting within the tradition of bestselling non-fiction graphic novels like Scott McClouds Understanding Comics and the Introducing...series, Filmish tackles serious issues - sexuality, race, censorship, propaganda - with authority and wit, throwing new light on some of the greatest films ever made.

A Middle-Earth Traveller: Sketches from Bag End to Mordor


John Howe - 2018
    The roads as yet untraveled far outnumber those down which Tolkien had time to wander.A Middle-Earth Traveller presents a walking tour of Tolkien’s Middle-earth, visiting not only places central to his stories, but also those just over the hill or beyond the horizon. Events from Tolkien’s books are explored – battles of the different ages that are almost part of legend by the time of The Lord of the Rings; lost kingdoms and ancient myths, as well as those places only hinted at: kingdoms of the far North and lands beyond the seas.Sketches that have an ‘on-the-spot’ feel to them are interwoven with the artist’s observations gleaned from Tolkien’s books and recollections of his time spent in Middle-earth while working alongside Peter Jackson on the Lord of the Rings and Hobbit film trilogies. Combining concept work produced for films, existing Middle-earth art and many new paintings and sketches exclusive to this book, A Middle-earth Traveller will take the reader on a unique and unforgettable journey across Tolkien’s magical landscape.

Bambi vs. Godzilla: On the Nature, Purpose, and Practice of the Movie Business


David Mamet - 2007
    Godzilla, David Mamet, the award-winning playwright and screenwriter, gives us an exhilaratingly subversive inside look at Hollywood from the perspective of a filmmaker who has always played the game his own way.Who really reads the scripts at the film studios? How is a screenplay like a personals ad? Whose opinion matters when revising a screenplay? Why are there so many producers listed in movie credits? And what the hell do those producers do, anyway? Refreshingly unafraid to offend, Mamet provides hilarious, surprising, and bracingly forthright answers to these and other questions about virtually every aspect of filmmaking, from concept to script to screen. He covers topics ranging from “How Scripts Got So Bad” to the oxymoron of “Manners in Hollywood.” He takes us step-by-step through some of his favorite movie stunts and directorial tricks, and demonstrates that it is craft and crew, not stars and producers, that make great films. He tells us who his favorite actors and what his favorite movies are, who he thinks is the most perfect actor to grace the screen, and who he thinks should never have appeared there.Demigods and sacred cows of the movie business–beware! But for the rest of us, Mamet speaking truth to Hollywood makes for searingly enjoyable reading.

Labyrinth: The Ultimate Visual History


Paula M. Block - 2016
    Filled with a wealth of rare and unseen behind-the-scenes imagery, this book explores the creation of the film as seen through the eyes of the artists, costume designers, and creature creators who gave Labyrinth its distinctive look. Featuring in-depth commentary from the talented crew and cast—including exclusive new interviews with Jennifer Connelly, Brian Henson, Brian Froud, and George Lucas—this deluxe book brings together a wealth of rare sketches, concept art, and candid set photography to form and incredible treasure trove for Labyrinth fans. With stunning visuals and unparalleled insight into the creation of a true modern classic, Labyrinth: The Ultimate Visual History is the perfect companion piece to one of the best-loved fantasy films of all time.

Anvil!: The Story of Anvil


Lips - 2009
    Forming their band 'Anvil' they went on to become the 'demi-gods of Canadian metal', releasing one of the heaviest albums in metal history, 1982's Metal on Metal. The album influenced a musical generation including the world-dominating bands Metallica, Slayer and Anthrax, all of whom went on to sell millions of records. Anvil's career would take a different path, however, as they slipped straight into obscurity...Almost thirty years later Lips and Robb, our unlikely musical heroes, are still chasing their dream. Anvil! The Story of Anvil, their autobiography, follows the ups and down of their career and their volatile friendship (which has now spanned almost four decades), reveals their dedication and unadulterated passion for their music, and carries us along on their last-ditch quest for fame and fortune. Based on Sacha Gervasi's award-winning film of the same name, and published to coincide with its worldwide release, this hilarious yet poignant book reminds us that if you believe in yourself, stick by your friends and never give up, you really can make your dreams come true. You cannot fail to be moved by this story. Anvil rock!

A More Exciting Life: A Guide to Greater Freedom, Spontaneity and Enjoyment


The School of Life - 2020
    We know that many things have to be routine, hard and a little boring. But we also sense that, if only we could find a way, our lives could be rendered more joyful, intense, thrilling, and beautiful.This is a guide to the more exciting life we know could be ours. It isn’t about the outward things we might do: travel, parachute out of airplanes, or learn a foreign language. This is a book of psychology, teaching us how we can nurture a sense of inner liberation, accept our desires and aspirations, and then have the courage to set ourselves free. Perhaps we have resigned ourselves to things that aren’t fair or necessary; we have felt too constricted (and perhaps unloved) to communicate well with others, and the proper expansion of our characters has been sacrificed for the sake of compliance.Now is a chance to recover some of our spirit and become open to the full intensity, beauty, and mystery of life and to the richness of our own possibilities. Here is a guide to that more exciting life that should—and could—be ours.

Whack Your Porcupine, and Other Drawings


B. Kliban - 1977
    Drawings.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Stanley Kubrick's a Clockwork Orange


Stuart Y. McDougal - 1999
    The volume also includes two contemporary and conflicting reviews by Roger Hughes and Pauline Kael, a detailed glossary of nadsat and reproductions of stills from the film.

Desire to Inspire: Using Creative Passion to Transform the World


Christine Mason Miller - 2011
    You'll get personal insight into the creative passions of artists like Carmen Torbus, Pixie Campbell, Christen Olivarez, Tracey Clark and so many more!10 chapters address a universal need for artists to have a meaningful impact in the world through the making and sharing of art.Includes inspiring stories and art from 20 high-profile artists and provides examples to get your own ideas stirring.20 engaging exercises help you discover your own strengths, goals and potential paths to inspire others and make as big an impact as the contributors.20 inspirational quotes (on two full-color pages, printed on heavier cardstock) to create your Inspiration Deck.Let Desire to Inspire fuel your creative passions and start making a big impact today!

My Life In Wrestling


Gary Hart - 2009
    It’s the book that everyone who loves old-school wrestling has waited years to read.From his unique and privileged vantage point, Gary Hart shares, among other things, a behind-the-scenes history of World Class and Texas wrestling, the compelling story of the plane crash that took the life of Bobby Shane, and detailed insight into some of the biggest wrestling angles of all time, such as "the Dusty turn" in 1974 and Christmas night 1982 in Dallas.My Life in Wrestling…With a Little Help From My Friends is a ruthlessly honest look at one of the greatest wrestling minds of all time, written with humor, intelligence, and a deep affection that only “Playboy” Gary Hart himself could provide.

Where Did I Go Right?: You're No One in Hollywood Unless Someone Wants You Dead


Bernie Brillstein - 1999
    The talent agent who worked with the likes of John Belushi, Jim Henson, Phil Hartman, and Dennis Miller reveals how he began at the mail room at the William Morris Agency, working his way to the top.

To Infinity and Beyond!: The Story of Pixar Animation Studios


Karen Paik - 2007
    Their goal: create a computer animated feature, despite predictions that it could never be done. An unprecedented catalog of blockbuster films later, the studio is honoring its history in this deluxe volume. From its fledgling days under George Lucas to ten demanding years creating Toy Story to the merger with Disney, each milestone is vibrantly detailed. Interviews with Pixar directors, producers, animators, voice talent, and industry insiders, as well as concept art, storyboards, and snapshots illuminate a history that is both definitive and enthralling.