Book picks similar to
The Art Of Game Characters by Dave Morris
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gaming
The Misfit
Rosie Goodwin - 2012
She's adopted, but her new father can't warm to her, and her mother can't succeed in turning the plain, unresponsive child into the little princess she longs for. When her adoptive mother dies, her greedy aunt takes her in, but hers is not a happy home, and soon Rebecca's life is worse than ever. She longs to escape to the circus that visits her town, with its carefree life and freedom from her past - but will she ever find happiness?
Gustav Klimt: Art Nouveau Visionary
Eva di Stefano - 2008
One of the masters of modern European painting, he helped found the popular Viennese Secession, or Art Nouveau, movement. This lushly illustrated volume explores his fascinating artistic career, covering Vienna at the time of Klimt’s creative peak. With more than 300 beautifully reproduced pictures, paintings, and photographs, it presents Klimt’s entire artistic production: posters for exhibitions, erotic drawings, and pictorial masterpieces such as The Kiss, Death and Life, and Tree of Life, along with countless portraits such as the famous Adele Bloch-Bauer I.
The Art of Destiny
Bungie - 2014
To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
Go Giants: Poems
Nick Laird - 2012
Laird boldly engages with topics ranging from fatherhood and marriage to mass destruction and the cosmos. Go Giants is a brash, brave, and wildly imaginative new collection.From Go Giants:Go in peace to love and serve the.Go and get help. Go directly to jail.Go down in flames. Go up in smoke.Go for broke. Go tell Aunt Rhody.Go tell the Spartans. Go to hell.Go into detail. Go for the throat.
Giovanni Civardi's Complete Guide to Drawing
Giovanni Civardi - 2006
This comprehensive guide brings together the six books from the successful Art of Drawing series: Drawing Techniques, Drawing Portraits, Drawing the Clothes Figure, Drawing Hands & Feet, Drawing Scenery and Drawing Light & Shade.
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Harry Styles
Mick O'Shea - 2013
And it's easy to see why. Determined to live while he's young, he's the cutest, wildest fifth of the hottest boy band on the planet: One Direction. Packed with over seventy gorgeous full-color photographs, this lavish visual biography tells you everything you need to know about One Direction’s own Prince Charming: from his cheeky childhood secrets to what he looks for in a girl, and what it means to be a multi-million-selling pop star. Discover what Harry really thinks about Niall, Louis, Liam and Zayn; how he copes with living – and loving – in the public eye; and what Harry, and the band, has planned for the future. If you love Harry Styles, this book is for you.
Gangland Britain
Tony Thompson - 1995
It is an insight into their initiation ceremonies, their methods, their money-raising tactics; a timely portrayal of Britain's worst criminal problem.
Red vs. Blue: The Ultimate Fan Guide
Rooster Teeth - 2015
Blue: The Ultimate Fan Guide, the series creators at Rooster Teeth bring together more than a decade's worth of ephemera and behind-the-scenes information. Inside you'll find:– Character dossiers– Character-driven lists, including "The Wisdom of Caboose"– Charts and statistics mapping out character, world, and episode trivia, such as how many times Simmons has sucked up to Sarge over the course of the series– The best Red vs. Blue quotes ever of all time– Alternate stories and unexplored character arcs– Spotlights on the Red vs. Blue cast and crew, who share unique anecdotes, behind-the-scenes stories, and insights into the award-winning series– Shooting scripts, including cut lines, deleted scenes, and trivia– More than 200 full-color images– And more!
When Art Really Works
Andy Pankhurst - 2012
All are works of art that stand out from the ordinary because of their originality, their ability to convey powerful emotions, their technical brilliance--distinctive qualities that unmistakably touch them with intimations of immortality. Discussions focus on examples from across the millennia, and include-- The Lascaux cave paintings (circa. 15,000 B.C) Italian Renaissance masterpieces by Leonardo da Vinci and Michelangelo Paintings that demonstrate revolutionary use of color by J.M.W. Turner Impressionist masterworks by Monet and Degas The action painting of Jackson Pollock The Pop Art of Andy Warhol, and many other memorable artists and their works The book is filled with color illustrations
The Art of Halo
Eric Trautmann - 2004
This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!
Star Wars: Force and Destiny Roleplaying Game Core Rulebook
Max Brooke - 2015
Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny
Richard Osman's House of Games / The Thursday Murder Club
Richard Osman - 2020
The Rainbow Years
Rita Bradshaw - 2006
Her cousin torments her as she grows up and when she gets the chance to marry a rather older and apparently loving man she seizes the chance to escape what is becoming a dangerous situation. Tragically she's gone from the frying pan into the fire and endures some difficult years with a violent husband, made bearable only by the arrival of a baby. When tragedy strikes, she joins the WAAF at the start of WWII; in her new life she keeps her marriage a secret and eventually falls in love with a Spitfire pilot, Nick. Her chance of happiness with him seems to be blighted, though, when fate compels her to care for her now ailing husband: but her suffering has not, in the end, been in vain, and Nick will be waiting when the time is right.
The Way of Blessing: Stepping into the Mission and Presence of God
Roy Godwin - 2016
Within that small, praying community known as Ffald-y-Brenin, the deaf hear, the blind see, and the broken receive healing. Roy Godwin reveals how God has given believers the authority to bless others. As the executive director of the Wales retreat center, he shares how this ministry began, stories of miraculous healings, and ways you can usher God’s presence into your community. It begins when we stop chasing blessings and become God’s conduit for blessing others.