Book picks similar to
Mastering Mixed Games: Winning Strategies for Draw, Stud and Flop Games by Dylan Linde
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games
games-decisions
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Games and Decisions: Introduction and Critical Survey
R. Duncan Luce - 1957
Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography.
This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming
Paul "ReDeYe" Chaloner - 2020
Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.
Elder Scrolls V Skyrim Revised & Expanded - Prima Official Game Guide
David Hodgson - 2012
• All Dawnguard™ and new Side Quest outcomes revealed.• In-depth knowledge on Hearthfire™ house building and adoption.• Exploration and discovery – New game add-on content is completely explored and detailed so you get the best experience possible. • Improve your character – Find out where all the new quests, best weapons, spells, and skill books can be found with updated maps. • 100% Developer approved - The same reliable production team pours their heart and soul into the next chapter of The Elder Scrolls V: Skyrim®. Covers: Xbox 360®, Playstation®3, PC
Every Hand Revealed
Gus Hansen - 2008
One of professional poker's most intriguing and fascinating players, Gus Hansen has often been called "The Madman" for his crazy, fearless, aggressive style. But you can't dispute the fact that this poker superstar knows how to win--and win big. The holder of the inaugural Poker Superstars Invitational title as well as the only player to win three World Poker Tour tournaments, Gus won his fifth major international title when he became the 2007 Aussie Millions Champion, outlasting 747 players and nabbing $1.2 million. Now, for the first time ever, Gus analyzes the hands that he played during the tournament and reveals his secrets for winning in Every Hand Revealed. You'll learn:
An extensive, easy-to-follow analysis of the more than 300 hands he played during the Aussie Millions...
The radical, yet coolly logical, methods behind Gus's "madness" that have helped him to win consistently...
Each and every bluff, precise calculation, educated guess, and read of his opponents ...
How to call large bets with seemingly unplayable hands...
When to raise out of position with garbage holdings...
How the prize structure should influence your play...
And much more!
Offering unlimited access to one of the most successful, popular poker players out there, Every Hand Revealed will help you understand some of poker's most coveted secrets--and simply shows you the right way to play the game whether you're a beginner or a poker pro. Now with Gus Hansen by your side, you too can turbo-charge your game and watch it take off!Superstar poker pro Gus Hansen has shaken up the poker world with his loose, aggressive style. Called "The Great Dane" as well as "The Madman," the five-time international title-holder transforms his hands with cool logic ...and flattens his opponents. Voted one of the world's sexiest men by People Magazine, Gus is an avid athlete, backgammon player, and poker commentator for both Danish and American T.V.
How to Cheat at Everything: A Con Man Reveals the Secrets of the Esoteric Trade of Cheating, Scams, and Hustles
Simon Lovell - 2006
How to Cheat at Everything is a roller-coaster ride through bar bets, street hustles, carnivals, Internet fraud, big and small cons, card and dice games and more. You'll even find the exact frauds that the NYPD regard as the most common and dangerous today, and learn top tips on how to avoid each one. This inside information comes from Lovell's lifetime of experience in the field, along with additional information from both sides of the law. Not just a "here's how the con works" book; this guides you through the set up, the talk, the sell, everything about the con, and how you can be suckered into one. If you think that you can't be conned; then you are already halfway to being so! There is no preaching here, just a fun ripping ride through a world so few know about. You'll meet wild, eccentric and larcenous characters and you'll learn how they work their money-making deeds, all without having to risk a penny of your own money.
Dungeon Master's Screen: A 4th Edition D&D Accessory
Wizards of the Coast - 2008
Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.
Beat the Dealer: A Winning Strategy for the Game of Twenty-One
Edward O. Thorp - 1966
Thorp is the father of card counting, and in this classic guide he shares the revolutionary point system that has been successfully used by professional and amateur card players for generations. This book provides:o an overview of the basic rules of the game o proven winning strategies ranging from simple to advanced o methods to overcome casino counter measures o ways to spot cheating o charts and tables that clearly illustrate key conceptsA fascinating read and an indispensable resource for winning big, Beat the Dealer is the bible for players of this game of chance.**Bring these strategies into the casino: Perforated cards included in the book**
Chance: A Guide to Gambling, Love, the Stock Market, and Just About Everything Else
Amir D. Aczel - 2003
Aczel turns his sights on probability theory -- the branch of mathematics that measures the likelihood of a random event. He explains probability in clear, layman's terms, and shows its practical applications. What is commonly called luck has mathematical roots and in Chance, you'll learn to increase your odds of success in everything from true love to the stock market. For thousands of years, the twin forces of chance and mischance have beguiled humanity like none other. Why does fortune smile on some people, and smirk on others? What is luck, and why does it so often visit the undeserving? How can we predict the random events happening around us? Even better, how can we manipulate them? In this delightful and lucid voyage through the realm of the random, Dr. Aczel once again makes higher mathematics intelligible to us.
BioShock Infinite Strategy Guide
Brady Games - 1996
Learn the location of every Vigor, vending machine, and static piece of Gear for 100% completion.THE ENEMIES OF THE PEOPLEExpert strategies and tactics for dealing with the denizens of Columbia. Learn the strengths and weaknesses of every heavy hitter so you can dispatch them when the need arises.THE GUNS OF LIBERTYDetailed data and information for all of the arms and armament of BioShock Infinite. Learn the best uses for every gun and Vigor in this dangerous world.AND MUCH, MUCH MORE!Special supplementary information by the Irrational Games’ staff, information for unlocking every Achievement and Trophy, transcriptions of every Voxophone, and a vast collection of images you won’t find anywhere else!
The Legend of Zelda: Breath of the Wild: The Complete Official Guide
Piggyback - 2017
100% Complete Strategy to master The Legend of Zelda: Breath of the WildAT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and all Shrines of Trials.TOTALLY COMPREHENSIVE: All side quests, all Shrines of Trials and all information about collectable items – each mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.PUZZLE MASTER: Every single puzzle and riddle unraveled with clear, visual solutions.EXPERT COMBAT STRATEGY: Practical, reproducible tactics to crush your enemies, even the toughest bosses.COMPREHENSIVE REFERENCE: Exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game.FREE MAP POSTER: covering the entire game world.QUALITY CONTROL: carefully designed to avoid unnecessary story spoilers.
Easter Bunny: Stories, Jokes, Games, and More!
Uncle Amon - 2015
Each story is easy to read and exciting. Cute and bright illustrations for younger readers and a free coloring book!
KINDLE UNLIMITED & AMAZON PRIME members can read this book for FREE!
These stories are great for quick bedtime stories and cute tales to be read aloud with friends and family!
Excellent for early and beginning readers
Great for reading aloud with friends and family
Cute short stories that are great for a quick bedtime story
Funny and hilarious jokes & illustrations for kids
Includes fun puzzles and games for kids
FREE coloring book downloads included
This books is especially great for traveling, waiting rooms, and read aloud at home.
Story List & Activities:
The Easter Bunny
Funny Easter Jokes
Games and Puzzles
FREE Coloring Book Downloads
WHAT A GREAT DEAL! => CUTE STORY, JOKES, GAMES, AND A COLORING BOOK!
Your child will be entertained for hours!
Scroll up and click 'buy' and spend some quality time with your child!
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Framework of the Frontier
Sain Artwell - 2020
They died when a floating cuboid interrupted the gaming night and vaporized everyone. Waking with powers reminiscent of his paladin character, William finds himself alone in a fantasy frontier of dungeoneers, desperadoes, and damsels of the monster girl varieties.Set on reuniting with his friends, William accepts the duties of a Frontier Ranger. Unfortunately, the job is a ticket to a lifetime of trouble.Local ruffians, a laser golem infested dungeon, and enemies from the deep seas force the former mall cop to stretch his magic of divine blessings to its limits. Thankfully, William has a nerdy faun archeologist and a psychic aboleth princess by his side. Together they explore the hidden mysteries of the Cursed Frontier.Ruinland Ranger contains explicit engagements between a monster girl harem and the main character.
Backgammon
Paul Magriel - 1976
Written between 1973 and 1976 by Paul Magriel and Renée Magriel, Backgammon was the first book to lucidly explain the inner workings and advanced positional play of the game. The most important aspects are broken down into their component parts and then explained with a unique, easy-to-understand, step-by-step building-block approach. The book is enhanced by 600 clear and precise diagrams, a glossary and tables, including the betting odds. For any player who means to take the game seriously and wants to play well, Backgammon is an indispensable guide. This new 2004 edition of also includes a lively behind-the-scenes foreword by Renée Magriel Roberts that illuminates the man behind the name "X-22" and describes the creation of the book. Having stood the test of time for over a quarter-century, Backgammon is still the best and most widely recommended and quoted standard instructional manual and reference work on the game for novice and expert alike.
The Cincinnati Kid: A Novel
Richard Jessup - 1963
He was a tight man. Everything about him was close and quiet; his gestures were short and clean, with no wasted movement. His eyes were bright and hard, the kind of blue you might see in the sky at high noon, if you looked straight up at the sky; almost white, but still pale, pale blue. He had dark yellowish circles under his eyes that rested on his cheekbones where the skin was drawn tight, as if he might have liver trouble from too much drinking, but he was physically sound and the circles came from playing stud poker all day and all night for many years. He had been playing in the back room of Hoban’s Pool Room and Poker Parlor since Monday at 4 p.m. It had started out as fooling around and then, as happened so many times, it developed into a game. The others began to drop in and a gig was working. It was nickel-and-dime stuff as long as it was The Kid and The Shooter and Pig, but when Carey and Carmody came in, both of whom bet the Cardinals and had won nicely over the weekend double-header, the play moved, deceptively, from nickel-and-dime to a quarter and a half and then wide open. It was Wednesday now, eleven in the morning. The game, like an endlessly circling bird, moved with a slow inexorable pace toward the center pot of money that grew magically with each dealt hand; revolving hands of cards, accompanied with a musical comment of silver upon silver tossed into the center of the table as the chant was heard, so soft as to be a litany calling on ghostly assistance and deliverance. “Queens bet.” “A half.” “In.” “Kicking it a half.” “And another half.” “And a half more.” “Buck and a half to me, and a half more.” The ritual quickened. It was the fourth card. Now the whisper and flutter of paper money would wash into the middle of the table. Someone dealt. The cards sliced through the smoky airless room like silent stealing death. And with each card, face up, a chant of destiny from the dealer, for he was the sole instrument in the life of a rambling-gambling man, bringing face up for all the world to see the next wonderful secret. There is nothing more for the gambling man. It is all there, sealed in the narrow turn of the next card. “A five to the queens, a jack to the possible, a nothing to the fours, an ace to the kicker, and the Gun shoots himself a red ten. Still queens.” “Queens check.” The raiser came back with a touch, a breath, feeling his way into those checking queens like a man fumbling in the dark. He touched it and then the queens slammed down hard on him. “Twenty dollars.” It was the clap of doom. Three players dropped out and it was back to the raiser. He hesitated. He knew three fours could not beat three queens. And to make sure (though there was another card coming and another chance) there were three queens, it would cost him twenty dollars. Pig had the fours. The Kid had the queens. They looked at each other’s cards. They were past the point as rambling-gambling men where they could play each other’s faces. Pig played the cards. There was no hope in playing The Kid. And it was not worth twenty dollars to see if The Kid was bluffing. He folded. The Shooter gathered up the cards and began to shuffle. In his huge hands the cards were like summer moths around a light, fluttering, singing, tightening and then disappearing as he cut them and rippled them again. The Shooter was acknowledged as the best man with cards along the Mississippi and west to Vegas. He looked over at The Kid who was stacking his half dollars. “They say Lancey is in town,” he said softly.