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Elder Scrolls V Skyrim Revised & Expanded - Prima Official Game Guide by David Hodgson
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(ISC)² CISSP Certified Information Systems Security Professional Official Study Guide
Mike Chapple - 2018
This bestselling Sybex study guide covers 100% of all exam objectives. You'll prepare for the exam smarter and faster with Sybex thanks to expert content, real-world examples, advice on passing each section of the exam, access to the Sybex online interactive learning environment, and much more. Reinforce what you've learned with key topic exam essentials and chapter review questions. Along with the book, you also get access to Sybex's superior online interactive learning environment that includes: Four unique 250 question practice exams to help you identify where you need to study more. Get more than 90 percent of the answers correct, and you're ready to take the certification exam. More than 650 Electronic Flashcards to reinforce your learning and give you last-minute test prep before the exam A searchable glossary in PDF to give you instant access to the key terms you need to know for the exam Coverage of all of the exam topics in the book means you'll be ready for: Security and Risk Management Asset Security Security Engineering Communication and Network Security Identity and Access Management Security Assessment and Testing Security Operations Software Development Security
The Genius of Indraprastha (Gondwana Chronicles Book 1)
Harshwardhan Padole - 2021
Things changed when a foreign force of Khidmatgars attacked. 250 years after the invasion, Khidmatgars are now a formidable force in Gondwana. Led by Commander Bakht Khan, they have successfully tamed all the native tribes except the Aryans. Yet the Commander's desire for conquest is not satiated.During an unusual conquest of Agneyapuram, Commander accidentally lays his hands on ancient secret of the Mahabharata times - a secret so strong that it can actually help Khidmatgars claim entire Gondwana for themselves. At the same time, a genius Aryan Prince of Indraprashta has vowed to annihilate Khidmatgars from Gondwana using the same secret. What's the secret? Will the Commander be able to tame the Aryans using the secret or shall the genius Aryan prince write the history his way? Gondwana is staring at a war which has the potential to change its fate forever.Plunge into the epic story of the Vedic past with THE GENIUS OF INDRAPRASHTA.About The AuthorHARSHWARDHAN PADOLE, born in 1986, is a graduate from Visvesvaraya National Institute of Technology, Nagpur. He later studied Business Management from prestigious MDI, Gurgaon. After testing his skills in Indian IT Industry for a brief time, he is currently working in the Indian Defence Aerospace Industry for last one decade.He is a passionate reader of fiction works and biographies and considers J. K. Rowling, Sidney Sheldon, Jeffrey Archer and Amish Tripathi as his writing mentors. The Genius of Indraprashta is his debut book inspired from his understanding of India’s cultural history and Indian epics.
Clypsis
Jeffrey A. Carver - 1987
Share the dream of Mike Murray as he makes his way from the racing pit to the cockpit of the universe's most dangerous and exhilarating challenge.Roger Zelazny and Jeffrey A. Carver launch a sensational series with technical blueprints of the racing ships by visionary automotive designer Hayashi.A Byron Preiss Book
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)
Clanbook: Nosferatu Revised
Brian Campbell - 2000
But the clan is far more than a motley assembly of twisted freaks. From their first nights to their modern incarnation as informants and spies, the Sewer Rats have as many secrets of their own as they have gathered from other Kindred. Up from the storm drains and tunnels they scuttle, but whether as ally or foe remains to be seen.And the Creatures They FearAs the first entry in the ambitious revised lineup of clanbooks, Nosferatu complements the clans appearance in the revised edition of Vampire: The Masquerade. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Magic the Gathering: The Brothers' War (Artifacts Cycle)
Jeff Grubb - 2001
The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers' War.
Marvel Heroic Roleplaying Basic Game
Cam Banks - 2012
It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!
Would You Rather . . . ?: The Outrageous Book of Bizarre Choices
Randy Horn - 2001
It's a chunky book of 400 questions that range from the heinous to the nauseating to the downright disturbing, each a field-tested conversation starter—because no matter how strange or far-fetched, Would You Rather...? knows that choice provokes thinking, and thinking is fun. Some questions, like a Rorschach test, reveal values: Would you rather . . . Age only from the neck up -OR- age only from the neck down? Be stupid and rich -OR- smart and poor? Some delight in their own grossness: Eat three earthworms -OR- wear a necklace made of them on your wedding day? Be trapped in an elevator with wet dogs -OR- three fat men with bad breath? Some churn up prejudices: Lose your mate to the same sex as yourself -OR- the opposite sex? Some create that squirming sensation: Get a bad case of poison ivy way up inside your nose -OR- inside your inner ear? Or ethical dilemmas: Be president of a firm that poaches endangered species -OR- work for a corrupt politician? And some are just deliciously absurd: Catch a porcupine thrown from a second-story window -OR- a skunk thrown from the same window? Each question is followed up with related, often off-the-wall information, from odd trivia to dumb jokes to the occasional practical advice (go for the skunk—the porcupine's got 30,000 quills, while tomato juice will take away the skunk smell).
Lara Croft, Tomb Raider: The Amulet of Power
Mike Resnick - 2003
The Amulet of Power reveals the never-before shown events that took place between “The Last Revelation” and “Angel of Darkness.” Trapped beneath the ruins of an Egyptian tomb, Lara faces certain death . . . until fate intervenes and sets her on the trail of an ancient talisman of power.
Archaeologist and explorer Lara Croft travels the world in search of ancient relics, forgotten crypts, and lost cities. Highly trained for combat and possessing an insatiable appetite for adventure, she answers to no one and goes wherever the quest takes her–heedless of the danger.When Lara turns up in the Middle East, despite the rumors of her death, religious fanatics believe she has located the coveted Amulet of Mareish. Lost since the siege of Khartoum, the amulet is rumored to grant the wearer untold power. Some long to possess it, others want to see it destroyed, and both sides pursue Lara relentlessly. While she fights trained warriors and ruthless mercenaries, and desperately searches for the jewel they all seek, one thing becomes clear: the fate of the world rests in the hands of . . .LARA CROFT: TOMB RAIDER.
The Art of the Mass Effect Universe
Casey Hudson - 2012
Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
Steven Erikson 8 Books Collection Set, Vol. 1-8
Steven Erikson - 2010
Titles in This SetToll the HoundsReaper's GaleThe BonehuntersMidnight TidesHouse of ChainsMemories of IceDeadhouse GateGarden of the Moon
The Sandman Companion
Hy Bender - 1999
A fascinating mythology of horror and consequence, this epic masterfully combined intriguing literature with captivating art. THE SANDMAN COMPANION is an exhaustive guide to this legend. Revealing hitherto undisclosed information and behind-the-scenes secrets, this book features in-depth interviews, never-before-seen illustrations, character origins, and story explanations and analysis. Also including excerpts from the original proposal for the series, this handbook is the perfect complement to the Sandman graphic novels.