Book picks similar to
Atelier: Artworks of Arland by Mel Kishida
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Mid-Century Ads: Advertising from the Mad Men Era
Jim Heimann - 2011
These optimistic indicators paint a fascinating picture of the colorful capitalism that dominated the spirit of the 1950s and 60s, as concerns about the Cold War gave way to the carefree booze-and-cigarettes Mad Men era. Also included is a wide range of significant advertising campaigns from both eras, giving insight into the zeitgeist of the period. Bursting with fresh, crisp colors, these ads have been digitally mastered to look as bright and new as the day they first hit newsstands.
Barlowe's Guide to Extraterrestrials: Great Aliens from Science Fiction Literature
Wayne Barlowe - 1979
One man has seen them.Wayne Dougles Barlowe's brilliant portraits of science fiction creatures are the result of exacting studies made during a lifetime in the field. He now presents anatomical drawings, cutaway and locomotive studies, and at-hand observations of each entity's habits, behavioral patterns, environment, and culture.Wayne Douglas Barlowe has been that close.
NieR Automata World Guide Illustation Artbook
Square Enix - 2017
Contains artwork for its world along with comments from Yoko Taro and two novellas by Emi Nagashima. It has a big feature on concept art for all of the areas in the world of NieR: Automata, as well as some comments from director Yoko Taro about the characteristics of all the areas.ゲームソフト同時発売! ヨルハ部隊員達が旅する『NieR:Automata』の世界をアートとともにめぐるワールドガイド ◆『NieR:Automata』の世界を造る各地域のコンセプトアートを大きく掲載◆ディレクター・ヨコオタロウ氏自ら各地域の特徴を紹介◆世界をより深く楽しめる映島巡先生書き下ろし小説2作品を掲載◆見やすいマップで各地域の迷いがちな場所を詳しく解説
Batman v Superman: Dawn of Justice: The Art of the Film
Peter Aperlo - 2016
With these two icons at war with one another, a new threat quickly arises, putting mankind in greater danger than it has ever known before. Batman v Superman: Dawn of Justice: The Art of the Film, takes fans deep into this world, accompanied by insight and interviews with cast and crew, including an afterword by director Zack Snyder. This official companion takes an in-depth look at the artwork and design of 2016’s most anticipated movie, including the earliest concept sketches of the Batcave, all the way through the set-building process, to the final version seen on screen. It explores Metropolis and Gotham City from the streets to the skies and showcases the costumes, weaponry, vehicles, allies and enemies of our two heroes. Packed with stunning concept art, Zack Snyder’s storyboards, blueprints, costume detail and behind-the-scenes shots from the set, this book is an invaluable insight into the world of Batman v Superman: Dawn of Justice. BATMAN V SUPERMAN: DAWN OF JUSTICE and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s15)
Bun B's Rapper Coloring and Activity Book
Shea Serrano - 2013
Described by the Washington Post as “what every hip-hop head wishes they had as a child,” this imaginative work started as a series of printable rap-related coloring and activity images. The 48-page, fully interactive book of coloring pages, unbelievably clever activities, and smart plays on rap culture brings these stars and their music right into your living room.<!--?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /-->Featured rappers include: Bun B Queen Latifah Drake Talib Kweli Ice-T Common Wiz Khalifa Ludacris LL COOL J Big Boi Childish Gambino Questlove B.o.B Mac Miller And many, many more! Praise for Bun B's Rap Coloring and Activity Book: “A star-studded cast of some of the biggest names in rap, all in one book.” —Fast Company’s Co.Create blog “It’s 48 pages long, and that’s the exact same number of pages the Bible has, and that’s not an accident. That’s a little thing called God’s will.” —Vice.com “The book is funny, smart, and as kid-tested, mother-approved as some of these guys get.” —Vulture.com “Hilarious…razor sharp.” —XXL “If you've spent any kind of time on the Internet, chances are something Shea Serrano has written, drawn, or created has made you smile . . . The book’s a load of fun, and is sure to please rap nerds and crayon-wielding tykes alike.” —Village Voice “There’s art, humor and education, fun for young and old.” —Paste magazine “This is one of the few Tumblr-to-book projects that doesn’t make me want to punch my computer in disgust. If the phrase ‘see if you can build a Budden’ doesn’t make you chuckle, then you should stay away from hip-hop or jokes.” —Christopher R. Weingarten, SPIN “Bun B’s Rap Coloring and Activity Book is gangsta!” —Mass Appeal.com "48 pages of MC worship mixed with a generous measure of the kind of casual dissing of its star players that hip-hop excels at.” —Esquire “When I’m listening to Drake, I sometimes feel blue. Now, thanks to Bun B’s Rap Coloring and Activity Book, I can make Drake blue, too. And for that, I am eternally grateful.” —Ryan Dombal, Pitchfork.com “The hip-hop coloring book is the single most important thing to happen to color since Cam’s pink Range Rover. Everyone should want a Serrano in their baño.” —Nate Erickson, GQ “Like the old saying goes, the crayon is mightier than the sword. Bun B and Shea have assembled a perfect collection of today’s brightest hip hop stars for fans of all ages to create, color and remix. The Rap Coloring and Activity Book is like your own personal mixtape that you can hang on your fridge and impress everyone with.” —Mike Ayers, Rolling Stone “Fans can now color inside the lines of hip-hop greats.” —LA Times’ Jacket Copy blog “It’s gotta be a first—for rap and for coloring.” —Houston Chronicle “For rap aficionados young and old.” —GQ.com “You may want to buy two copies—one to color, and one to keep fresh and new.” —Buzzfeed “The perfect coloring book for any hip-hop nerd.” —Complex magazine “If you have not already purchased a copy, put down this magazine immediately and go buy Bun B’s Rap Coloring and Activity Book.” —Kindling Quarterly “A playful celebration of rap
The Complete Guide to High-Fire Glazes: Glazing Firing at Cone 10
John Britt - 2004
Author John Britt, who served as Clay Coordinator at the respected Penland School of Crafts, has personally tested many of the recipes, and carefully reviews every one. He offers a thorough examination of glaze materials, chemistry, and tools, and presents the basics of mixing, application, and firing procedures. There’s a wealth of information on various type of glazes, including copper, iron, shino, salt/soda, crystalline, and more. An exhaustive index of subjects and a separate index of glaze recipes will help ceramists find what they need, quickly and easily.
Drawing Down the Moon: The Art of Charles Vess
Charles Vess - 2009
Whispering mountains. The fallen towers of ancient kings. Spirit-filled lakes. The distant strains of elven bards. For over 30 years, the fantasy art of Charles Vess has been acclaimed worldwide; his rich palette, striking compositions, and lavish detail second to none in the field.
Gothic Lolita Punk
Rico Komanoya - 2009
Also included is information on the materials used by each artist, how-to draw and illustrate guidelines, and a glossary of terms for drawing lifelike Gothic Lolita manga and anime characters.
The Shape of Time: Remarks on the History of Things
George Kubler - 1962
George Kubler draws upon new insights in fields such as anthropology and linguistics and replaces the notion of style with the idea of a linked succession of works distributed in time as recognizably early and late versions of the same action. The result is a view of historical sequence aligned on continuous change more than upon the ecstatic concept of style--the usual basis for conventional histories of art.
Unstill Life: A Daughter's Memoir of Art and Love in the Age of Abstraction
Gabrielle Selz - 2014
What followed was a whirlwind childhood spent among art and artists in the heyday of Abstract Expressionism. Gabrielle grew up in a home full of the most celebrated artists of the day: Rothko, de Kooning, Tinguely, Giacometti, and Christo, among others.Poignant and candid, Unstill Life is a daughter’s memoir of the art world and a larger-than-life father known to the world as Mr. Modern Art. Selz offers a unique window into the glamour and destruction of the times: the gallery openings, wild parties and affairs that defined one of the most celebrated periods in American art history. Like the art he loved, Selz’s father was vibrant and freewheeling, but his enthusiasm for both women and art took its toll on family life. When her father left MoMA and his family to direct his own museum in California, marrying four more times, Selz’s mother, the writer Thalia Selz, moved with her children into the utopian artist community Westbeth. Her parents continued a tumultuous affair that would last forty years.Weaving her family narrative into the larger story of twentieth-century art and culture, Selz paints an unforgettable portrait of a charismatic man, the generation of modern artists he championed and the daughter whose life he shaped.
Norman Rockwell: Behind the Camera
Ron Schick - 2009
Working alongside skilled photographers, Rockwell acted as director, carefully orchestrating models, selecting props, and choosing locations for the photographs -- works of art in their own right -- that served as the basis of his iconic images. Readers will be surprised to find that many of his most memorable characters -- the girl at the mirror, the young couple on prom night, the family on vacation -- were friends and neighbors who served as his amateur models. In this groundbreaking book, author and historian Ron Schick delves into the archive of nearly 20,000 photographs housed at the Norman Rockwell Museum. Featuring reproductions of Rockwell's black-and-white photographs and related full-color artworks, along with an incisive narrative and quotes from Rockwell models and family members, this book will intrigue anyone interested in photography, art, and Americana.
The Art of Halo
Eric Trautmann - 2004
This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!
300: The Art of the Film
Tara DiLullo - 1999
Marking Miller’s first collaboration with watercolor artist Lynn Varley (Ronin, The Dark Knight Returns) in over a decade, 300 was a gritty reimagining of a battle in which 300 Spartan soldiers fought to hold back the entire Persian army. The series won five Eisner Awards, including Best Limited Series, Best Writer/Artist (Miller) and Best Colorist (Varley).300: The Art of the Movie takes you behind the scenes as director Zack Snyder (Dawn of the Dead) adapts 300 to the silver screen. With 200 pages of production photos, concept art and much, much more, 300: The Art of the Movie is sure to delight Miller fans and movie buffs alike.
Master Pieces: The Curator's Game
Thomas Hoving - 2005
Early in his career, Hoving was introduced to the "curator's game." Each week, he and his contemporaries met to examine details of larger museum masterpieces. Whoever correctly identified the detail in context won free coffee: the losers paid. In an imaginative adaptation of this exercise, Hoving introduces us to the challenge and the fun of identifying art, and to the rewards of familiarity with the great works. A section of paintings accompanied by brief essays introduces a range of artists, themes, techniques, and styles, while progressively demanding "clues" are provided to help identify visual details in context. No experience is necessary to play this game. Readers at all levels will discover the fun of identifying and remembering great art.
The Architect's Brother
Robert ParkeHarrison - 2000
I want there to be a combination of the past juxtaposed with the modern. I use nature to symbolize the search, saving a tree, watering the earth. In this fabricated world, strange clouds of smog float by; there are holes in the sky. These mythic images mirror our world, where nature is domesticated, controlled, and destroyed. Through my work I explore technology and a poetry of existence. These can be very heavy, overly didactic issues to convey in art, so I choose to portray them through a more theatrically absurd approach.--Robert ParkeHarrison