Awakening: The Art of Halo 4
Paul Davies - 2012
Set in the aftermath of Halo 3, it marks the beginning of a new trilogy as the Master Chief confronts an ancient evil that threatens the fate of the entire universe.Awakening: The Art of Halo 4 will give gamers an in-depth look behind the scenes at the creation of the stunning worlds of Halo 4, with commentary from the art director and game designers throughout. Concept art, character sketches, detailed environments and an additional section on the forthcoming multiplayer game make this the definitive guide to 343 Industries' take on the Halo universe.
Prometheus Rising
Robert Anton Wilson - 1983
Gurdjieff's self-observation exercises, Alfred Korzybskis general semantics, Aleister Crowley's magical theorems, and the several disciplines of Yoga; not to mention Christian Science, relativity, quantum mechanics, and many other approaches to understanding the world around us! That is exactly what Robert Anton Wilson does in Prometheus Rising. In short, this is a book about how the human mind works and what you can do to make the most of yours.
Views
Roger Dean - 1975
Views (1975) went straight to number one in the Sunday Times bestseller list and went on to sell over a million copies. Magnetic Storm (1984) sold over 650,000 copies. These new editions, reworked to accompany the publication of the third book in the trilogy, Dragon's Dream, showcase the instantly recognizable work of Roger Dean. Views showcases the first seven years of Roger Dean's work after his graduation from the Royal College of Art in 1968. It includes paintings and graphics; branding such as the Yes typography and the first Virgin Records logo; groundbreaking stage sets; and album art including iconic early Yes covers such as the award-winning Tales From Topographic Oceans. The new edition streamlines the original square format and retains the combination of concept sketches and brilliantly displayed finished work. Featuring a new foreword, revised typography, and graphic openers and identifying icons, Views showcases and celebrates the art that defined an era.
Masters of Deception: Escher, Dali, and the Artists of Optical Illusion
Al Seckel - 2004
Hofstadter make this 320-page, breathtaking collection the definitive book of optical illusions. Rings of seahorses that seem to rotate on the page. Butterflies that transform right before your eyes into two warriors with their horses. A mosaic portrait of oceanographer Jacques Cousteau made from seashells. These dazzling and often playful artistic creations manipulate perspective so cleverly that they simply outwit our brains: we can’t just take a quick glance and turn away. They compel us to look once, twice, and over and over again, as we try to figure out exactly how the delightful trickery manages to fool our perceptions so completely. Of course, first and foremost, every piece is beautiful on the surface, but each one offers us so much more. Some, including Sandro del Prete’s charming “Window Gazing,” construct illusionary worlds where normal conceptions of up, down, forward, and back simply have no meaning anymore. Others, such as Jos De Mey’s sly “Ceci n’est pas un Magritte,” create visual puns on earlier work. From Escher’s famous and elaborate “Waterfall” to Shigeo Fukuda’s “Mary Poppins,” where a heap of bottles, glasses, shakers, and openers somehow turn into the image of a Belle Epoque woman when the spotlight hits them, these works of genius will provide endless enjoyment and food for thought.
Chariots of The Gods
Erich von Däniken - 1999
This world-famous bestseller has withstood the test of time, inspiring countless books and films, including the author's own popular sequel, The Eyes of the Sphinx. But here is where it all began--von Daniken's startling theories of our earliest encounters with alien worlds, based upon his lifelong studies of ancient ruins, lost cities, potential spaceports, and a myriad of hard scientific facts that point to extraterrestrial intervention in human history. Most incredible of all, however, is von Daniken's theory that we ourselves are the descendants of these galactic pioneers--and the archeological discoveries that prove it... * An alien astronaut preserved in a pyramid * Thousand-year-old spaceflight navigation charts * Computer astronomy from Incan and Egyptian ruins * A map of the land beneath the ice cap of Antarctica * A giant spaceport discovered in the Andes Includes remarkable photos that document mankind's first contact with aliens at the dawn of civilization.
Explorers' Sketchbooks: The Art of Discovery & Adventure
Huw Lewis-Jones - 2017
Often private, they are records of immediate experiences and discoveries, and in their pages we can see what the explorers themselves encountered. This remarkable book showcases 70 such sketchbooks, kept by intrepid men and women as they journeyed perilous and unknown environments—frozen wastelands, high mountains, barren deserts, and dense rainforests—with their senses wide open. Figures such as Charles Darwin and Sir Edmund Hillary are joined here by lesser-known explorers such as Adela Breton, who braved the jungles of Mexico to make a record of Mayan monuments. Here are profiles, expedition details, and the artwork of pioneering explorers and mapmakers, botanists and artists, ecologists and anthropologists, eccentrics and visionaries. Here is the art of discovery.
A Tolkien Bestiary
David Day - 1978
All of the imaginary beasts, monsters, fauna, and flora of J.R.R. Tolkien's lush fantasy worlds of the Middle-Earth and the Undying Lands are presented in more that 100 black-and-white illustrations and 36 full color paintings. A Chronology of all the historical ages, a general index, genealogies of the races of men, maps, and a special index referring to Tolkien's original works are also included.
The Art of Destiny
Bungie - 2014
To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
The Dragonlover's Guide to Pern
Jody Lynn Nye - 1989
. .THE DRAGONS: How they developed from little fire-lizards into the huge telepathic creatures that carry human riders and fight ThreadTHE PEOPLE: How they live, the clothes they wear, the food they eatTHE PLACES: What to see and do in individual Holds and WeyrsTHREAD: Its appearance and behavior, the threat it poses, and ways to combat itUPDATED TO INCLUDE THE RENEGADES OF PERN, ALL THE WEYRS OF PERN, THE CHRONICLES OF PERN: FIRST FALL, AND THE DOLPHINS OF PERN
Capcom 30th Anniversary Character Encyclopedia
Casey Loe - 2013
The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!
Super Graphic: A Visual Guide to the Comic Book Universe
Tim Leong - 2013
This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.
The Road to Dune
Frank Herbert - 2005
Now The Road to Dune is a companion work comparable to The Silmarillion, shedding light on and following the remarkable development of the bestselling science fiction novel of all time.In this fascinating volume, the world's millions of Dune fans can read--at long last--the unpublished chapters and scenes from Dune and Dune Messiah. The Road to Dune also includes some of the original correspondence between Frank Herbert and famed editor John W. Campbell, Jr., along with other correspondence during Herbert's years-long struggle to get his innovative work published, and the article "They Stopped the Moving Sands," Herbert's original inspiration for Dune.The Road to Dune also features newly discovered papers and manuscripts of Frank Herbert, and Spice Planet, an original novel by Brian Herbert and Kevin J. Anderson, based on a detailed outline left by Frank Herbert.The Road to Dune is a treasure trove of essays, articles, and fiction that every reader of Dune will want to add to their shelf.
The Cinematic Art of World of Warcraft: The Wrath of the Lich King
Blizzard Entertainment - 2009
Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.
Ultimate Star Wars
Tricia Barr - 2015
The book also highlights key events from the saga and provides fascinating insights into the making of the Star Wars movies.
The City on the Edge of Forever: The Original Teleplay
Harlan Ellison - 1977
Yet the fiction books in the Borealis imprint certainly belong to a world other than our own. This line encompasses our science fiction, fantasy and horror novels and anthologies.