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Speccy Nation by Dan Whitehead


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The Legacy Letters: Messages of Life and Hope from 9/11 Family Members


Tuesday's Children - 2011
    They are first- generation Americans, citizens of other nations, and lifelong New Yorkers. But they all share one thing: They honor their loved ones by living their lives with purpose, and a promise to never forget.These courageous family members share their grief and loss-and hope- speaking in their own words, with love, courage, and strength enough to inspire us all.

Zelda Fitzgerald: The Biography


University Press Biographies - 2017
    The chafing restrictions of a typical upbringing in upper-class, small town Alabama simply did not apply to Zelda, who was described as an unusual child and permitted to roam the streets with little supervision. Zelda refused to blossom into a typical 'Southern belle' on anyone's terms but her own and while still in high school enjoyed the status of a local celebrity for her shocking behavior. Everybody in town knew the name Zelda Sayre. Queen of the Montgomery social scene, Zelda had a different beau ready and willing to show her a good time for every day of the week. Before meeting F. Scott Fitzgerald, Zelda's life was a constant pursuit of pleasure. With little thought for the future and no responsibilities to speak of, Zelda committed herself fully to the mantra that accompanied her photo in her high school graduation book: "Why should all life be work, when we all can borrow. Let's think only of today, and not worry about tomorrow." But for now Zelda was still in rehearsal for her real life to begin, a life she was sure would be absolutely extraordinary. Zelda Sayre married F. Scott Fitzgerald on the 3rd of April 1920 and left sleepy Montgomery behind in order to dive headfirst into the shimmering, glamourous life of a New York socialite. With the publication of Scott's first novel, This Side of Paradise, Zelda found herself thrust into the limelight as the very epitome of the Flapper lifestyle. Concerned chiefly with fashion, wild parties and flouting social expectations, Zelda and Scott became icons of the Jazz Age, the personification of beauty and success. What Zelda and Scott shared was a romantic sense of self-importance that assured them that their life of carefree leisure and excess was the only life really worth living. Deeply in love, the Fitzgeralds were like to sides of the same coin, each reflecting the very best and worst of each other. While the world fell in love with the image of the Fitzgeralds they saw on the cover of magazines, behind the scenes the Fitzgerald's marriage could not withstand the tension of their creative arrangement. Zelda was Scott's muse and he mercilessly mined the events of their life for material for his books. Scott claimed Zelda's memories, things she said, experiences she had and even passages from her diary as his possessions and used them to form the basis of his fictional works. Zelda had a child but the domestic sphere offered no comfort or purpose for her. The Flapper lifestyle was not simply a phase she lived through, it formed the very basis of her character and once the parties grew dull, the Fitzgeralds' drinking became destructive and Zelda's beauty began to fade, the world held little allure for her. Zelda sought reprieve in work and tried to build a career as a ballet dancer. When that didn't work out she turned to writing but was forbidden by Scott from using her own life as material. Convinced that she would never leave her mark on the world as deeply or expressively as Scott had, Zelda retreated into herself and withdrew from the people she knew in happier times. The later years of Zelda's life were marred by her detachment from reality as, diagnosed with schizophrenia, Zelda spent the last eighteen years of her life living in and out of psychiatric hospitals. As Scott's life unraveled due to alcohol abuse, Zelda looked back on the years they had spent together, young and wild and beautiful, as the best of her life. She may have been right but she was wrong about one thing, Zelda did leave her mark on the world and it was a deep and expressive mark that no one could have left but her. Zelda Fitzgerald: The Biography

The Sun King


David Dimbleby - 2019
    He is a disruptor who has changed the nature of our politics with a steadfast focus on giving the people what he believes they want. But to what extent has Murdoch shaped our modern world? Has he created new audiences, or given existing, under-served audiences a voice? And what motivates the media mogul? Money or power?Broadcaster David Dimbleby, one of the UK’s most respected politics and current affairs journalists, has followed Murdoch’s career for more than five decades. In this series he charts the rise of the man they call The Sun King, beginning when the 38-year-old Australian newspaper executive arrived in London in 1968 and the two men met for the first time.Dimbleby tells the story of how Murdoch turned The Sun from a serious and staid broadsheet into the UK’s most widely read tabloid newspaper, before moving to the US to take on the New York Post. He explores Murdoch’s war against the British print unions and how eventual victory helped him gain access to the highest echelons of power in Britain. But this is not just about Murdoch’s rise and rise, Dimbleby also investigates the media mogul’s lowest moment – the phone hacking scandal and how it almost brought his empire crashing down. Finally, he tells the story of the origins of Fox News in the US and how that TV channel helped create a president.Talking to people who have worked with Murdoch and against him, David asks what Murdoch’s special insight is when it comes to building an audience. And how has that insight – the idea of giving people what they want – affected our politics? How influential is Murdoch really and what does that mean for us as a society? At a time when Murdoch’s relationship with Trump might leave him in his most powerful position yet, who is the man they call The Sun King?©2019 Audible, Ltd. (P)2019 Audible, Ltd.

Extra Lives: Why Video Games Matter


Tom Bissell - 2010
    He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

World of Warcraft Dungeon Companion


Brady Games - 2006
    Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj.Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare.Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.Platform: PC CD-ROM Genre: MMORPG   This product is available for sale worldwide.

Frank: The True Story that Inspired the Movie


Jon Ronson - 2014
    Frank wore a big fake head. Nobody outside his inner circle knew his true identity. This became the subject of feverish speculation during his zenith years. Together, they rode relatively high. Then it all went wrong.Twenty-five years later and Jon has co-written a movie, Frank, inspired by his time in this great and bizarre band. Frank is set for release in 2014, starring Michael Fassbender, Maggie Gyllenhaal, and Domhnall Gleeson and directed by Lenny Abrahamson.Frank: The True Story that Inspired the Movie is a memoir of funny, sad times and a tribute to outsider artists too wonderfully strange to ever make it in the mainstream. It tells the true story behind the fictionalized movie.

Unusual Ways to Die: History's Weirdest Deaths


James Proud - 2018
    This irreverent little book gathers together some of the most peculiar and outrageous ways that people across the globe have met their untimely ends. Whether shocking or silly, these true stories are proof at least that the grim reaper has a strange sense of humour.

Fallout 3 Game of the Year Edition - Prima Official Game Guide


David Hodgson - 2009
    • Covers the entire main game and all five Add-On games: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.• Your Essential Wasteland Companion: walkthroughs and over 200 detailed maps give you all the tactics, locations, items, and rewards!• Info and stats on all the perks, armor, weapons, items, factions, and entities you'll encounter.• Moral compass choices revealed! Villain or virtuous? Our guide's flowcharts will let you know which road to follow for your chosen path.• Giant map poster to guide you through the Wasteland.

Racing the Beam: The Atari Video Computer System


Nick Montfort - 2009
    The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.

Dear Me: More Letters to my Sixteen Year Old Self


Joseph Galliano - 2011
    J.K. Rowling, Hugh Jackman, Kathleen Turner, Stan Lee, James Belushi, Moon Zappa, Seth Green, Piers Morgan, Jodi Picoult, Stephen King, Phil Ramone, Michael Winner, Alan Cumming, Jerry Springer, Armistead Maupin, E from The Eels, Ferran Adrià, Rose McGowan, James Woods or Gillian Anderson.It is the perfect gift for your mum or dad, sister or brother, gran or granddad, or someone who is a teenager, even turning 16.

All in: What It Takes to Be the Best


Gene Chizik - 2011
    As he recounts his journey, he opens up about the pivotal role his faith has played in his life and career, and he shares his time-tested secrets to success, both on and off the field."All In" is an inspirational must-read for football fans everywhere and for anyone who has ever struggled to overcome their own 5-19 season of life.

Lost at Thaxton: The Dramatic True Story of Virginia's Forgotten Train Wreck


Michael E. Jones - 2013
    An earthen fill that carried the railroad over the creek could not withstand the power of the rising water, and Norfolk & Western passenger train Number Two plummeted into a hole in the earth. There in the valley beneath the shadow of the towering Peaks of Otter, passengers and crew scrambled from the wreckage and water in a life-or-death struggle. The best and worst of humanity were on display in the small hours of the night, as some worked heroically to rescue those trapped in the debris while others stood by concerned only for themselves. A terrible fire ensued, and those who remained trapped were consumed by the flames. The bloodied and battered survivors suffered through four more hours of isolation and torture in the rain alongside the burning wreckage before help would finally arrive.Written and extensively researched by the great-great grandson of the railroad section master at Thaxton, Lost at Thaxton tells the forgotten true story of one of the worst railroad accidents in the history of Virginia and the people who lived and died that night.

Charles Dickens


L. Du Garde Peach - 1965
    Many of the events in his life, and the characters whom he knew, are described in his books: this is the story of the man who wrote them.

Super Mario: How Nintendo Conquered America


Jeff Ryan - 2011
     Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

A Fart in a Colander: The Autobiography


Roy Hudd - 2009
    Born in Croydon in 1936, his early life was turbulent. His father left home and his mother committed suicide during the war leaving his formidable, but adored grandmother, to raise him, and it was she who gave him the title for this book. His big television break came with "Not So Much a Programme, More a Way of Life" with David Frost, John Bird and John Fortune and he also had a brief stint in the popular TV soap "Coronation Street". His radio career includes the hugely popular "The News Huddlines", which he starred in and ran for twenty-six years. "A Fart in a Colander" brings together some wonderful stories from his life, and sparkles with the fun and laughter Roy has brought to millions of people throughout his career.