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Stronghold Builder's Guidebook
Matt Forbeck - 2002
This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."
Spaceships and Spellcasters
Glynn Stewart - 2018
A mage cop on his first assignment learns the world isn't as black and white as hopedA jump mage and a starship with matching needs turn out to be a magnet for troubleDigging in 1940s New York City awakens a monster--and brings in the elite of the FaeThe protected heir of an interstellar dictatorship is called to a battle no one expected him to fightAn explosive collection of four novellas from science fiction and fantasy author Glynn Stewart, spanning his ONSET, Starship's Mage, Changeling Blood and Exile universes, including two brand new urban fantasy novellas. Includes:ONSET: Murder by MagicStarship's Mage: Episode 1Fae, Flames and FedorasAshen Stars
Games of Thrones: A Storm of Swords: Book Three of a Song of Ice and Fire Vol. 3c
George R.R. Martin - 2013
R. Martin's Game of Thrones: A song of Fire and Ice. This is book 3C. Includes a summary of the dynasties. Vietnamese translation by Khanh Thuy. In Vietnamese. Annotation copyright Tsai Fong Books, Inc. Distributed by Tsai Fong Books, Inc.
A Light Last Seen: When Jaynie Was...
Grace Greene - 2020
Can she give up searching for the one and reclaim the other? Or is she fated to repeat the mistakes her mother made?Jaynie Highsmith grows up in Cub Creek on Hope Road acutely aware of the irony of its name, Hope, because she wants nothing more than to escape from it and the chaos of her childhood.Desperate to leave her past behind and make a new life, she is determined to become the best version of herself she can create. But when she does take off, she also leaves ~ and forgets ~ important parts of her past and herself.The new life is everything she wants, or so she thinks until she finds herself repeating the same mistakes her mother made. Is Jaynie destined for unhappiness? Is it like mother, like daughter? Did running away only delay the unhappiness she fears she is destined for?Seventeen years after leaving home, Jaynie needs a new fresh start and returning to Cub Creek is critical, but she is determined that the visit will be as short as possible and then she'll be out and free again. However, a longer stay may be vital to her future because if she has any hope of changing her destiny, Jaynie must reconcile the past she turned her back on with her present.
Spider and Stone
Jaleigh Johnson - 2012
This is the Rise of the Underdark. In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there. Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull, Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries—they hope to understand magic and thus understand its plague. As they move from town to town, city to city in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes. As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.
The Murder Blossom: An Ink Mage SideQuest
Victor Gischler - 2019
Beware the poison of the Murder Blossom! When a desperate wizard sends Templeton Kane on an important quest, he's obliged to team up with a formidable woman named Lill. Not only is Lill an imposing physical specimen -- as are many in her tribe from the Glacial Wastes -- but she's also an Ink Mage, a woman whose magical tattoos give her extraordinary abilities. As they chase an ancient artifact, moving from danger to danger, they discover that legends are not always what they're cracked up to be. Occasional strong language, brief adult situations, and gritty sword-stabbing action. The Murder Blossom is a 25,000 word NOVELLA. A word about SideQuests: Ink Mage SideQuests are meant to be shorter works set in the world of Ink Mage. Think of them as "in between meal snacks" while waiting for the books in the main series. While the SideQuests are meant to stand on their own, characters and situations might (or might not) appear in the main novels.
Tome of Beasts
Wolfgang Baur - 2016
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.
The Complete Ranger's Handbook
Rick Swan - 1993
Until now. Come learn the innermost secrets of one of the most popular AD&D character classes. Details on every part of the Ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed accessory for the AD&D 2nd Edition Game. A special appendix gives the rules for the original AD&D ranger class.
Realm of Terror: Ravenloft Campaign Accessory: (Advanced Dungeons & Dragons 2nd Edition)
Bruce Nesmith - 1991
Footsteps echo behind him, in pace with his beating heart. Is it Death who follows? The man turns, and so turns the phantom. A flash of fang, a bloodcurdling howl, red eyes fueled by a passion from beyond the grave. The traveler discovers what others have learned before him: all roads lead to Ravenloft.Ravenloft is a new realm of terror for AD&D adventures, rooted in the Gothic tradition. It is a demiplane of dread and desire, a world whose misty fingers can reach into any other campaign setting and draw unsuspecting heroes into its midst. Once it holds them in its icy embrace, it may never let them go...What lurks beneath the covers of this box?A 144-page book detailing a complete, terrifying new campaign world, which was inspired by the classic TSR adenture "Ravenloft." You'll find new twists on magic and the AD&D rules, tips for adding fear to your games, plus a portrait of over 30 new lands and the powerful lords who rule them - from vampires, ghosts, and werewolves to men who are even more monstrous.4 big, full-color maps, detailing deadly domains and shadowy settlements.24 full-color cardstock sheets, featuring haunted castles, horrid houses, and fiendish folk.1 transparent map overlay, for measuring distances in the realm of doom.
Arcanist Fables
Shami Stovall - 2021
New arcanists. The rise of the Second Ascension.Volke Savan has proven himself time and time again, but now the others of the Frith Guild want their opportunity. Illia wants to recover a lost runestone, Master Zelfree hopes to learn the magics of the Mother of Shapeshifters, and Adelgis surprises himself with the new depths of his dreamweaving abilities.But while the Frith Guild prepares for the coming war, the Second Ascension has grand plans for the world. When two more god-creatures are born, dastardly arcanists try their hands at braving the godly lairs. With the Dread Pirate Calisto as a ferry, men like Theasin Venrover will have to outsmart puzzles and traps that put the world serpent’s to shame.Witness stories from the viewpoints of friend and foe alike, all while the world races to find and bond with the remaining god-creatures.
Last Apprentice 3-Book Collection: Revenge of the Witch, Curse of the Bane, Night of the Soul Stealer
Joseph Delaney - 2014
He is destined to battle the creatures of the dark: witches, boggarts, ghosts, and more. And he will, as the apprentice to the local Spook. But can he survive when so many apprentices have failed? This ebook collection of the acclaimed series that inspired the major motion picture Seventh Son includes Book One: Revenge of the Witch; Book Two: Curse of the Bane; and Book Three: Night of the Soul Stealer.
The Last Boy On Earth
Thomas M. Burby - 2011
As far as his eyes could see, he was the only one left alive. You might think he was pretty upset about the whole situation and he was, for awhile. There were dead bodies and nothing but desolation and it's true that he sat around a lot and wished that he was dead, too. For a long time he wondered why he remained and all the others were taken. Then he thought, it doesn't matter. It just is. Anyway, sitting around just got boring. So he equipped himself with tools and weapons and set out with his faithful sidekick so see what there was left to see and do what there was left to do. He wasn't disappointed, because since the fall of Humanity, the world had changed in a thousand different ways too small to notice at first and some so fantastic he couldn't believe it. As the days passed into weeks, he discovered something amazing: there really are monsters in the dark." What if a pandemic plague struck the planet and when you woke up one morning, everyone else was dead? What if you were a fourteen year old boy with an excellent imagination and the will to survive? What if you found that something else was out there, hunting you? This is the story of Brady, a teenager who quickly discovers that although people may be scarce in the world of the Abandonment, other things are arising to take their place. He is master of all he surveys but discovers that the world has changed and that he has gained some new exciting abilities. With no adults to tell him what to do and no peers to judge him, Brady discovers that he is capable of great deeds and this is a good thing, because things long quiet are waking up from the sleep of ages. With his faithful dog, Max, and a host of non-human assistants, Brady discovers that there are monsters in the dark and that deep within his own heart, a hero dwells. This post-apocalyptic novel straddles the line between fantasy and magic surrealism and is intended for teenage audiences and beyond. Half survival tale and half magical odyssey, this is a hero's journey into the darkness of the monster's lair and back out again. Action, horror, and mystery blend together with a sense of wonder and loss at a world gone forever. If the world ended tomorrow and you were still alive, then what? In this novel, the main character decides to survive and finds that, aside from food, water and a safe place to sleep, his most necessary tool for survival is imagination and a good, sharp sword! This novel is lavishly illustrated with 50 beautifully crafted drawings by Brian Estes. The story is set in the present-day cities of Bangor and Brewer in central Maine after the advent of an airborne virus has destroyed all but a few humans on earth. Unless these people can find each other, the species is doomed to extinction. This reconnection of the few straggling survivors becomes one of the central themes of the story. Perfect for readers looking for adventure, ghosts, werewolves, and things coming to life that were never meant to do so. A ripping good tale!
Van Richten's Guide to Ravenloft
Wizards RPG Team - 2021
No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?Van Richten's Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life!
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set
James Wyatt - 2010
Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice
Dragon's Gift: The Huntress Books 1-3
Linsey Hall - 2016
Lying low is a close third—but not because she wants to be good at hiding. Cass is a FireSoul, one of the unlucky few to inherit a piece of the dragon’s soul. On the surface, the perks are sweet—she has the power to find and steal any type of magical treasure, including the powers of other supernaturals.But it doesn’t come without a price—stealing powers requires that she kill, and others would destroy her if they discover what she is. In a world full of magic, hiding her powers is the only way to survive. Finding magical artifacts is the only way to pay the bills. But it’s a dangerous job when you can’t use your magic.When Aidan Merrick, the most powerful shifter in the city, hires her to find an ancient scroll, she doesn’t want to take the job. His immense amount of power reminds her of too much of murky memories from a past she can’t remember. But she has no choice. The scroll will reveal what she is. And if anyone finds out, she’s dead. And that’s just the beginning of her problems.Dragon's Gift features kick butt heroines, a hot hero, and otherworldly adventure.