Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

The Art of Uncharted 4


Naughty Dog - 2016
    This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art.The Art of Uncharted 4 will be released byDark Horse simultaneously with the new game, Uncharted 4.

Fantasy Encyclopedia


Judy Allen - 2005
    From goblins and fairies to dragons and Dracula, this encyclopedia covers them all with sparkling, readable text and stunning illustrations. Discover how the magic of stories throughout the centuries has kept these creatures alive in traditions and cultures around the world. Using a highly visual approach, featuring more than 400 photographs and illustrations, this book will introduce readers to each fantasy character within its habitat and genre. Cross-reference boxes direct readers to popular books and movies starring these fantastical creatures. This is a must-have for any fantasy enthusiast!

Monster Manual II: Dungeons & Dragons Accessory


Ed Bonny - 2002
    Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, "Monster Manual II" provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. To use this supplement, a Dungeon Master also needs the "Player's Handbook" and the "Dungeon Master""'s Guide." A player needs only the "Player's Handbook."

Hobbits, Elves and Wizards: The Wonders and Worlds of J.R.R. Tolkien's 'The Lord of the Rings'


Michael N. Stanton - 2001
    Stanton provides an intriguing look at Tolkien's fantasyscape that ultimately shows how all of these parts meld into a singularly compelling work of art that lives and breathes.

Pokémon: Diamond and Pearl Adventure!, Vol. 1


Shigekatsu Ihara - 2008
    Hareta, raised in the wild by Pokm̌on, decides to become a Pokm̌on trainer and sets out to find the legendary Pokm̌on Dialga, but time is of the essence as he must find it before the evil Team Galactic does.

High Score!: The Illustrated History of Electronic Games


Rusel DeMaria - 2002
    Featuring hundreds of interviews with game creators and thousands of never-before-seen photos from the early days, this book honors the games that have captivated youngsters and the young-at-heart for more than 30 years--making this the ultimate tribute to electronic games.

The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.


Martin Olson - 2013
          Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad.  Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture


David Kushner - 2003
    Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.

In the Realm of the Never Fairies: The Secret World of Pixie Hollow


Monique Peterson - 2006
    For just beyond the world you see, there is another world where the air shimmers with pixie dust and the impossible happens every day. Far beyond the horizon, on the magical island of Never Land, there is a patch of forest called Pixie Hollow. Never fairies have lived in these enchanted woods for as long as anyone can remember, in a realm that is all their own. Here, butterfly-herding fairies guide their flocks to fields of flowers. Water fairies create symphonies from the tiniest trickles of water. Harvest fairies collect honeysuckle nectar by hand, and animal fairies chat with hummingbirds in their own language. For among the Never fairies, there is a talent for every task, and each thing the fairies do is touched with magic. Now you can step into Pixie Hollow and take a good look around, with this complete guide to the fascinating world of the Never fairies. Learn what fairies eat for dinner, where pixie dust comes from, how to cure the fairy flu, and much more. With loads of fairy facts, profiles of your favorite fairies, and beautiful illustrations on every page, this is the ultimate guide for anyone who believes in fairies.

Chris Crawford on Game Design


Chris Crawford - 2003
    This book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, and more.

The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character


James D’Amato - 2018
    But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!

Central America: On a Shoestring


Robert Reid - 2004
    Whatever your passion, Central America is jam-packed with possibilities. Written by experts who travel on your budget, this guide lets you go further, stay longer, and pay less for the adventure of a lifetime. The countries covered in this guide are: Panama, Costa Rica, Nicaragua, Honduras, El Salvador, Guatemala, Belize, and also part of Mexico—Quintana Roo, the Yucatan, and Chiapas states.Explore It All—in-depth coverage of all seven Central American nations, plus Mexico's Yucatan and Chiapas.Find Your Way—120 user-friendly maps plus detailed bus schedules and crucial border-crossing information.Rest Easy—lodging and restaurants that offer bang for your buck...plus the occasional splurge.Talk The Talk—comprehensive Language, Culture and Conduct sections keep you street-smart and clued-in. Who We Are At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large. What We Do We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate anddiscussion about travel and the world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive. What We Believe We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.

A Tolkien Bestiary


David Day - 1978
    All of the imaginary beasts, monsters, fauna, and flora of J.R.R. Tolkien's lush fantasy worlds of the Middle-Earth and the Undying Lands are presented in more that 100 black-and-white illustrations and 36 full color paintings. A Chronology of all the historical ages, a general index, genealogies of the races of men, maps, and a special index referring to Tolkien's original works are also included.