Book picks similar to
Supercade: A Visual History of the Videogame Age, 1971-1984 by Van Burnham
video-games
games
history
non-fiction
The Dream Architects: Adventures in the Video Game Industry
David Polfeldt - 2020
He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars.A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
Sculpting a Galaxy: Inside the Star Wars Model Shop
Lorne Peterson - 2006
In each of these cases, and literally hundreds more, the model-making wizards of Industrial Light & Magic were instrumental in creating a universe full of glorious, heart-pounding illusions.In Sculpting a Galaxy: Inside the Star Wars Model Shop, Lorne Peterson, one of the founding members of ILM, takes the reader on a journey through thirty years of incredible adventures, telling never-before-published stories, explaining how classic scenes were created, and how beloved models were - often from the most unexpected of parts and ingredients. Paint buckets, model car parts, and walnut shells play important roles, alongside high-tech lasers and computer graphics, in creating the familiar yet fantastic components of a galaxy far, far away.Lavishly illustrated with more than 300 full-color photographs from the Lucasfilm Archives, this book provides an unparalleled look behind the scenes of a place that really has created magic. Lorne Peterson's warm, evocative voice and dedication to his craft inform every page, making this not just a stunning visual piece, but an epic history in its own right.
Bibliophile: An Illustrated Miscellany
Jane Mount - 2018
Book lovers, rejoice! In this love letter to all things bookish, Jane Mount brings literary people, places, and things to life through her signature and vibrant illustrations. Readers will:• Tour the world's most beautiful bookstores• Test their knowledge of the written word with quizzes• Find their next great read in lovingly curated stacks of books• Sample the most famous fictional meals• Peek inside the workspaces of their favorite authorsA source of endless inspiration, literary facts and recommendations, and pure bookish joy, Bibliophile is sure to enchant book clubbers, English majors, poetry devotees, aspiring writers, and any and all who identify as bookworms.
The Art of Dragon Age: Inquisition
BioWare - 2014
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
Information is Beautiful
David McCandless - 2001
We need a brand new way to take it all in. 'Information is Beautiful' transforms the ideas surrounding and swamping us into graphs and maps that anyone can follow at a single glance.
USA
Jeff Campbell - 1999
Whether day-tripping from the Big Apple's core or dreaming of the California Coast, this definitive, award-winning guide inspires you to go the distance and discover the USA's very best.Discover & Deconstructin-depth culture and history sections offer political and paradoxical insights, while the arts section unveils America's top talents.My Way Or The Highwayfull-color highlights, tailored itineraries and 140 killer maps lead you along and off the beaten track.Run For The Hillsescape the concrete jungles via the labyrinth of back roads, waterways and crest trails revealed in our authoritative outdoors section.Rest Easynational park campsites, secluded B&Bs, five-star suites, the Heartbreak Hotel.our sleeping listings provide prime bedding for myriad budgets.
Who We Are
At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large.
What We Do
We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate and discussion about travel andthe world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive.
What We Believe
We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.
Bullshit Jobs: A Theory
David Graeber - 2018
After a million online views in seventeen different languages, people all over the world are still debating the answer.There are millions of people—HR consultants, communication coordinators, telemarketing researchers, corporate lawyers—whose jobs are useless, and, tragically, they know it. These people are caught in bullshit jobs.Graeber explores one of society’s most vexing and deeply felt concerns, indicting among other villains a particular strain of finance capitalism that betrays ideals shared by thinkers ranging from Keynes to Lincoln. Bullshit Jobs gives individuals, corporations, and societies permission to undergo a shift in values, placing creative and caring work at the center of our culture. This book is for everyone who wants to turn their vocation back into an avocation.
The Art of the Uncharted Trilogy
Naughty Dog - 2015
Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!
Dungeons and Desktops: The History of Computer Role-Playing Games
Matt Barton - 2008
This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.
The Splendid Magic of Penny Arcade
Jerry Holkins - 2010
The comic appears to catalog the lives of two young men who are utterly steeped in popular culture.Each chapter gathers into a coherent beam of savory trivia, strange facts, formerly mysterious origins, biographical information, interviews, inaugural conventions, an unlikely charity, and comic strips. You get the sense that some of the content may be apocryphal—for example, the part where they eat a whole wolf basically comes out of nowhere. Also, if one of them really did become “King of the Britons,” you’re sure you would have heard about it somewhere else. > close book You close the book and place it back on the shelf. Maybe next time.
Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do
Lawrence Kutner - 2008
Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried...
"I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer... and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!"
"I'm concerned that this game playing is just the kid and the TV screen... how is this going to affect his social skills?""I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways.In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Star Wars: The Ultimate Visual Guide
Ryder Windham - 2005
Follow Anakin Skywalker's descent into darkness, from his early days as a padawan, to his harrowing Clone Wars battles, up through his transformation and eventual death as Darth Vader. Get complete details on the exploits of Luke and Leia, Han and Chewie, and all the rest of the gang, with thorough rundowns of classic Star Wars history, from the very beginnings of the Jedi order, no character goes unmentioned and no quadrant goes unmapped.
The Art of the Disney Golden Books
Charles Solomon - 2014
. . and best of all, you can enjoy these riches every day of your life." No doubt Walt was referring to the intangible wealth of opportunities for learning and imagining inherent in the act of reading, but when one considers the vibrant art and gilded spines of the Disney Golden Books, Walt's pronouncement takes on a parallel meaning. For perhaps no other children's books are as cherished and collected-as though they were doubloons and jewels-than the Disney Golden Books. The history of these books began in 1933, when the president of Whitman Publishing wrote a letter to Walt Disney. Whitman had already published compilations of the "Dick Tracy" and "Little Orphan Annie" comic strips, and these Big Little Books had met with great success. The publisher proposed a similar collection of the "Mickey Mouse" comic strips, and offered a royalty of one-half percent per book. Walt agreed, and a new era in Disney publishing commenced. A remarkable lineup of talent, many of whom were Disney Studio artists- including Mary Blair, Alice and Martin Provensen, Gustaf Tenggren, Al Dempster, Retta Scott Worcester, and Bill Peet-created the illustrations for the early Disney Golden Books. The bold and incredibly detailed artwork was painstakingly executed in gouache and watercolor-media that required a steady hand and immense patience and precision. The resulting publications became favorite selections in the libraries of many children, among them, future generations of Disney and Pixar artists who were inspired to draw, dream, and later, create their own films and Golden Books. The Art of the Disney Golden Books celebrates a legacy that has now thrived for more than eighty years and continues to influence new generations of artists and filmmakers. Through interviews with contemporary animators who recall tracing the characters in their childhood Disney Golden Books, paintings by artists who influenced and inspired the Disney Golden Book illustrations, and a generous complement of Golden Book artwork-much of which was thought to have been lost until very recently-the rich tradition of the series is explored in this vibrant volume.From Peter Pan and Cinderella to Toy Story and Tangled, the Disney Golden Books are displayed in all their glory, evoking a poignant sense of wonder and nostalgia. For as long as parents and children partake in the ritual of reading together at bedtime, the Disney Golden Books will continue to be published, enjoyed, and treasured.
Pokémon Diamond & Pearl - The Official Pokémon Scenario Guide
Lawrence Neves - 2007
Welcome to the Sinnoh region — full of new Pokémon and more awesome adventures!Detailed walkthrough of the Sinnoh region! Who you should meet! Who can help you out!Special Sinnoh-only Pokédex! Check out the newest Pokémon!Detailed charts, maps, and information — including all items, berries, and moves!
Ways of the Samurai from Ronins to Ninja
Carol Gaskin - 1990
To the Western mind these fearsome warriors-samurai, the masterless ronin, and the assassin ninja-have always been a source of mystery and wonder, combining the idealism of chivalry with military fanaticism. The Ways Of The Samurai digs beneath the myth and reveals a truth even more amazing about the men who practiced a discipline drawn from Zen and Confucian ethics-bushido, the way of the warrior.