Book picks similar to
Supercade: A Visual History of the Videogame Age, 1971-1984 by Van Burnham
video-games
games
history
non-fiction
Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software
Scott Rosenberg - 2007
Along the way, we encounter black holes, turtles, snakes, dragons, axe-sharpening, and yak-shaving—and take a guided tour through the theories and methods, both brilliant and misguided, that litter the history of software development, from the famous ‘mythical man-month’ to Extreme Programming. Not just for technophiles but for anyone captivated by the drama of invention, Dreaming in Code offers a window into both the information age and the workings of the human mind.
Other People's Love Letters: 150 Letters You Were Never Meant to See
Bill Shapiro - 2007
Titillating text messages. It's-not-you-it's-me relationship-enders. In Other People’s Love Letters, Bill Shapiro has searched America’s attics, closets, and cigar boxes and found actual letters–unflinchingly honest missives full of lust, provocation, guilt, and vulnerability–written only for a lover’s eyes. Modern love, of course, is not all bliss, and in these pages you’ll find the full range of a relationship, with its whispered promises as well as its heartache. But what at first appears to be a deliciously voyeuristic peek into other people’s most passionate moments, will ultimately reawaken your own desires and tenderness…because when you read these letters, you’ll find the heart you’re looking into is actually your own.• "i think UR great. wanna have wine & Tequila again sometime?"• "I can't believe you're real, and I think about you constantly in some way or the other all day. I haven't given the finger to anyone driving since I met you."• "With you I learned how to fight cleaner, how to talk things out better, and how to make a strong loving family out of nothing. These are priceless gifts that I will carry with me the rest of my life. One more thing you did for me: you left, and I had to get through it."• "P.S. I look forward to your letters too much to call. Also, where do you stand on chains?"
The World of Robert Jordan's the Wheel of Time
Robert Jordan - 1997
Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.In this series companion book, over fourscore full color paintings include stunning new maps of the world, portraits of the central characters, landscapes, objects of Power, and national flags. The reader will learn about the exotic beasts used by the Seanchan and read of the rise and fall of Artur Hawking, peruse the deeper story of the War of the Shadow. Here is the tale of the founding of the White Tower, and the creation of the Ajahs.The inner workings of the closed country, Shara, are revealed, as is the existence of a hitherto unknown continent called The Land of the Madmen. This stunning volume also includes double-page spreads of the seven book jackets by Darrell Sweet so that the art can be enjoyed without type, and all the known maps of the world, including maps of the Seanchan Empire, the nations of the Covenant of the Ten Nations, and the nations as they were when Artur Paendrag Tanreall began his rise to legend.Every Robert Jordan fan needs this book.The Wheel of Time(R)New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of DreamsBy Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of LightBy Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of TimeBy Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time CompanionBy Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time
The Complete Far Side, 1980–1994
Gary Larson - 2003
And, for better or worse, I 'jotted' them down. It was only later, when perhaps I received an angry letter from someone, that it struck me: Hey! Someone's been reading my diary!"Gary Larson, from the preface to The Complete Far SideRevered by its fans as the funniest, most original, most "What the ... ?"-inspiring cartoon ever, The Far Side® debuted in January 1980 and enjoyed an illustrious 14 years on the worlds comics pages until Gary Larson's retirement in 1994. The Complete Far Side celebrates Gary's twisted, irreverent genius in this ultimate Far Side book, a lavish production, which takes its place alongside collector's-edition art books.A masterpiece of comic brilliance, The Complete Far Side contains every Far Side cartoon ever syndicated over 4,000 if you must know presented in (more or less) chronological order by year of publication, with more than 1,100 thathave never before appeared in a book. Also included are additional Far Side cartoons Larson created afterhis retirement: 13 that appeared in the last Far Side book, Last Chapter and Worse, and six cartoons that periodically ran as a special feature in The New York Times Science Times section as The Far Side of Science.Creator Gary Larson offers a rare glimpse into the mind of The Far Side®in quirky and thoughtful introductions to each of the 14 chapters. Complaint letters, fan letters, and queries from puzzled readers appear alongside some of the more provocative or elusive panels. Actor, author,and comedian Steve Martin offers his pithy thoughts in a foreword, and GaryLarson's former editor describes what it was like to be "the guy who could explain every Far Side cartoon."The Complete Far Side © 2003 by FarWorks, Inc. All Rights Reserved. The Far Side ® and the Larson ® signature are registered trademarks of FarWorks, Inc.
Deadwood: Stories of the Black Hills
David Milch - 2006
Beautiful, profane, complex, and sublime, the show is dreama at its very best. Entertaining and illuminating, Deadwood: Stories of the Black Hills offers a mesmerizing portrait of the most dangerous settlement in the West. This unprecedented look at the people, places, and history of Deadwood comes straight from the show’s creator, chief writer, and executive producer, David Milch.Through in-depth discussions of the themes and motivations that course through the lawless camp, Milch sheds some light on the characters and events in Deadwood. Fresh interviews with the Deadwood cast, scores of never-before-seen photographs, and historical images and illustrations bring the show and the place to life.Much more than a companion to the series, Deadwood: Stories of the Black Hills is an essential part of the show’s story, and required reading for every fan.
Avatar The Last Airbender: The Art of the Animated Series
Michael Dante DiMartino - 2010
Join series creators Bryan Konietzko and Michael Dante DiMartino for an unprecendented behind-the-scenes look at hundres of pieces of concept, design, and production art--most of which Nickelodeon has never before released to the public--as they take you on a guided tour through the development of this smash-hit television series. Learn how Avatar: The Last Airbender took shape, from the very first sketch to the series finale, and beyond!
A History of the World in 100 Objects
Neil MacGregor - 2010
Encompassing a grand sweep of human history, A History of the World in 100 Objects begins with one of the earliest surviving objects made by human hands, a chopping tool from the Olduvai gorge in Africa, and ends with objects which characterise the world we live in today. Seen through MacGregor's eyes, history is a kaleidoscope - shifting, interconnected, constantly surprising, and shaping our world today in ways that most of us have never imagined. A stone pillar tells us about a great Indian emperor preaching tolerance to his people; Spanish pieces of eight tell us about the beginning of a global currency; and an early Victorian tea-set speaks to us about the impact of empire. An intellectual and visual feast, this is one of the most engrossing and unusual history books published in years. 'Brilliant, engagingly written, deeply researched' Mary Beard, Guardian 'A triumph: hugely popular, and rightly lauded as one of the most effective and intellectually ambitious initiatives in the making of 'public history' for many decades' Sunday Telegraph 'Highly intelligent, delightfully written and utterly absorbing ' Timothy Clifford, Spectator 'This is a story book, vivid and witty, shining with insights, connections, shocks and delights' Gillian Reynolds Daily Telegraph
Football Manager Stole My Life
Iain Macintosh - 2012
Meet the greatest players you never saw. Discover how one game can cause 35 divorces, one honeymoon and a police raid. Go the next level with our guide to Extreme FMIain Macintosh writes about football for numerous publications in Asia, USA and the UK and is one of the Football 50, the top football writers on Twitter according to TEAMtalk. Kenny Millar is a sportswriter for The Sunday Post. Neil White is a former sportswriter for The Sunday Times. All three are Football Manager addicts.
The Tiny Book of Tiny Stories, Vol. 1
Joseph Gordon-Levitt - 2011
With the help of the entire creative collective, Gordon-Levitt culled, edited and curated over 8,500 contributions into this finely tuned collection of original art from 67 contributors. Reminiscent of the 6-Word Memoir series, The Tiny Book of Tiny Stories: Volume 1 brings together art and voices from around the world to unite and tell stories that defy size.
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
The Bookshop Book
Jen Campbell - 2014
We’re talking about bookshops in barns, disused factories, converted churches and underground car parks. Bookshops on boats, on buses, and in old run-down train stations. Fold-out bookshops, undercover bookshops, this-is-the-best-place-I’ve-ever-been-to-bookshops.Meet Sarah and her Book Barge sailing across the sea to France; meet Sebastien, in Mongolia, who sells books to herders of the Altai mountains; meet the bookshop in Canada that’s invented the world’s first antiquarian book vending machine. And that’s just the beginning. From the oldest bookshop in the world, to the smallest you could imagine, The Bookshop Book examines the history of books, talks to authors about their favourite places, and looks at over three hundred weirdly wonderful bookshops across six continents (sadly, we’ve yet to build a bookshop down in the South Pole).The Bookshop Book is a love letter to bookshops all around the world.
Not All Dead White Men: Classics and Misogyny in the Digital Age
Donna Zuckerberg - 2018
Its proponents cite ancient Greek and Latin texts to support their claims--arguing that they articulate a model of masculinity that sustained generations but is now under siege.Donna Zuckerberg dives deep into the virtual communities of the far right, where men lament their loss of power and privilege, and strategize about how to reclaim them. She finds, mixed in with weightlifting tips and misogynistic vitriol, the words of the Stoics deployed to support an ideal vision of masculine life. On other sites, pickup artists quote Ovid's Ars Amatoria to justify ignoring women's boundaries. By appropriating the Classics, these men lend a veneer of intellectual authority and ancient wisdom to their project of patriarchal white supremacy. In defense or retaliation, feminists have also taken up the Classics online, to counter the sanctioning of violence against women.Not All Dead White Men reveals that some of the most controversial and consequential debates about the legacy of the ancients are raging not in universities but online.
Critical Path: How to Review Videogames for a Living
Dan Amrich - 2012
This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.
Coders at Work: Reflections on the Craft of Programming
Peter Seibel - 2009
As the words "at work" suggest, Peter Seibel focuses on how his interviewees tackle the day–to–day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: http://www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 16 folks who’ve been kind enough to agree to be interviewed:- Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow- Joe Armstrong: Inventor of Erlang- Joshua Bloch: Author of the Java collections framework, now at Google- Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger- Douglas Crockford: JSON founder, JavaScript architect at Yahoo!- L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1- Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation - Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal - Dan Ingalls: Smalltalk implementor and designer- Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler- Donald Knuth: Author of The Art of Computer Programming and creator of TeX- Peter Norvig: Director of Research at Google and author of the standard text on AI- Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress- Ken Thompson: Inventor of UNIX- Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hackerWhat you’ll learn:How the best programmers in the world do their jobWho is this book for?Programmers interested in the point of view of leaders in the field. Programmers looking for approaches that work for some of these outstanding programmers.
The Book of Bunny Suicides
Andy Riley - 2003
We'll never quite know why, but sometimes they decide they've just had enough of this world- and that's when they start getting inventive. The Book of Bunny Suicides follows over one hundred bunnies as they find ever more outlandish ways to do themselves in. From an encounter with the business end of Darth Vader's lightsaber, to supergluing themselves to a diving submarine, to hanging around underneath a loose stalactite, these bunnies are serious about suicide. Illustrated in a stark and simple style, The Book of Bunny Suicides is a collection of hilarious and outrageous cartoons that will appeal to anyone in touch with their evil side.