Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Pathways


Jeri Taylor - 1998
    To boost morale as they plot their escape, they each describe the unlikely paths that brought them to Voyager.

Ben Bova's Grand Tour SciFi Series: Mars, Moonrise, Moonwar, Return to Mars


Ben Bova
    Mars and Return to Mars follow the struggle of settling on Mars, and Moonrise and Moonwar follow the events of colonizing the Moon – all struggling against the limitations Earth would set on these bold innovators. Mars: A team of astronauts face many challenges on a mission to Mars—including subzero temperatures, violent meteor showers, and a deadly virus. Native American geologist Jamie Waterman must navigate political intrigue at home, team conflict on the base, and a harsh and unforgiving environment to protect his own life and those of his crewmembers.Moonrise: A private company has established the first permanent human settlement on the Moon. But all is not as it seems there. Facing internal conflict and external protest, the company threatens closure—and former astronaut Doug Stavenger must protect the base and its inhabitants from the Moon’s harsh environment and the threat of murder.Moonwar: The second of Ben Bova’s Moonbase Saga, Moonwar picks up seven years after the events of Moonrise—when Doug Stavenger succeeded in protecting his beloved lunar colony. But the nanotechnology that keeps the colony functioning is now illegal on Earth—and the settlers must defend themselves against new threats from Earth.Return to Mars: Six years after the first manned expedition to Mars, a second is being planned, and Native American geologist Jamie Waterman is assigned as commander. He must face deadly internal rivalries, dangerous "accidents" that look like sabotage, and an intense new attraction to one of the crew members—and keep his crew safe while exploring the secrets of the Red Planet.

In Her Name: The Last War


Michael R. Hicks - 2011
    Drawn to an uncharted star system by the discovery of potentially habitable planets, the crew of the Aurora discovers something entirely unexpected: the planets are already inhabited, but not by humans. Approached by gigantic alien starships, Aurora’s crew makes ready for humanity’s very first contact with another sentient race.LEGEND OF THE SWORDSix months have passed since the destruction of the human colony on Keran by the alien Kreelan Empire. Earth and other human worlds band together to form the Confederation of Humanity to provide a mutual defense against the alien invaders.Unfortunately, not all human worlds want to join the Confederation. Some, like Saint Petersburg, would rather see it destroyed. With a powerful navy built in secret and armed with nuclear weapons, Saint Petersburg is preparing their own offensive against the Confederation when the Kreelans attack.DEAD SOULThree years after the brutal first contact encounter with the alien Kreelan Empire, the human Confederation is desperate for a victory. With over a dozen worlds under siege by legions of Kreelan warriors, President McKenna orders the Confederation military to deliver a victory to give humanity hope.Roland Mills, Valentina Sikorsky, Ichiro Sato and his wife Steph, along with the irrepressible General James Sparks are once again at the sharp end of the spear in a mission to take back the colony of Alger’s World from the alien invaders before it’s too late.

Eye of Vengeance


Graham McNeill - 2012
    An Ultramarines audio dramaThe Ultramarines defend a planet from a chaos invasion

All the Lies That Are My Life


Harlan Ellison - 1980
    Introduction by Robert Silverberg. Afterwords by Norman Spinrad, Vonda N McIntyre, Robert Sheckley, Philip Jose Farmer, Thomas M Disch, and Edward Bryant.

Decision at Thunder Rift


William H. Keith Jr. - 1986
    The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble.Grayson Death Carlyle had been training to be a MechWarrior since he was ten years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior.To claim the title of MechWarrior all he has to do is capture one of those giant killing machines by himself.If it doesn't kill him first.

The Real Story and Forbidden Knowledge


Stephen R. Donaldson - 2008
    A Zone Implant can turn such a person into a zombie, to protect his shipmates, but it's highly illegal.Ensign Morn Hyland works for the United Mining Company, which is in charge of law enforcement throughout known space. She lives aboard a police ship, together with most of her family; their job is to chase down pirates and other illegals who prey on the weak, or smuggle goods into forbidden space. Her life is nothing out of the ordinary - until she falls in with the pirate Captain Nick Succorso. All of a sudden, the young, strong, beautiful police officer appears to be falling in love - well, lust at least - with the murdering pirate, or so it appears to the folk at the space station's bar.But the real story was quite different ...

Jump Gate Twist


Mark L. Van Name - 2010
    “Van Name has created a hero worth at least a dozen more novels . . . I want this to be a series. I want to read a new one every year.” —Orson Scott Card      Jon Moore: A nanotech-enhanced warrior who wants nothing more than a quiet life and a way back to his strange home world. Lobo: An AI-enhanced Predator-Class Assault Vehicle, a mobile fortress equipped for any environment from the seabed to interstellar space. TWO WOLVES IN A GALAXY OF LARGER PREDATORS!       For the first time in a Jon & Lobo book, “My Sister, My Self,” the short story which introduced Jon Moore.      One Jump Ahead: Jon Moore wanted only to relax on the pristine planet of Macken--but Macken was the secret battleground of two megacorporations, both determined to control the local jump gate and the riches of an undeveloped world. Finding allies and enemies among terrorist groups and elite mercenaries, gun-runners and the only kind of government possible on a frontier short on rules and long on riches, Jon and Lobo fight to a climax with a corporate army that can't afford to leave any witnesses. Exotic settings, fast action, real tech, mechanically-enhanced animals—and a beautiful woman who's as deadly as a cobra! Slanted Jack: The job looked simple enough:  Jon agreed to help a con man, a friend from a part of his past he’d rather forget, protect a very special young boy.  But the deal didn’t stay simple, as each move Jon and Lobo made resulted in more danger and more enemies. The best con man Jon’s ever known, a ruthless gang boss, a heavily armed group of religious fanatics, a beautiful woman with a mysterious agenda, and an interstellar government out to clean up a dangerous frontier world rush together toward an explosive climax—and Jon and Lobo are caught in the middle. Plus new introductions by the author, making this a package that every Jon & Lobo fan will want to buy.

Velocity


B.V. Larson - 2010
    V. Larson! This 60,000 word book is an Anthology of short stories. Most are Science Fiction mixed with Horror. Others might be called Dark Fantasy... Many have been published previously in various magazines.The Barrier – What does it take to go faster than light?Symptoms of Godhood – How far can you modify a body and still call the results human?Discharged – A long war and an even longer stay in an automated hospital.Teeth at Bedtime – Technology follows us everywhere.The Insect Requirement – Great sacrifices are required for Earth’s early colonists.Blind Eyes – If we can design our own children, how far will we go?TA96 – Do our genes belong to us?Zundra’s Movies – A future where video is created with the mind, and insanity is fun to watch.Pinball – A young man builds his own watchdog.Love Aboard the Kamadeva – A love triangle between two desperate souls and a digital mirage.Starplay – A window into the universe becomes a door.The One-Way Gang – Leaving Earth is easy, but you can never come back.Rusted Metal – What has spent the last century in the basement?Lunar Lotto – Death comes instantly to outlaws in vacuum.The Rollers – Crime has been mostly eliminated by removing all forms of cash... Mostly.

Star Wars: Dawn of the Jedi - Force Storm #1


John Ostrander
    But a stranger is coming, one who will destroy both peace and balance, and open the galaxy to exploration and conquest. This is where it all begins!

The Two-Space War


Dave Grossman - 2004
    And, as they charge headlong into the galaxy, humans discover other worlds that are already there.

Belgarath the Sorcerer and Polgara the Sorceress: 2-Book Collection


David Eddings - 2015
    And the last and most amazing volume in the legendary Belgariad series: the story of the queen of truth, love, rage and destiny, Polgara the Sorceress.Here is the full epic story of Belgarath, the great sorcerer learned in the Will and the Word on whom the fate of the world depends. Only Belgarath can tell of those near-forgotten times when Gods still walked the land: he is the Ancient One, the Old Wolf, his God Aldur's first and most-favoured disciple. Using powers learned over the centuries Belgarath himself records the story of conflict between two mortally opposed Destinies that split the world asunder.In the story of Polgara, a beautiful woman whose constancy and inner power have been the foundation of all the luck and love that have saved the world, the full truth of The Belgariad is revealed.Hugely entertaining works of great daring, wit, grandeur and excitement which confirm the role of Belgarath the Sorcerer and Polgara the Sorceress as the mightiest fantasy creations of the century.

The Keys to Paradise


Robert E. Vardeman - 1986
    Inscribed runes spelled out a promise beyond belief. The Key To Paradise. A promise and a quest. Giles Grimsmate, world-wandering survivor of the Trans wars, had won it fairly in a game of chance. The second key - along with a goodly haul of coin - had been stolen from a rich merchant by Keja Tchurak, master thief. And when they set out for the invisible Gates of Paradise, Petia, half-cat, half-woman, tracked them with silent night-skills. Yet to enter Paradise, three keys more were needed: The Flame Key, watched over by a cave-dwelling fire sorceress. The Key of the Skeleton Lord, devil-guarded in a desert place of scorpions and snakes. The Key of Ice and Steel, fast-locked in an underground smithy, protected by a frozen demon-prowled maze. Five keys, scattered throughout a realm of supernatural happenings, strange creatures and otherworldly powers:

Steelheart


William C. Dietz - 1998
    A battle against an alien race who hold all technology to be the ultimate evil. Human, alien, and android alike struggle against them. But to win, they must unite. And to unite, they need a leader...