The Monuments Men: Allied Heroes, Nazi Thieves, and the Greatest Treasure Hunt in History


Robert M. Edsel - 2009
    The Fuehrer had begun cataloguing the art he planned to collect as well as the art he would destroy: "degenerate" works he despised.In a race against time, behind enemy lines, often unarmed, a special force of American and British museum directors, curators, art historians, and others, called the Momuments Men, risked their lives scouring Europe to prevent the destruction of thousands of years of culture.Focusing on the eleven-month period between D-Day and V-E Day, this fascinating account follows six Monuments Men and their impossible mission to save the world's great art from the Nazis.

How to Do Things with Videogames


Ian Bogost - 2011
    Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

The Kaufmann Mercantile Guide: How to Split Wood, Shuck an Oyster, and Master Other Simple Pleasures


Jessica Hundley - 2015
    It often seems to require some know-how our parents didn't pass on, or a special tool. Happily, Kaufmann Mercantile has both, and in this comprehensive field guide, they share their expertise on a huge range of topics, from frying an egg, tying a tie, or brewing coffee to things the inner utilitarian in all of us aspires to do, like splitting wood, building a fire, growing our own food, or making our own soap. Fifty how-tos are organized into five sections: Kitchen, Outdoors, Home, Garden, and Grooming. Written in clear detail and extensively illustrated, The Kaufmann Mercantile Guide teaches us what we ought to know how to do, as well as what we'd like to. Supplemental sidebars feature the best tool for the job, whether a dibber for planting, the best rawhideand- ash snowshoes, or flammable smoking bags for making authentic BBQ. This book is a must-have reference tool for living well in the twenty-first century.

Centuries of Change: Which Century Saw the Most Change and Why it Matters to Us


Ian Mortimer - 2014
    And he's ringing the changes. In a contest of change, which century from the past millennium would come up trumps? Imagine the Black Death took on the female vote in a pub brawl, or the Industrial Revolution faced the internet in a medieval joust - whose side would you be on? In this hugely entertaining book, celebrated historian Ian Mortimer takes us on a whirlwind tour of Western history, pitting one century against another in his quest to measure change. We journey from a time when there was a fair chance of your village being burnt to the ground by invaders, and dried human dung was a recommended cure for cancer, to a world in which explorers sailed into the unknown and civilisations came into conflict with each other on an epic scale. Here is a story of godly scientists, shrewd farmers, cold-hearted entrepreneurs and strong-minded women - a story of discovery, invention, revolution and cataclysmic shifts in perspective. Bursting with ideas and underscored by a wry sense of humour, this is a journey into the past like no other. Our understanding of change will never be the same again - and the lessons we learn along the way are profound ones for us all.

A History of Britain: At the Edge of the World? 3500 BC-AD 1603


Simon Schama - 2000
    Schama, the author of the highly acclaimed Citizens and The Embarrassment of Riches, is one of the most popular and celebrated historians of our day, and in this magnificent work he brings history to dramatic life with a wealth of stories and vivid, colorful detail, reanimating familiar figures and events and drawing them skillfully into a powerful and compelling narrative. Schama's perspective moves from the birth of civilization to the Norman Conquest; through the religious wars and turbulance of the Middle Ages to the sovereignties of Henry II, Richard I and King John; through the outbreak of the Black Death, which destroyed nearly half of Europe's population, through the reign of Edward I and the growth of national identity in Wales and Scotland, to the intricate conflicts of the Tudors and the clash between Elizabeth I and Mary Queen of Scots. Driven by the drama of the stories themselves but exploring at the same time a network of interconnected themes--the formation of a nation state, the cyclical nature of power, the struggles between the oppressors and the oppressed--this is a superbly readable and illuminating account of a great nation, and its extraordinary history.

The Art of War


Sun TzuSun Tzu
    Since that time, all levels of military have used the teaching on Sun Tzu to warfare and civilization have adapted these teachings for use in politics, business and everyday life. The Art of War is a book which should be used to gain advantage of opponents in the boardroom and battlefield alike.

The Sword and the Mind, The Classic Japanese Treatise on Swordsmanship and Tactics


Yagyu Munenori - 1986
    As you will discover in The Sword & the Mind, this pivotal seventeenth-century how-to guide for the swordsman is also a penetrating philosophical and psychological treatise on strategy. Yagyu Munenori's step-by-step instructions for positioning, striking—with one and two swords—and defending oneself against an opponent can be applied with equal success to many types of conflict, from sword fight to political struggle to business competition.The techniques and disciplines presented in this classic of tactical and strategic wisdom were developed and refined by three of Japan's greatest swordsman: Kamiizumi Hidetsuna (1508-1577), who founded the Shinkage school of swordsmanship; his greatest student Yagyu Muneyoshi (1529-1606), who further perfected many of Hidetsuna's techniques; and Muneyoshi's son, Munenori (1571-1646), who set down this timeless masterpiece to be passed on from teacher to student.In this exquisite translation, P.E.N. translation award winner Hiroaki Sato brings the legacy of these three superior swordsmen to the modern Western reader. With more than 25 black-and-white illustrations, glossary, chronology, bibliography, and comprehensive annotations The Sword & the Mind illuminates the lives and times of the three masters as well as the cultural and philosophical landscape in which they lived.

The Great Siege: Malta 1565


Ernle Bradford - 1961
    Under their sultan, Solyman the Magnificent, the Turks had conquered most of Eastern Europe. The rulers of Christian Europe were at their wits' end to stem the tide of disaster. The Knights of St John, the fighting religious order drawn from most of the nations of Christendom had been driven from their island fortress of Rhodes 40 years earlier. From their new base of Malta their galleys had been so successful in their raids on Turkish shipping that the Sultan realised that only they stood between him and total mastery of the Mediterranean. He determined to obliterartethe Knights of Malta.

Battles That Changed History


D.K. Publishing - 2018
    From medieval battles and great naval battles to the era of high-tech air battles, key wars and campaigns are analyzed in detail--the weapons, the soldiers, the military strategy, and the fateful decisions that led to glorious victories and crushing defeats. Famous military leaders are profiled, including Alexander the Great, Joan of Arc, Napoleon, Rommel, and others, and crucial arms, armor, and equipment are explained.Whether at Hastings, Gettysburg, or Stalingrad, Battles That Changed History takes you into the thick of combat and shows how kingdoms and empires have been won and lost on the battlefield throughout history.

King Harald's Saga


Snorri Sturluson
    It was a battle that led to his death and marked the end of an era in which Europe had been dominated by the threat of Scandinavian forces. Despite England's triumph, it also played a crucial part in fatally weakening the English army immediately prior to the Norman Conquest, changing the course of history. Taken from the Heimskringla - Snorri Sturluson's complete account of Norway from prehistoric times to 1177 - this is a brilliantly human depiction of the turbulent life and savage death of the last great Norse warrior-king.

Empire of Blue Water: Captain Morgan's Great Pirate Army, the Epic Battle for the Americas, and the Catastrophe That Ended the Outlaws' Bloody Reign


Stephan Talty - 2007
    Empire of Blue Water is the real story of the pirates of the Caribbean.Henry Morgan, a twenty-year-old Welshman, crossed the Atlantic in 1655, hell-bent on making his fortune. Over the next three decades, his exploits in the Caribbean in the service of the English became legendary. His daring attacks on the mighty Spanish Empire on land and at sea determined the fates of kings and queens, and his victories helped shape the destiny of the New World.Morgan gathered disaffected European sailors and soldiers, hard-bitten adventurers, runaway slaves, and vicious cutthroats, and turned them into the most feared army in the Western Hemisphere. Sailing out from the English stronghold of Port Royal, Jamaica, “the wickedest city in the New World,” Morgan and his men terrorized Spanish merchant ships and devastated the cities where great riches in silver, gold, and gems lay waiting. His last raid, a daring assault on the fabled city of Panama, helped break Spain’s hold on the Americas forever. Awash with bloody battles, political intrigues, natural disaster, and a cast of characters more compelling, bizarre, and memorable than any found in a Hollywood swashbuckler—including the notorious pirate L’Ollonais, the soul-tortured King Philip IV of Spain, and Thomas Modyford, the crafty English governor of Jamaica—Empire of Blue Water brilliantly re-creates the passions and the violence of the age of exploration and empire.

The Geometry of Hand-Sewing: A Romance in Stitches and Embroidery from Alabama Chanin and The School of Making


Natalie Chanin - 2017
    But when Natalie Chanin and her Alabama Chanin and The School of Making teams began to look at needlework closely, they realized all stitches are based on geometric grid systems—and by using grids as guides, they could make learning stitches, even seemingly elaborate ones, as easy as child’s play.   In The Geometry of Hand-Sewing Chanin presents their breakthrough method, featuring illustrated instructions (for both right- and left-handed stitchers) for more than 100 stitches—from the most basic straight and chain to the more fanciful feather and herringbone; photos of both right and wrong sides; and guidelines for modifying stitches to increase one’s repertoire further. To simplify learning, the book also includes two plastic stitching cards die-cut with the grids on which every stitch in the book is based. These reusable cards can be stitched through for practicing ( just as children use lacing cards to learn to tie shoes) or used as stencils for transferring grids to fabric.

A Book of Five Rings: The Classic Guide to Strategy


Miyamoto Musashi - 1645
    There he wrote five scrolls describing the "true principles" required for victory in the martial arts and on the battlefield. Instead of relying on religion or theory, Musashi based his writings on his own experience, observation, and reason.

Warriors of Medieval Japan


Stephen Turnbull - 2005
    Whether foot soldier, samurai or trained assassin, these men were driven by strict codes of honor and bound by deep allegiances of rank, family or religion.This book examines the military lives of four formidable warrior types, covering the samurai and the ninja as well as the experiences of warrior monks and ashigaru foot soldiers, less familiar to western readers. The recruitment, training and equipment of each warrior type are described, and their beliefs, motivation and experience of warfare are explored. Rare material from Japanese sources makes this a highly authoritative treatment of the military elites of medieval Japan, brought to life by lavish illustrations and photography.

Designers & Dragons: The '70s


Shannon Appelcline - 2014
    The first in a four volume series, this book has more interesting tidbits than a hundred pop up videos. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Whether you’re a long-time gamer who greets each mention of a ’70s title with “I remember that!” or a new-to-the-hobby sort who wants to know how we got here in the first place, Shannon Appelcline’s meticulously researched history won’t disappoint.