Death March


Edward Yourdon - 1997
    This work covers the project lifecycle, addressing every key issue participants face: politics, people, process, project management, and tools.

Bumper to Bumper


Doug DeMuro - 2016
    Bumper to Bumper is newer, longer, and better, touting mostly original stories that include the time Doug crashed his brand-new Porsche company car into a tree, the real story behind the time Doug crushed a Chrysler PT Cruiser, the time Doug bribed a government official in South Africa, the time Doug got detained at the Canadian border on an automotive press trip, and the story of Doug’s relationship with automakers. Also, Doug wrote this description himself in the third person.

Dad's Birthday


Roderick Hunt - 2015
    It is based on Oxford Reading Tree which is used in 80% of primary schools. Read With Biff, Chip and Kipper Level 2 Phonics storybooks have been specially written to allow children to practise their letters and sounds as they do at school. Fun plots, familiar characters and carefully levelled text create the perfect combination to build children's confidence and enjoyment of reading. Level 2 practises single letter sounds like 'f' and two letters that make one sound such as 'ff' and combining those sounds to read simple one and two syllable words. These sounds are introduced at Level 2: s a t p i n m d g o c k ck e u r h b f ff l ll ss j x y z zz. Each book includes two stories as well as practical tips and ideas for you to use when you reading with your child and fun activities. Visit the Oxford Owl web site for practical advice, all you need to know about phonics and lots of fun activities and free eBooks. With plenty of support available inside the book and online phonics practice at home has never been so fun or so easy!

Programming in Go: Creating Applications for the 21st Century


Mark Summerfield - 2012
    With this guide, pioneering Go programmer Mark Summerfield shows how to write code that takes full advantage of Go's breakthrough features and idioms. Both a tutorial and a language reference, "Programming in Go" brings together all the knowledge you need to evaluate Go, think in Go, and write high-performance software with Go. Summerfield presents multiple idiom comparisons showing exactly how Go improves upon older languages, calling special attention to Go's key innovations. Along the way, he explains everything from the absolute basics through Go's lock-free channel-based concurrency and its flexible and unusual duck-typing type-safe approach to object-orientation. Throughout, Summerfield's approach is thoroughly practical. Each chapter offers multiple live code examples designed to encourage experimentation and help you quickly develop mastery. Wherever possible, complete programs and packages are presented to provide realistic use cases, as well as exercises. Coverage includes:-- Quickly getting and installing Go, and building and running Go programs -- Exploring Go's syntax, features, and extensive standard library -- Programming Boolean values, expressions, and numeric types -- Creating, comparing, indexing, slicing, and formatting strings -- Understanding Go's highly efficient built-in collection types: slices and maps -- Using Go as a procedural programming language -- Discovering Go's unusual and flexible approach to object orientation -- Mastering Go's unique, simple, and natural approach to fine-grained concurrency -- Reading and writing binary, text, JSON, and XML files -- Importing and using standard library packages, custom packages, and third-party packages -- Creating, documenting, unit testing, and benchmarking custom packages

Leonardo on Painting: An Anthology of Writings by Leonardo da Vinci; With a Selection of Documents Relating to his Career as an Artist


Leonardo da Vinci - 1989
    In this anthology the authors have edited material not only from his so-called Treatise on Painting but also from his surviving manuscripts and from other primary sources, some of which were here translated for the first time. The resulting volume is an invaluable reference work for art historians as well as for anyone interested in the mind and methods of one of the world’s greatest creative geniuses.“Highly readable. . . . Also included are documentary sources and letters illuminating Leonardo’s career; the manuscript sources for all of Leonardo’s statements are fully cited in the notes. The volume is skillfully translated and is illustrated with appropriate examples of drawings and paintings by the artist.”—Choice“Certainly easier to read and . . . more convenient than previous compilations.”—Charles Hope, New York Review of Books“A chaotic assemblage of Leonardo da Vinci’s writings appeared in 1651 as Treatise on Painting. . . . [Kemp] successfully applies . . . order to the chaos.”—ArtNews

Extreme Programming Pocket Guide


chromatic - 2003
    Although many developers feel that XP is rooted in commonsense, its vastly different approach can bring challenges, frustrations, and constant demands on your patience.Unless you've got unlimited time (and who does these days?), you can't always stop to thumb through hundreds of pages to find the piece of information you need. The Extreme Programming Pocket Guide is the answer. Concise and easy to use, this handy pocket guide to XP is a must-have quick reference for anyone implementing a test-driven development environment.The Extreme Programming Pocket Guide covers XP assumptions, principles, events, artifacts, roles, and resources, and more. It concisely explains the relationships between the XP practices. If you want to adopt XP in stages, the Extreme Programming Pocket Guide will help you choose what to apply and when. You'll be surprised at how much practical information is crammed into this slim volume.O'Reilly's Pocket Guides have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Extreme Programming Pocket Guide is the book you'll want to have beside your keyboard.

I Wish I Knew That: Cool Stuff You Need to Know


Steve Martin - 2010
    With I Wish I Knew That you will speed through science, whiz through history, and take a dip into the classic Greek and Roman myths in no time at all. Inside, learn all about...Classic Reads: A guide to classic children's literature such as Call of The Wild, Anne of Green Gables, The Wind in The Willows, Little Women and Shakespeare. How Land is Shaped and Changed: Erosion, Glaciers, Volcanoes and the world's tallest mountain, largest sea, and longest river. Math Stuff: Jump Into Geometry by learning that the three points of a triangle, whose angles always add up to 180º make measuring more precise. Science at a Glance: The Periodic table which was invented by Dmitri Mendeleyev and beginners' Biology History Stuff: Early explorers, important wars, all the Presidents and British Kings and Queens as well as the names of the countries and their capital cities. Bonus sections include Poet's Corner, Brief History of Music, The World Of Art and Geological Time, In BriefWith I Wish I Knew That you'll boost your general knowledge and jump to the head of the class!

Poems and Prayers for the Very Young


Martha Alexander - 1973
    in full color. Children will treasure Rossetti's "Who Has Seen the Wind," Emerson's "Father We Thank Thee," Stevenson's "Rain," and 35 other warm inspirational verses collected here, all gracefully illustrated.

Knights of Bretonnia


Anthony Reynolds - 2011
    Against these fearsome foes stand the Knights of Bretonnia, calling upon their faith in the Lady and their guile with the sword to repel their legions of enemies. When young noble Calard starts upon the path to knighthood, he soon discovers the darkness hidden within his homeland and the price that must be paid by those seeking the holiest of honours - the title of Grail Knight. Accompanied by his faithful manservant Chlod, he must face vampires, wyverns, Chaos warriors and goblins, but each battle brings him one step closer to becoming the legend he seeks. Knights of Bretonnia collects the novels Knight Errant and Knight of the Realm, plus two new novellas, Questing Knight and Grail Knight, completing the saga of Calard from his knightly training to his most epic of victories.

C++ For Dummies


Stephen Randy Davis - 1994
    "C++ For Dummies, 5th Edition," debunks the myths, blasts the barriers, shares the secrets, and gets you started. In fact, by the end of Chapter 1, you'll be able to create a C++ program. OK, it won't be newest, flashiest video game, but it might be a practical, customized inventory control or record-keeping program.Most people catch on faster when they actually DO something, so "C++ For Dummies" includes a CD-ROM that gives you all you need to start programming (except the guidance in the book, of course), including: Dev-C, a full-featured, integrated C++ compiler and editor you install to get down to businessThe source code for the programs in the book, including code for BUDGET, programs that demonstrate principles in the bookDocumentation for the Standard Template LibraryOnline C++ help filesWritten by Stephen Randy Davis, author of "C++ Weekend Crash Course, C++ for Dummies, " takes you through the programming process step-by-step. You'll discover how to: Generate an executableCreate source code, commenting it as you go and using consistent code indentation and naming conventionsWrite declarations and name variables, and calculate expressionsWrite and use a function, store sequences in arrays, and declare and use pointer variablesUnderstand classes and object-oriented programmingWork with constructors and destructorsUse inheritance to extend classesUse stream I/OComment your code as you go, and use consistent code indentation and naming conventionsAutomate programming with the Standard Template Library (STL)"C++ for Dummies 5th Edition" is updated for the newest ANSI standard to make sure you're up to code.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Ducks Don't Get Wet


Augusta R. Goldin - 1965
    It’s a fun way to learn to read and as a supplement for activity books for children.Why don't ducks get wet? Ducks dip and dive, but they stay dry because they spread oil over their feathers to make them waterproof. Learn more inside and get to know different kinds of ducks.  This is a Level One Let’s-Read-and-Find-Out Science title, which means the book explores more challenging concepts for children in the primary grades and supports the Common Core Learning Standards, Next Generation Science Standards, and the Science, Technology, Engineering, and Math (STEM) standards. Let’s-Read-and-Find-Out is the winner of the American Association for the Advancement of Science/Subaru Science Books & Films Prize for Outstanding Science Series.

Letting Go of the Words: Writing Web Content that Works


Janice G. Redish - 2007
    Ironically, I must recommend that you read her every word so that you can find out why your customers won't read very many words on your website -- and what to do about it.-- Jakob Nielsen, Principal, Nielsen Norman Group"There are at least twelve billion web pages out there. Twelve billion voices talking, but saying mostly nothing. If just 1% of those pages followed Ginny's practical, clear advice, the world would be a better place. Fortunately, you can follow her advice for 100% of your own site's pages, so pick up a copy of Letting Go of the Words and start communicating effectively today."--Lou Rosenfeld, co-author, Information Architecture for the World Wide WebOn the web, whether on the job or at home, we usually want to grab information and use it quickly. We go to the web to get answers to questions or to complete tasks - to gather information, reading only what we need. We are all too busy to read much on the web.This book helps you write successfully for web users. It offers strategy, process, and tactics for creating or revising content for the web. It helps you plan, organize, write, design, and test web content that will make web users come back again and again to your site.Learn how to create usable and useful content for the web from the master - Ginny Redish. Ginny has taught and mentored hundreds of writers, information designers, and content owners in the principles and secrets of creating web information that is easy to scan, easy to read, and easy to use.This practical, informative book will help anyone creating web content do it better.Features* Clearly-explained guidelines with full color illustrations and examples from actual web sites throughout the book. * Written in easy-to-read style with many befores and afters.* Specific guidelines for web-based press releases, legal notices, and other documents.* Tips on making web content accessible for people with special needs.Janice (Ginny) Redish has been helping clients and colleagues communicate clearly for more than 20 years. For the past ten years, her focus has been helping people create usable and useful web sites. She is co-author of two classic books on usability: A Practical Guide to Usability Testing (with Joseph Dumas), and User and Task Analysis for Interface Design (with JoAnn Hackos), and is the recipient of many awards.

Learning React: A Hands-On Guide to Building Maintainable, High-Performing Web Application User Interfaces Using the React JavaScript Library


Kirupa Chinnathambi - 2016
    

Art Lab for Kids: 52 Creative Adventures in Drawing, Painting, Printmaking, Paper, and Mixed Media-For Budding Artists of All Ages


Susan Schwake - 2012
    This step-by-step book offers 52 fun and creative art projects set into weekly lessons, beginning with drawing, moving through painting and printmaking, and then building to paper collage and mixed media. Each lesson features and relates to the work and style of a contemporary artist and their unique style. The labs can be used as singular projects or to build up to a year of hands-on fine art experiences. Grouped by medium, the labs are set up loosely to build skills upon the previous ones; however, you can begin anywhere. Have fun exploring:drawing by creating a whimsical scene on a handmade crayon scratchboard.painting by using watercolors and salt to create a textured landscape.printmaking by using lemons, celery, mushrooms, and other produce to make colorful prints.paper by creating an expressive self-portrait using pieces of colored tissue paper.mixed media by making insects from patterned contact paper and watercolor pencils.Color photos illustrate how different people using the same lesson will yield different results, exemplifying the way the lesson brings out each artist’s personal style. Art Lab for Kids is the perfect book for creative families, friends, and community groups and works as lesson plans for both experienced and new art teachers. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

Grace Hopper: Queen of Computer Code


Laurie Wallmark - 2017
    Who was Grace Hopper? A software tester, workplace jester, cherished mentor, ace inventor, avid reader, naval leader—AND rule breaker, chance taker, and troublemaker. Grace Hopper coined the term “computer bug” and taught computers to “speak English,” and throughout her life succeeded in doing what no one had ever done before. Delighting in difficult ideas and in defying expectations, the insatiably curious Hopper truly is “Amazing Grace” . . . and a role model for science- and math-minded girls and boys.